コード例 #1
0
        protected override void SetupCompilerParameters(BooUpdateContext context, IEnumerable <string> defines, IEnumerable <string> references)
        {
            base.SetupCompilerParameters(context, defines, references);
            UnityScriptCompilerParameters parameters = (UnityScriptCompilerParameters)base._compiler.Parameters;

            if (< > f__am$cache0 == null)
            {
コード例 #2
0
 public UnityScriptCompiler(UnityScriptCompilerParameters parameters)
 {
     if (parameters == null)
     {
         throw new ArgumentNullException("parameters");
     }
     this._parameters = parameters;
     this._compiler = new BooCompiler(this._parameters);
 }
コード例 #3
0
 public UnityScriptCompiler(UnityScriptCompilerParameters parameters)
 {
     if (parameters == null)
     {
         throw new ArgumentNullException("parameters");
     }
     this._parameters = parameters;
     this._compiler   = new BooCompiler(this._parameters);
 }