コード例 #1
0
        public override void PopulateData(RowParser parser, GameData gameData, Language language)
        {
            base.PopulateData(parser, gameData, language);

            EventItem = new LazyRow <EventItem>(gameData, parser.ReadColumn <uint>(0), language);
            UnkData1  = new UnkData1Obj[10];
            for (var i = 0; i < 10; i++)
            {
                UnkData1[i] = new UnkData1Obj();
                UnkData1[i].MonsterNoteTargetCommon = parser.ReadColumn <ushort>(1 + (i * 2 + 0));
                UnkData1[i].MonsterCount            = parser.ReadColumn <byte>(1 + (i * 2 + 1));
            }
            MonsterNoteTargetNM = new LazyRow <MonsterNoteTarget> [3];
            for (var i = 0; i < 3; i++)
            {
                MonsterNoteTargetNM[i] = new LazyRow <MonsterNoteTarget>(gameData, parser.ReadColumn <ushort>(21 + i), language);
            }
            Unknown24 = parser.ReadColumn <ushort>(24);
            UnkData25 = new UnkData25Obj[3];
            for (var i = 0; i < 3; i++)
            {
                UnkData25[i]               = new UnkData25Obj();
                UnkData25[i].Fate          = parser.ReadColumn <ushort>(25 + (i * 2 + 0));
                UnkData25[i].PlaceNameFate = parser.ReadColumn <ushort>(25 + (i * 2 + 1));
            }
            Leve = new LazyRow <Leve> [3];
            for (var i = 0; i < 3; i++)
            {
                Leve[i] = new LazyRow <Leve>(gameData, parser.ReadColumn <ushort>(31 + i), language);
            }
        }
コード例 #2
0
        public override void PopulateData(RowParser parser, GameData gameData, Language language)
        {
            base.PopulateData(parser, gameData, language);

            InstanceContentType = parser.ReadColumn <byte>(0);
            WeekRestriction     = parser.ReadColumn <byte>(1);
            TimeLimitmin        = parser.ReadColumn <ushort>(2);
            Unknown3            = parser.ReadColumn <bool>(3);
            BGM           = new LazyRow <BGM>(gameData, parser.ReadColumn <ushort>(4), language);
            WinBGM        = new LazyRow <BGM>(gameData, parser.ReadColumn <ushort>(5), language);
            Cutscene      = new LazyRow <Cutscene>(gameData, parser.ReadColumn <uint>(6), language);
            LGBEventRange = parser.ReadColumn <uint>(7);
            Order         = parser.ReadColumn <ushort>(8);
            Colosseum     = parser.ReadColumn <byte>(9);
            Unknown10     = parser.ReadColumn <bool>(10);
            InstanceContentTextDataBossStart = new LazyRow <InstanceContentTextData>(gameData, parser.ReadColumn <uint>(11), language);
            InstanceContentTextDataBossEnd   = new LazyRow <InstanceContentTextData>(gameData, parser.ReadColumn <uint>(12), language);
            BNpcBaseBoss = new LazyRow <BNpcBase>(gameData, parser.ReadColumn <uint>(13), language);
            InstanceContentTextDataObjectiveStart = new LazyRow <InstanceContentTextData>(gameData, parser.ReadColumn <uint>(14), language);
            InstanceContentTextDataObjectiveEnd   = new LazyRow <InstanceContentTextData>(gameData, parser.ReadColumn <uint>(15), language);
            SortKey            = parser.ReadColumn <ushort>(16);
            InstanceClearExp   = parser.ReadColumn <uint>(17);
            Unknown18          = parser.ReadColumn <uint>(18);
            NewPlayerBonusA    = parser.ReadColumn <ushort>(19);
            FinalBossCurrencyC = parser.ReadColumn <ushort>(20);
            Unknown21          = parser.ReadColumn <uint>(21);
            FinalBossCurrencyA = parser.ReadColumn <uint>(22);
            FinalBossCurrencyB = parser.ReadColumn <ushort>(23);
            NewPlayerBonusB    = parser.ReadColumn <ushort>(24);
            UnkData25          = new UnkData25Obj[5];
            for (var i = 0; i < 5; i++)
            {
                UnkData25[i]         = new UnkData25Obj();
                UnkData25[i].BossExp = parser.ReadColumn <ushort>(25 + (i * 1 + 0));
            }
            UnkData30 = new UnkData30Obj[5];
            for (var i = 0; i < 5; i++)
            {
                UnkData30[i] = new UnkData30Obj();
                UnkData30[i].BossCurrencyA = parser.ReadColumn <uint>(30 + (i * 1 + 0));
            }
            UnkData35 = new UnkData35Obj[5];
            for (var i = 0; i < 5; i++)
            {
                UnkData35[i] = new UnkData35Obj();
                UnkData35[i].BossCurrencyB = parser.ReadColumn <ushort>(35 + (i * 1 + 0));
            }
            UnkData40 = new UnkData40Obj[5];
            for (var i = 0; i < 5; i++)
            {
                UnkData40[i] = new UnkData40Obj();
                UnkData40[i].BossCurrencyC = parser.ReadColumn <ushort>(40 + (i * 1 + 0));
            }
            Unknown45                 = parser.ReadColumn <ushort>(45);
            InstanceClearGil          = parser.ReadColumn <uint>(46);
            InstanceContentRewardItem = parser.ReadColumn <uint>(47);
            Unknown48                 = parser.ReadColumn <uint>(48);
            FinalBossExp              = parser.ReadColumn <byte>(49);
            InstanceContentBuff       = new LazyRow <InstanceContentBuff>(gameData, parser.ReadColumn <uint>(50), language);
            ReqInstance               = new LazyRow <InstanceContent>(gameData, parser.ReadColumn <int>(51), language);
            Unknown52                 = parser.ReadColumn <uint>(52);
            PartyCondition            = parser.ReadColumn <short>(53);
            Unknown54                 = parser.ReadColumn <byte>(54);
            Unknown55                 = parser.ReadColumn <byte>(55);
            Unknown56                 = parser.ReadColumn <byte>(56);
            Unknown57                 = parser.ReadColumn <byte>(57);
            Unknown58                 = parser.ReadColumn <bool>(58);
            Unknown59                 = parser.ReadColumn <ushort>(59);
            Unknown60                 = parser.ReadColumn <ushort>(60);
            Unknown61                 = parser.ReadColumn <ushort>(61);
            Unknown62                 = parser.ReadColumn <ushort>(62);
        }