private void DisableMouseAcceleration() { if (prevMouseInfo.Equals(UnityWin32.MouseInfo.disabledAcceleration)) { prevMouseInfo = UnityWin32.GetMouseInfo(); UnityWin32.SetMouseInfo(UnityWin32.MouseInfo.disabledAcceleration); } }
private bool IsMouseAccelerated() { return(UnityWin32.GetMouseInfo().acceleration == 1); }