void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.mainEditWin = ((Universal_Game_Configurator.Editor.MainEditorWindow)(target)); return; case 2: this.btnEditGames = ((System.Windows.Controls.Button)(target)); return; case 3: this.btnEditGameConfig = ((System.Windows.Controls.Button)(target)); return; case 4: this.btnNewGameConfig = ((System.Windows.Controls.Button)(target)); return; case 5: this.btnEditDescriptions = ((System.Windows.Controls.Button)(target)); return; case 6: this.textBoxGamePath = ((System.Windows.Controls.TextBox)(target)); return; case 7: this.buttonBrowse1 = ((System.Windows.Controls.Button)(target)); return; case 8: this.textBoxConfigEditPath = ((System.Windows.Controls.TextBox)(target)); return; case 9: this.buttonBrowse2 = ((System.Windows.Controls.Button)(target)); return; case 10: this.textBoxDescriptionPath = ((System.Windows.Controls.TextBox)(target)); return; case 11: this.buttonBrowse3 = ((System.Windows.Controls.Button)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.mainEditWin = ((Universal_Game_Configurator.Editor.MainEditorWindow)(target)); #line 8 "..\..\..\Editor\MainEditorWindow.xaml" this.mainEditWin.Loaded += new System.Windows.RoutedEventHandler(this.mainWin_Loaded); #line default #line hidden return; case 2: this.btnEditGames = ((System.Windows.Controls.Button)(target)); #line 26 "..\..\..\Editor\MainEditorWindow.xaml" this.btnEditGames.Click += new System.Windows.RoutedEventHandler(this.btnEditGames_Click); #line default #line hidden return; case 3: this.btnEditGameConfig = ((System.Windows.Controls.Button)(target)); #line 27 "..\..\..\Editor\MainEditorWindow.xaml" this.btnEditGameConfig.Click += new System.Windows.RoutedEventHandler(this.btnEditGameConfig_Click); #line default #line hidden return; case 4: this.btnNewGameConfig = ((System.Windows.Controls.Button)(target)); #line 28 "..\..\..\Editor\MainEditorWindow.xaml" this.btnNewGameConfig.Click += new System.Windows.RoutedEventHandler(this.btnNewGameConfig_Click); #line default #line hidden return; case 5: this.btnEditDescriptions = ((System.Windows.Controls.Button)(target)); #line 29 "..\..\..\Editor\MainEditorWindow.xaml" this.btnEditDescriptions.Click += new System.Windows.RoutedEventHandler(this.btnEditDescriptions_Click); #line default #line hidden return; case 6: this.textBoxGamePath = ((System.Windows.Controls.TextBox)(target)); return; case 7: this.buttonBrowse1 = ((System.Windows.Controls.Button)(target)); #line 33 "..\..\..\Editor\MainEditorWindow.xaml" this.buttonBrowse1.Click += new System.Windows.RoutedEventHandler(this.buttonBrowse1_Click); #line default #line hidden return; case 8: this.textBoxConfigEditPath = ((System.Windows.Controls.TextBox)(target)); return; case 9: this.buttonBrowse2 = ((System.Windows.Controls.Button)(target)); #line 35 "..\..\..\Editor\MainEditorWindow.xaml" this.buttonBrowse2.Click += new System.Windows.RoutedEventHandler(this.buttonBrowse2_Click); #line default #line hidden return; case 10: this.textBoxDescriptionPath = ((System.Windows.Controls.TextBox)(target)); return; case 11: this.buttonBrowse3 = ((System.Windows.Controls.Button)(target)); #line 37 "..\..\..\Editor\MainEditorWindow.xaml" this.buttonBrowse3.Click += new System.Windows.RoutedEventHandler(this.buttonBrowse3_Click); #line default #line hidden return; } this._contentLoaded = true; }