protected override void CopyComponent(int id) { m_SerializedObject.Update(); var property = m_ComponentProperty.GetArrayElementAtIndex(id); var componentObj = property.objectReferenceValue; if (s_ClipboardGameObject == null) { s_ClipboardGameObject = GameObject.Find(k_ClipboardGameObjectName) ?? EditorUtility.CreateGameObjectWithHideFlags(k_ClipboardGameObjectName, HideFlags.HideAndDontSave); s_ClipboardGameObject.SetActive(false); } if (s_ClipboardContent != null) { UnityObjectUtils.Destroy(s_ClipboardContent); s_ClipboardContent = null; } var component = componentObj as Component; Assert.IsNotNull(component); var compType = component.GetType(); s_ClipboardContent = s_ClipboardGameObject.GetComponent(compType); if (s_ClipboardContent == null) { s_ClipboardContent = s_ClipboardGameObject.AddComponent(compType); } EditorUtility.CopySerializedIfDifferent(componentObj, s_ClipboardContent); }
public void Shutdown() { if (m_SpatialHintUI) { UnityObjectUtils.Destroy(m_SpatialHintUI.gameObject); } }
void IFunctionalityProvider.UnloadProvider() { m_ARPointCloudManager.pointCloudsChanged -= ARPointCloudManagerOnPointCloudsChanged; if (m_NewARPointCloudManager) { UnityObjectUtils.Destroy(m_NewARPointCloudManager); } ARFoundationSessionProvider.TearDownARSession(); if (m_Identifiers.IsCreated) { m_Identifiers.Dispose(); } if (m_Positions.IsCreated) { m_Positions.Dispose(); } if (m_ConfidenceValues.IsCreated) { m_ConfidenceValues.Dispose(); } }
internal override void CancelCreate() { if (EditMode) { if (m_CreatedObject == null) // Possible if child was already destroyed by closing the create window { UnityObjectUtils.Destroy(m_BackupObject); } else { m_BackupObject.transform.parent = m_CreatedObject.transform.parent; m_BackupObject.transform.SetSiblingIndex(m_CreatedObject.transform.GetSiblingIndex()); m_BackupObject.name = m_BackupObject.name.Remove(m_BackupObject.name.LastIndexOf("(BACKUP)")); foreach (var potentialCondition in m_PotentialConditions) { potentialCondition.gameObjectOwner = m_BackupObject; } UnityObjectUtils.Destroy(m_CreatedObject); m_CreatedObject = m_BackupObject; m_CreatedObject.hideFlags &= ~HideFlags.HideInHierarchy; } } else { if (m_PlacedChildContent != null) { UnityObjectUtils.Destroy(m_PlacedChildContent); } base.CancelCreate(); } }
public void ClearSubmenus() { foreach (var submenu in m_Submenus) { UnityObjectUtils.Destroy(submenu); } }
public void Setup() { manager = EditingContextManager.instance; go = new GameObject("context test object"); var transformTool = go.AddComponent <TransformTool>(); var createPrimitiveTool = go.AddComponent <CreatePrimitiveTool>(); context = ScriptableObject.CreateInstance <EditorXRContext>(); context.name = "Some Other Context"; context.m_DefaultToolStack = new List <MonoScript>(); context.m_DefaultToolStack.Add(MonoScript.FromMonoBehaviour(transformTool)); context.m_DefaultToolStack.Add(MonoScript.FromMonoBehaviour(createPrimitiveTool)); UnityObjectUtils.Destroy(go); context2 = ScriptableObject.CreateInstance <EditorXRContext>(); context2.name = "Yet Another Context"; context2.m_DefaultToolStack = context.m_DefaultToolStack; settings = ScriptableObject.CreateInstance <EditingContextManagerSettings>(); settings.defaultContextName = "Custom Default Context"; newSettings = ScriptableObject.CreateInstance <EditingContextManagerSettings>(); newSettings.defaultContextName = "New Custom Default Context"; // Save once so that we can detect a change--without this, SaveProjectSettings_UpdatesProjectSettingsFile will fail on CloudBuild EditingContextManager.SaveProjectSettings(settings); }
public void Shutdown() { m_CameraInitialized = false; m_OriginalNearClipPlane = 0; m_OriginalFarClipPlane = 0; hmdReady = false; foreach (var playerObject in m_VRPlayerObjects) { UnityObjectUtils.Destroy(playerObject); } m_VRPlayerObjects.Clear(); var cameraRig = CameraUtils.GetCameraRig(); if (cameraRig) { cameraRig.transform.parent = null; } if (customPreviewCamera != null && customPreviewCamera as MonoBehaviour != null) { UnityObjectUtils.Destroy(((MonoBehaviour)customPreviewCamera).gameObject); } }
