// Handle delayed loading of the dependency resolvers. private static void OnPostprocessAllAssets( string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromPath) { foreach (string asset in importedAssets) { if (asset.Contains("IOSResolver") || asset.Contains("JarResolver")) { RegisterDependencies(); break; } } UnitySocialSettings settings = UnitySocialSettingsEditor.LoadSettings(); if (settings == null) { return; } PluginImporter[] pluginImporters = PluginImporter.GetAllImporters(); foreach (PluginImporter pluginImporter in pluginImporters) { if (pluginImporter.assetPath.Contains("Plugins/UnitySocial/Native/Android")) { pluginImporter.SetCompatibleWithPlatform(BuildTarget.Android, settings.androidSupportEnabled); } } }
public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject) { try { UnitySocialSettings settings = UnitySocialSettingsEditor.LoadSettings(); if (settings != null && settings.IsValid) { if (settings.iosSupportEnabled && target == kBuildTarget_iOS) { if (pathToBuiltProject.StartsWith("./")) // Fix two erroneous path cases on Unity 5.4f03 { pathToBuiltProject = Path.Combine(Application.dataPath.Replace("Assets", ""), pathToBuiltProject.Replace("./", "")); } else if (pathToBuiltProject.Contains("./")) { pathToBuiltProject = pathToBuiltProject.Replace("./", ""); } UpdateXcodeProject(pathToBuiltProject); UpdatePlist(pathToBuiltProject, settings.clientId); Debug.Log("Unity Social postprocess done."); } } else if (settings.androidSupportEnabled && target == BuildTarget.Android) { PluginImporter[] pluginImporters = PluginImporter.GetAllImporters(); foreach (PluginImporter pluginImporter in pluginImporters) { if (pluginImporter.assetPath.Contains("Plugins/UnitySocial/Native/Android")) { pluginImporter.SetCompatibleWithPlatform(BuildTarget.Android, settings.androidSupportEnabled); } } } } catch (Exception e) { Debug.Log("Unity Social postprocess failed: " + e.ToString()); } }