コード例 #1
0
 void Start()
 {
     rotationAxis  = new Vector3(0, 1, 0);
     myGravity     = GetComponentInChildren <ParticleSystemForceField>();
     myWorld       = GetComponentsInParent <UniverseUmpire>()[0];
     finalPosition = 150 * Random.insideUnitSphere;
     myWorld.finalStarDistances.Add(finalPosition.magnitude);
     myGravity.endRange = 0;
     InvokeRepeating("expandGravity", 8.5f, 20.0f);
 }
コード例 #2
0
 void Start()
 {
     debrisParticles = GetComponent <ParticleSystem>();
     myUniverse      = GetComponentInParent <UniverseUmpire>();
 }