private object SetText(List <object> param) { var instanceId = Convert.ToInt32(param [0]); var textVal = param [1] as string; foreach (var go in GameObject.FindObjectsOfType <GameObject>()) { if (go.GetInstanceID() == instanceId) { return(UnityNode.SetText(go, textVal)); } } return(false); }
private void OnDrawGizmos() { // Scene view debug drawing here... if (Graph == null || !bEnabled) { return; } foreach (var Node in Graph.Nodes) { UnityNode GraphNode = (UnityNode)Graph.GetNode(Node.NodeIndex); if (DrawNodeIndex && GraphNode != null) { var StringPosition = new Vector3(transform.position.x + Node.Position.x, transform.position.y + Node.Position.y, transform.position.z + Node.Position.z); StringPosition.y += 0.5f; DrawString(Node.NodeIndex.ToString(), StringPosition, Color.white); } if (DrawEdges && GraphNode != null) { foreach (var Edge in Graph.Edges[Node.NodeIndex]) { var FromNode = Graph.GetNode(Edge.FromNodeIndex) as UnityNode; var ToNode = Graph.GetNode(Edge.ToNodeIndex) as UnityNode; var FromPosition = new Vector3(transform.position.x + FromNode.Position.x, transform.position.y, transform.position.z + FromNode.Position.z); var ToPosition = new Vector3(transform.position.x + ToNode.Position.x, transform.position.y, transform.position.z + ToNode.Position.z); Gizmos.color = EdgeColor; Gizmos.DrawLine(FromPosition, ToPosition); } } if (DrawWalkable) { Gizmos.color = WalkableColor; if (Node.NodeIndex == (int)ENodeType.InvalidNodeIndex) { Gizmos.color = BlockedColor; } Vector3 CubePosition = new Vector3(transform.position.x + Node.Position.x, transform.position.y + Node.Position.y, transform.position.z + Node.Position.z); Vector3 CubeSize = new Vector3(TileWidth * (1 - TilePadding), .01f, TileHeight * (1 - TilePadding)); Gizmos.DrawCube(CubePosition, CubeSize); } } }
void Start() { GraphNodePrefabsRoot = transform.GetChild(0); foreach (var Node in Graph.Nodes) { UnityNode GraphNode = (UnityNode)Graph.GetNode(Node.NodeIndex); Vector3 NodePosition = new Vector3(transform.position.x + Node.Position.x, transform.position.y + Node.Position.y + 0.02f, transform.position.z + Node.Position.z); if (Node.NodeIndex != (int)ENodeType.InvalidNodeIndex) { // Vector3 CubeSize = new Vector3(TileWidth * (1 - TilePadding), .01f, TileHeight * (1 - TilePadding)); Node.GraphNodePrefab = Instantiate(WalkableNodePrefab, NodePosition, Quaternion.identity, GraphNodePrefabsRoot); // Node.GraphNodePrefab.GetComponent<VisualUnityNode>().UnityNode = Node; } else { // Node.GraphNodePrefab.GetComponent<GraphNode>().NodeIndex = (int)ENodeType.InvalidNodeIndex; Node.GraphNodePrefab = Instantiate(UnWalkableNodePrefab, NodePosition, Quaternion.identity, GraphNodePrefabsRoot); } } }