private void OnGUI() { if (!UnityNativeChromaSDK.IsPlatformSupported()) { GUILayout.BeginVertical(GUILayout.Height(Screen.height)); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(GUILayout.Width(Screen.width)); GUILayout.FlexibleSpace(); GUILayout.Label("The ChromaSDK is not supported on this platform!"); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); return; } GUI.enabled = UnityNativeChromaSDK.PluginIsInitialized(); GUILayout.BeginVertical(GUILayout.Height(Screen.height)); GUILayout.FlexibleSpace(); GUILayout.Label(string.Format("Frame Count: {0}", UnityNativeChromaSDK.GetFrameCountName(ANIMATION))); GUILayout.Label(string.Format("Current Frame: {0}", UnityNativeChromaSDK.GetCurrentFrameName(ANIMATION))); GUILayout.Label(string.Format("Is Paused: {0}", UnityNativeChromaSDK.IsAnimationPausedName(ANIMATION))); GUILayout.Label(string.Format("Has Loop: {0}", UnityNativeChromaSDK.HasAnimationLoopName(ANIMATION))); _mStrFrame = GUILayout.TextField(_mStrFrame, GUILayout.Width(150)); if (GUILayout.Button("Set Frame", GUILayout.Width(200), GUILayout.Height(60))) { int frameId; if (int.TryParse(_mStrFrame, out frameId)) { _mStrFrame = frameId.ToString(); UnityNativeChromaSDK.SetCurrentFrameName(ANIMATION, frameId); } } GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(GUILayout.Width(Screen.width)); GUILayout.FlexibleSpace(); if (GUILayout.Button("Play", GUILayout.Height(60))) { UnityNativeChromaSDK.PlayAnimationName(ANIMATION, false); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUI.enabled = UnityNativeChromaSDK.IsPlaying(ANIMATION); GUILayout.BeginHorizontal(GUILayout.Width(Screen.width)); GUILayout.FlexibleSpace(); if (GUILayout.Button("Pause", GUILayout.Height(60))) { UnityNativeChromaSDK.PauseAnimationName(ANIMATION); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.Width(Screen.width)); GUILayout.FlexibleSpace(); if (GUILayout.Button("Resume", GUILayout.Height(60))) { UnityNativeChromaSDK.ResumeAnimationName(ANIMATION, false); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.Width(Screen.width)); GUILayout.FlexibleSpace(); if (GUILayout.Button("Resume Loop", GUILayout.Height(60))) { UnityNativeChromaSDK.ResumeAnimationName(ANIMATION, true); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); GUI.enabled = true; }