void Start() { rotationAxis = new Vector3(0, 1, 0); myGravity = GetComponentInChildren <ParticleSystemForceField>(); myWorld = GetComponentsInParent <UniverseUmpire>()[0]; finalPosition = 150 * Random.insideUnitSphere; myWorld.finalStarDistances.Add(finalPosition.magnitude); myGravity.endRange = 0; InvokeRepeating("expandGravity", 8.5f, 20.0f); }
void Start() { debrisParticles = GetComponent <ParticleSystem>(); myUniverse = GetComponentInParent <UniverseUmpire>(); }