public void DestroySession() { var arSessions = Resources.FindObjectsOfTypeAll <ARSession>(); if (arSessions.Length > 0) { UnityObjectUtils.Destroy(arSessions[0].gameObject); } }
public static void DestroyDefaultProxyObjects() { foreach (var gameObject in k_ToDestroy) { UnityObjectUtils.Destroy(gameObject); } k_ToDestroy.Clear(); }
void IFunctionalityProvider.UnloadProvider() { m_ARCameraManager.frameReceived -= ARCameraFrameEvent; if (m_NewARCameraManager) { UnityObjectUtils.Destroy(m_NewARCameraManager); } ARFoundationSessionProvider.TearDownARSession(); }
void IFunctionalityProvider.UnloadProvider() { if (m_NewARRaycastManager) { UnityObjectUtils.Destroy(m_NewARRaycastManager); } ARFoundationSessionProvider.TearDownARSession(); }
void OnDestroy() { if (m_SphereMaterial) { UnityObjectUtils.Destroy(m_SphereMaterial); } UnityObjectUtils.Destroy(m_Cube.sharedMaterial); }
void OnDestroy() { UnityObjectUtils.Destroy(m_VisualsMaterial); foreach (var sphere in m_Spheres) { UnityObjectUtils.Destroy(sphere.gameObject); } }
void OnDestroy() { if (m_MeshFilter != null) { m_MeshFilter.sharedMesh = m_OriginalMesh; } UnityObjectUtils.Destroy(m_GeneratedMesh); }
void DisplayHighlightedSubMenuContents() { m_BackButton.allowInteraction = true; ForceClearHomeMenuElements(); // Find any element hovered by a ray, for later comparison and selection override // of menu elements highlighted via other input modes SpatialMenu.SpatialMenuData rayHoveredElementMenuData = null; if (spatialInterfaceInputMode == SpatialInterfaceInputMode.Ray) { foreach (var menuElement in m_CurrentlyDisplayedMenuElements) { if (menuElement.hoveringNode != Node.None && menuElement.parentMenuData != null) { rayHoveredElementMenuData = menuElement.parentMenuData; break; } } } foreach (var menuData in spatialMenuData) { // Ray-based elements that are highlighted should take precedence over elements highlighted by other means // (neutral, BCI, etc) when changing menu levels if (menuData.highlighted && (rayHoveredElementMenuData == null || rayHoveredElementMenuData == menuData)) { m_CurrentlyDisplayedMenuElements.Clear(); var deleteOldChildren = m_SubMenuContainer.GetComponentsInChildren <Transform>().Where(x => x != m_SubMenuContainer); foreach (var child in deleteOldChildren) { if (child != null && child.gameObject != null) { UnityObjectUtils.Destroy(child.gameObject); } } foreach (var subMenuElement in menuData.spatialMenuElements) { var instantiatedPrefab = EditorXRUtils.Instantiate(m_SubMenuElementPrefab).transform as RectTransform; var providerMenuElement = instantiatedPrefab.GetComponent <SpatialMenuElement>(); this.InjectFunctionalitySingle(providerMenuElement); providerMenuElement.Setup(subMenuContainer, () => Debug.Log("Setting up SubMenu : " + subMenuElement.name), subMenuElement.name, subMenuElement.tooltipText); m_CurrentlyDisplayedMenuElements.Add(providerMenuElement); subMenuElement.VisualElement = providerMenuElement; providerMenuElement.parentMenuData = menuData; providerMenuElement.visible = true; providerMenuElement.selected = subMenuElement.correspondingFunction; } break; } } m_HomeSectionDescription.gameObject.SetActive(false); this.RestartCoroutine(ref m_HomeSectionTitlesBackgroundBordersTransitionCoroutine, AnimateTopAndBottomCenterBackgroundBorders(false)); }
void OnDestroy() { UnityObjectUtils.Destroy(m_ButtonMaterial); UnityObjectUtils.Destroy(m_ButtonMaskMaterial); if (m_Button) { m_Button.onClick.RemoveAllListeners(); } }
void MarkerRemovedHandler(MRMarker marker) { GameObject go; if (m_MarkerGameObjects.TryGetValue(marker.id, out go)) { UnityObjectUtils.Destroy(go); m_MarkerGameObjects.Remove(marker.id); } }
void OnDestroy() { // Reset the applicable selection gizmo (SceneView) states sceneViewGizmosVisible = true; if (s_SpatialMenuUI) { UnityObjectUtils.Destroy(s_SpatialMenuUI.gameObject); } }
