コード例 #1
0
        public void Dont_Create_CustomFile_If_File_Exist(UnityFileUtility.FileType fileType)
        {
            var extension      = UnityFileUtility.GetExtension(fileType);
            var cSharpFullPath = UnityPathUtility.GetCsharpUnityAbsoluteFullPath(_childPath, _fileName, extension);

            Assert.AreEqual(true, NotCreateWhenFileExist(fileType, cSharpFullPath));
            ShouldFileInPath(true, fileType);
        }
コード例 #2
0
 public void SetUp()
 {
     _source1_ChildPath = "asdfasdlfja";
     _targetChildPath   = "eedkcvjiosder";
     _source2_ChildPath = "lksdfkj";
     _fileName          = "235432asdfasdf";
     _pngExtension      = "png";
     _animExtension     = "anim";
     _targetFolderPath  =
         UnityPathUtility.GetCsharpUnityAbsoluteFolderPath(_targetChildPath);
     _source1_PngFolderPath =
         UnityPathUtility.GetCsharpUnityAbsoluteFolderPath(_source1_ChildPath);
     _source1_PngFullPath =
         UnityPathUtility.GetCsharpUnityAbsoluteFullPath(_source1_ChildPath, _fileName, _pngExtension);
     _source2_PngFullPath =
         UnityPathUtility.GetCsharpUnityAbsoluteFullPath(_source2_ChildPath, _fileName, _pngExtension);
     _source1_AnimFullPath =
         UnityPathUtility.GetCsharpUnityAbsoluteFullPath(_source1_ChildPath, _fileName, _animExtension);
     _target_PngFullPath =
         UnityPathUtility.GetCsharpUnityAbsoluteFullPath(_targetChildPath, _fileName, _pngExtension);
     _target_AnimFullPath =
         UnityPathUtility.GetCsharpUnityAbsoluteFullPath(_targetChildPath, _fileName, _animExtension);
 }