protected override void SetupCompilerParameters(BooUpdateContext context, IEnumerable <string> defines, IEnumerable <string> references) { base.SetupCompilerParameters(context, defines, references); UnityScriptCompilerParameters parameters = (UnityScriptCompilerParameters)base._compiler.Parameters; if (< > f__am$cache0 == null) {
public UnityScriptCompiler(UnityScriptCompilerParameters parameters) { if (parameters == null) { throw new ArgumentNullException("parameters"); } this._parameters = parameters; this._compiler = new BooCompiler(this._parameters); }