コード例 #1
0
ファイル: PlayerPicker.cs プロジェクト: Yooooomi/SmartTown
 private void UpdateUI()
 {
     if (queue)
     {
         if (queue.GetQueueLength() > 0)
         {
             ActionText.text = queue.queue[0].need.GetAction();
         }
         else
         {
             ActionText.text = "Nothing in queue";
         }
         if (queue.actualState == BusyType.ACTING)
         {
             ActionType.text = "Interacting " + queue.queue[0].need.GetExecutionTime().ToString();
         }
         else
         {
             ActionType.text = "Travelling";
         }
     }
     else
     {
         ActionText.text = "Click on someone";
         ActionType.text = "";
     }
 }
コード例 #2
0
    private void Update()
    {
        if (queuer.GetQueueLength() >= 2)
        {
            return;
        }
        List <INeed> needs = entity.GetNeeds();

        foreach (Objects.IObject obj in entity.GetOwned())
        {
            needs.AddRange(obj.GetComponents <INeed>());
        }
        INeed first = needs.OrderByDescending(e => e.GetPriority()).FirstOrDefault();

        queuer.AddElementToQueue(new UniversalQueueMember(first));
    }