public static void OnCSProjectModified() { var projectPath = Application.dataPath.Substring(0, Application.dataPath.Length - 6); var solution = UnitySolution.Parse(projectPath); var projEditor = solution.AssemblyCSharpEditor; if (projEditor != null) { if (projEditor.AnalyzerItems.Count() == 0) { bool modified = false; var path = PlayerPrefs.GetString(CODE_ANALYZER_DLLPATH_ASSEMBLY_EDITOR); if (!string.IsNullOrEmpty(path) && (File.Exists(path) || File.Exists(Path.Combine(Application.dataPath, path)))) { projEditor.AddAnalyzer(new AnalyzerItem(path)); modified = true; } path = PlayerPrefs.GetString(CODE_ANALYZER_CSHARP_DLLPATH_ASSEMBLY_EDITOR); if (!string.IsNullOrEmpty(path) && (File.Exists(path) || File.Exists(Path.Combine(Application.dataPath, path)))) { projEditor.AddAnalyzer(new AnalyzerItem(path)); modified = true; } if (modified) { projEditor.WriteToFile(); // Debug.Log("Roslyn has been added to Editor."); } } } }
public static void OnCSProjectModified() { var projectPath = Application.dataPath.Substring(0, Application.dataPath.Length - 6); var solution = UnitySolution.Parse(projectPath); var projAsm = solution.AssemblyCSharp; if (projAsm != null) { if (projAsm.AnalyzerItems == null || projAsm.AnalyzerItems.Count() == 0) { var path = PlayerPrefs.GetString(CODE_ANALYZER_DLLPATH_ASSEMBLY); if (!string.IsNullOrEmpty(path) && (File.Exists(path) || File.Exists(Path.Combine(Application.dataPath, path)))) { projAsm.AddAnalyzer(new AnalyzerItem(path)); projAsm.WriteToFile(); } } } var projEditor = solution.AssemblyCSharpEditor; if (projEditor != null) { if (projEditor.AssemblyName == null || projEditor.AnalyzerItems.Count() == 0) { var path = PlayerPrefs.GetString(CODE_ANALYZER_DLLPATH_ASSEMBLY_EDITOR); if (!string.IsNullOrEmpty(path) && (File.Exists(path) || File.Exists(Path.Combine(Application.dataPath, path)))) { projEditor.AddAnalyzer(new AnalyzerItem(path)); projEditor.WriteToFile(); } } } }
public void TestSetup() { _solution = new UnitySolution(); _update = new UnityProjectState(); }