static int GetActiveScene(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.SceneManagement.Scene o = UnitySceneManagement.GetActiveScene(); ToLua.PushValue(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadScene(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); UnitySceneManagement.LoadScene(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateUnitySceneManagement(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnitySceneManagement obj = new UnitySceneManagement(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnitySceneManagement.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }