private void Die() { renderer.flipY = true; rb2D.constraints = RigidbodyConstraints2D.None; playerBrain = FindObjectOfType <UnityStandardAssets._2D.PlatformerCharacter2D>(); playerBrain.IncreaseScore(scoreValue); }
private void dealDamage(GameObject player) { Player2 = player.GetComponent<UnityStandardAssets._2D.PlatformerCharacter2D>(); //Check for a match with the specified tag on any GameObject that collides with your GameObject //if (player.tag == "Player") //{ if (Player2 != null) { //If the GameObject's tag matches the one you suggest, deal damage Player2.LoseHealth(damage); } //} }