public virtual bool Push(System.Enum e, UnityPoolObject poolObject) { return(poolManager.Push(e.ToString(), poolObject)); }
public virtual bool Push(string groupKey, UnityPoolObject poolObject) { return(PoolManager.Push(groupKey, poolObject)); }
public virtual bool PushStartScene(string groupKey, UnityPoolObject poolObject) { return(poolManager.Push(groupKey, poolObject, false)); }