public static System.Drawing.Bitmap ToBitmap(this UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel model, int width, int height, UniversalEditor.ObjectModels.Multimedia3D.Pose.PoseObjectModel pose) { System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(width, height); System.Drawing.Graphics graphics = System.Drawing.Graphics.FromImage(bitmap); graphics.Clear(System.Drawing.Color.Black); IntPtr hdc = graphics.GetHdc(); Canvas canvas = new Canvas(hdc, bitmap.PixelFormat); canvas.MakeCurrent(); canvas.Matrix.Mode = MatrixMode.Projection; canvas.Matrix.Reset(); Internal.GLU.Methods.gluPerspective(45.0, 640 / 480, 0.0, 45.0); canvas.EnableDepthTesting = true; canvas.EnableNormalization = true; canvas.EnableTexturing = true; Internal.OpenGL.Methods.glTexEnv(Internal.OpenGL.Constants.TextureEnvironmentTarget.TextureEnvironment, Internal.OpenGL.Constants.TextureEnvironmentParameterName.TextureEnvironmentMode, Internal.OpenGL.Constants.TextureEnvironmentParameterValue.Modulate); canvas.CullingMode = CullingMode.Front; canvas.EnableBlending = true; Internal.OpenGL.Methods.glBlendFunc(Internal.OpenGL.Constants.GLBlendFunc.SourceAlpha, Internal.OpenGL.Constants.GLBlendFunc.OneMinusSourceAlpha); Internal.OpenGL.Methods.glEnable(Internal.OpenGL.Constants.GLCapabilities.AlphaTesting); Internal.OpenGL.Methods.glAlphaFunc(Internal.OpenGL.Constants.GLAlphaFunc.GreaterOrEqual, 0.05f); World.Lights[0].Position = new PositionVector4(0.45f, 1.45f, -4.0f, 0.0f); World.Lights[0].DiffuseColor = Color.FromRGBA(0.9f, 0.9f, 0.9f, 1.0f); World.Lights[0].AmbientColor = Color.FromRGBA(0.7f, 0.7f, 0.7f, 1.0f); World.Lights[0].SpecularColor = Color.FromRGBA(0.7f, 0.7f, 0.7f, 1.0f); World.Lights[0].Enabled = true; canvas.Matrix.Mode = MatrixMode.Projection; canvas.Reset(); canvas.Translate(0.0, -1, 0.5); canvas.Scale(0.05, 0.08, 0.1); canvas.Matrix.Mode = MatrixMode.ModelView; canvas.DrawModel(model); graphics.ReleaseHdc(); graphics.Flush(); bitmap.RotateFlip(System.Drawing.RotateFlipType.Rotate180FlipX); if (pose != null) { } return(bitmap); }
private void FileOpen_Click(object sender, EventArgs e) { modelObj = new UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel(); OpenFileDialog ofd = new OpenFileDialog(); modelObj = new UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel(); ofd.Filter = UniversalEditor.Common.Dialog.GetCommonDialogFilter(modelObj.MakeReference()); if (ofd.ShowDialog() == System.Windows.Forms.DialogResult.OK) { Bitmap bmp = new Bitmap(pic.Width, pic.Height); Graphics.FromImage(bmp).Clear(System.Drawing.Color.Black); pic.Image = bmp; System.Windows.Forms.Application.DoEvents(); UniversalEditor.Common.Reflection.GetAvailableObjectModel<UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel>(ofd.FileName, ref modelObj); bmp = modelObj.ToBitmap(pic.Width, pic.Height); pic.Image = bmp; Text = System.IO.Path.GetFileName(ofd.FileName) + " - Caltron Model Viewer"; } }
private void FileOpen_Click(object sender, EventArgs e) { modelObj = new UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel(); OpenFileDialog ofd = new OpenFileDialog(); modelObj = new UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel(); ofd.Filter = UniversalEditor.Common.Dialog.GetCommonDialogFilter(modelObj.MakeReference()); if (ofd.ShowDialog() == System.Windows.Forms.DialogResult.OK) { Bitmap bmp = new Bitmap(pic.Width, pic.Height); Graphics.FromImage(bmp).Clear(System.Drawing.Color.Black); pic.Image = bmp; System.Windows.Forms.Application.DoEvents(); UniversalEditor.Common.Reflection.GetAvailableObjectModel <UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel>(ofd.FileName, ref modelObj); bmp = modelObj.ToBitmap(pic.Width, pic.Height); pic.Image = bmp; Text = System.IO.Path.GetFileName(ofd.FileName) + " - Caltron Model Viewer"; } }
/// <summary> /// Converts this <see cref="UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel" /> to a <see cref="System.Drawing.Bitmap" />, rendering it in the given pose. /// </summary> /// <param name="model">The <see cref="UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel" /> to convert into a <see cref="System.Drawing.Bitmap" />.</param> /// <param name="pose">The <see cref="UniversalEditor.ObjectModels.Multimedia3D.Pose.PoseObjectModel" /> in which to pose the model.</param> /// <returns>A <see cref="System.Drawing.Bitmap" /> containing an OpenGL-rendered image of the given <see cref="UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel" /> in the given pose.</returns> public static System.Drawing.Bitmap ToBitmap(this UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel model, UniversalEditor.ObjectModels.Multimedia3D.Pose.PoseObjectModel pose) { return(ToBitmap(model, 640, 480, pose)); }
/// <summary> /// Converts this <see cref="UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel" /> to a <see cref="System.Drawing.Bitmap" />, rendering it in its default pose. /// </summary> /// <param name="model">The <see cref="UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel" /> to convert into a <see cref="System.Drawing.Bitmap" />.</param> /// <returns>A <see cref="System.Drawing.Bitmap" /> containing an OpenGL-rendered image of the given <see cref="UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel" /> in its default pose.</returns> public static System.Drawing.Bitmap ToBitmap(this UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel model, int width, int height) { return(ToBitmap(model, width, height, null)); }