public void SpawnCollectiblesAroundObjects(Universe universe) { List <GameObject> universeObjects = universe.GetUniverseObjects(); for (int collectibleNum = 0; collectibleNum < NumStartingOfAroundCollectibles; collectibleNum++) { int randomElementIndex = Random.Range(0, Collectibles.Count); GameObject collectible = GameObject.Instantiate(Collectibles[randomElementIndex]); randomElementIndex = Random.Range(0, universeObjects.Count); CellCoordPosition randomObjectPosition = universeObjects[randomElementIndex].GetComponent <CellCoordPosition>(); CellCoordPosition cellCoordPosition = (CellCoordPosition)collectible.AddComponent(typeof(CellCoordPosition)); cellCoordPosition.SetCellSize(universe.GetCellSize()); cellCoordPosition.SetLocalPosition(randomObjectPosition.GetLocalPos().x + Random.Range(0, universe.GetCellSize()), randomObjectPosition.GetLocalPos().y + Random.Range(0, universe.GetCellSize()), randomObjectPosition.GetLocalPos().z + Random.Range(0, universe.GetCellSize())); cellCoordPosition.SetGlobalPosition((long)randomObjectPosition.GetGlobalPos().x + Random.Range(-1, 1), (long)randomObjectPosition.GetGlobalPos().y + Random.Range(-1, 1), (long)randomObjectPosition.GetGlobalPos().z + Random.Range(-1, 1)); collectible.transform.position = cellCoordPosition.GetRealPosition(); universe.AddUniverseObject(collectible); } }
public void SpawnStartingCollectibles(Universe universe) { for (int collectibleNum = 0; collectibleNum < NumStartingOfCollectibles; collectibleNum++) { int randomElementIndex = Random.Range(0, Collectibles.Count); GameObject collectible = GameObject.Instantiate(Collectibles[randomElementIndex]); CellCoordPosition cellCoordPosition = (CellCoordPosition)collectible.AddComponent(typeof(CellCoordPosition)); cellCoordPosition.SetCellSize(universe.GetCellSize()); cellCoordPosition.SetLocalPosition(Random.Range(0, universe.GetCellSize()), Random.Range(0, universe.GetCellSize()), Random.Range(0, universe.GetCellSize())); cellCoordPosition.SetGlobalPosition(Random.Range(-SpawnAreaSize, SpawnAreaSize), Random.Range(-SpawnAreaSize, SpawnAreaSize), Random.Range(-SpawnAreaSize, SpawnAreaSize)); collectible.transform.position = cellCoordPosition.GetRealPosition(); universe.AddUniverseObject(collectible); } }