void Update() { int layerMask = 1 << 8; layerMask = ~layerMask; RaycastHit hit; // Does the ray intersect any objects excluding the player layer if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask)) { Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow); GameObject btn = hit.transform.gameObject; if (btn.name == "Music") { clickPlayer(); if (playMusic == true) { M.sprite = btnOnHover; } else { M.sprite = btnOffHover; } if (Input.GetMouseButton(0)) { if (btn.GetComponent <BoxCollider>().isTrigger) { musicHandler.ToggleMusic(); btn.GetComponent <BoxCollider>().isTrigger = false; StartCoroutine(LateCall(btn)); } } } else if (btn.name == "Sound") { if (playSound == true) { clickPlayer(); Snd.sprite = btnOnHover; } else { clickPlayer(); Snd.sprite = btnOffHover; } if (Input.GetMouseButton(0)) { if (btn.GetComponent <BoxCollider>().isTrigger) { playSound = !playSound; btn.GetComponent <BoxCollider>().isTrigger = false; StartCoroutine(LateCall(btn)); } } } else if (btn.name == "Return") { clickPlayer(); B.sprite = normalHover; if (Input.GetMouseButton(0)) { SceneManager.LoadScene("mainMenu"); } } else if (btn.name == "Exit") { clickPlayer(); E.sprite = normalHover; if (Input.GetMouseButton(0)) { Application.Quit(); } } else if (btn.name == "lowCoverage") { clickPlayer(); if (low == true) { lC.sprite = btnOnHover; hC.sprite = btnOff; mC.sprite = btnOff; } else { lC.sprite = btnOffHover; if (medium) { hC.sprite = btnOff; mC.sprite = btnOn; } else if (high) { hC.sprite = btnOn; mC.sprite = btnOff; } } if (Input.GetMouseButton(0)) { low = true; medium = false; high = false; UniverseManager.updateCoverage(150); } } else if (btn.name == "mediumCoverage") { clickPlayer(); if (medium == true) { mC.sprite = btnOnHover; hC.sprite = btnOff; lC.sprite = btnOff; } else { mC.sprite = btnOffHover; if (low) { hC.sprite = btnOff; lC.sprite = btnOn; } else if (high) { hC.sprite = btnOn; lC.sprite = btnOff; } } if (Input.GetMouseButton(0)) { low = false; medium = true; high = false; UniverseManager.updateCoverage(300); } } else if (btn.name == "highCoverage") { clickPlayer(); if (high == true) { hC.sprite = btnOnHover; lC.sprite = btnOff; mC.sprite = btnOff; } else { hC.sprite = btnOffHover; if (low) { mC.sprite = btnOff; lC.sprite = btnOn; } else if (medium) { mC.sprite = btnOn; lC.sprite = btnOff; } } if (Input.GetMouseButton(0)) { low = false; medium = false; high = true; UniverseManager.updateCoverage(600); } } if (!low && !medium && !high) { low = true; } } else { clicked = false; if (playMusic) { M.sprite = btnOn; } else { M.sprite = btnOff; } if (playSound) { Snd.sprite = btnOn; } else { Snd.sprite = btnOff; } if (low) { lC.sprite = btnOn; } else { lC.sprite = btnOff; } if (medium) { mC.sprite = btnOn; } else { mC.sprite = btnOff; } if (high) { hC.sprite = btnOn; } else { hC.sprite = btnOff; } E.sprite = normal; B.sprite = normal; } }