public bool WebRequestIsError(UnityWebRequest unityWebRequest) { #if UNITY_2020_2_OR_NEWER UnityWebRequest.Result result = unityWebRequest.result; return((result == UnityWebRequest.Result.ConnectionError) || (result == UnityWebRequest.Result.DataProcessingError) || (result == UnityWebRequest.Result.ProtocolError)); #else return(unityWebRequest.isHttpError || unityWebRequest.isNetworkError); #endif }
void RequestError(UnityWebRequest.Result code) { Debug.LogWarning(debugTag + "Error sending web request : " + code.ToString()); }
public TextureLoadException(UnityWebRequest.Result requestResult) { RequestResult = requestResult; }
private bool IsError(UnityWebRequest.Result result) { return(result == UnityWebRequest.Result.ConnectionError || result == UnityWebRequest.Result.DataProcessingError || result == UnityWebRequest.Result.ProtocolError); }