void PlaneRemovedHandler(MRPlane plane) { if (m_Planes.TryGetValue(plane.id, out var planeVisual)) { UnityObjectUtils.Destroy(planeVisual.GameObject); UnityObjectUtils.Destroy(planeVisual.Mesh); m_Planes.Remove(plane.id); PlaneVisual.Recycle(planeVisual); } }
public static void TearDownARSession() { s_RequestCount--; if (s_TemporarySession && !s_SharedSession && s_RequestCount == 0) { UnityObjectUtils.Destroy(s_TemporarySession.gameObject); s_TemporarySession = null; } }
void OnDestroy() { UnityObjectUtils.Destroy(m_TopFaceMaterial); UnityObjectUtils.Destroy(m_FrontFaceMaterial); m_CloseButton.clicked -= OnCloseClicked; m_CloseButton.hovered -= OnButtonHovered; m_ResizeButton.clicked -= OnResetSizeClicked; m_ResizeButton.hovered -= OnButtonHovered; }
public IEnumerator Destroy_OneArg_DestroysImmediately_InEditMode() { Assert.IsFalse(Application.isPlaying); var go = new GameObject(); UnityObjectUtils.Destroy(go); yield return(null); // skip frame to allow destruction to run Assert.IsTrue(go == null); }
void LinkToFace() { if (m_FaceLandmarksAction == null || m_FaceLandmarksVisualPrefab == null) { return; } if (m_FaceLandmarksVisual != null) { UnityObjectUtils.Destroy(m_FaceLandmarksVisual); } m_FaceLandmarksVisual = Instantiate(m_FaceLandmarksVisualPrefab, transform); var landmarkTargets = m_FaceLandmarksVisual.GetComponentsInChildren <FaceLandmarkInteractionTarget>(true); var landmarks = m_FaceLandmarksAction.landmarks; foreach (var target in landmarkTargets) { var landmark = landmarks.Find(x => { if (x.landmarkDefinition == null) { return(false); } MRFaceLandmark faceLandmark; if (Enum.TryParse(x.landmarkDefinition.name, true, out faceLandmark)) { return(faceLandmark == target.landmark); } else { return(false); } }); if (landmark != default(LandmarkController)) { var landmarkTransform = landmark.transform; target.AttachTarget = landmarkTransform; target.gameObject.AddComponent <RedirectSelection>().target = landmarkTransform.gameObject; target.gameObject.SetActive(true); var targetRenderer = target.gameObject.GetComponent <Renderer>(); if (targetRenderer != null) { targetRenderer.enabled = false; } } else { target.gameObject.SetActive(false); } } }
void FaceRemoved(IMRFace face) { // destroy face mesh if (m_FaceMeshRenderer != null) { UnityObjectUtils.Destroy(m_FaceMeshRenderer.gameObject); } // reset reference m_FaceMeshRenderer = null; }
public void RemoveDestroyedKeysTest() { var go = new GameObject(); var dictionary = new Dictionary <GameObject, object> { { go, null } }; UnityObjectUtils.Destroy(go); UnityObjectUtils.RemoveDestroyedKeys(dictionary); Assert.Zero(dictionary.Count); }
public void RemoveDestroyedObjectsTest() { var go = new GameObject(); var list = new List <GameObject> { go }; UnityObjectUtils.Destroy(go); UnityObjectUtils.RemoveDestroyedObjects(list); Assert.Zero(list.Count); }
void IFunctionalityProvider.UnloadProvider() { m_ARPlaneManager.planesChanged -= ARPlaneManagerOnPlanesChanged; if (m_NewARPlaneManager) { UnityObjectUtils.Destroy(m_NewARPlaneManager); } ARFoundationSessionProvider.TearDownARSession(); }
void OnDestroy() { foreach (var kvp in m_Faces) { UnityObjectUtils.Destroy(kvp.Value.gameObject); } foreach (var material in m_MaterialsToCleanup) { UnityObjectUtils.Destroy(material); } }
public void UnloadModule() { foreach (var workspace in m_Workspaces.ToList()) { if (workspace.transform) { UnityObjectUtils.Destroy(workspace.transform.gameObject); } } m_Workspaces.Clear(); }
void OnDestroy() { UnityObjectUtils.Destroy(m_RowCubeMaterial); UnityObjectUtils.Destroy(m_BackingCubeMaterial); UnityObjectUtils.Destroy(m_UIMaterial); UnityObjectUtils.Destroy(m_UIMaskMaterial); UnityObjectUtils.Destroy(m_HighlightMaterial); UnityObjectUtils.Destroy(m_HighlightMaskMaterial); UnityObjectUtils.Destroy(m_NoClipBackingCubeMaterial); UnityObjectUtils.Destroy(m_NoClipHighlightMaterial); UnityObjectUtils.Destroy(m_NoClipHighlightMaskMaterial); }