void Start() { _sword = GetComponentInChildren <GameSword>(); _rigidbody = GetComponent <Rigidbody>(); _camControl = _camera.gameObject.GetComponent <UnityStandardAssets.Cameras.AutoCam>(); lockTarget = null; }
public override void OnStartLocalPlayer() { base.OnStartLocalPlayer(); // get the car controller m_Car = GetComponent <CarController>(); // get the camera rig GameObject rig = GameObject.FindGameObjectWithTag("CameraRig"); m_Cam = rig.GetComponent <UnityStandardAssets.Cameras.AutoCam>(); // hook up the game manager GameObject gameManager = GameObject.FindGameObjectWithTag("GameManager"); GameManager gm = gameManager.GetComponent <GameManager>(); gm.m_CarController = m_Car; gm.enabled = true; // hook up the camera rig m_Cam.m_CarController = m_Car; m_Cam.SetTarget(m_Car.transform); m_Cam.enabled = true; }