コード例 #1
0
ファイル: UnityImporter.cs プロジェクト: sebjf/maxbridge
        protected void ProcessMessage(UnityMessage message)
        {
            if (message == null)
            {
                Debug.Log("Did not recieve valid message from Max!");
                return;
            }

            if (message is MessagePing)
            {
                Debug.Log((message as MessagePing).message);
                return;
            }

            if (message is MessageGeometryUpdate)
            {
                GeometryCore.ProcessMessage(message as MessageGeometryUpdate);
                return;
            }

            if (message is MessageError)
            {
                Debug.Log("Max encountered an error: " + (message as MessageError).message);
                return;
            }

            Debug.Log("Encountered unknown message type: " + message.GetType().Name);
        }
コード例 #2
0
ファイル: MaxSceneServer.cs プロジェクト: sebjf/maxbridge
        protected void ProcessMessage(UnityMessage message)
        {
            if (message is MessagePing)
            {
                m_pipe.SendMessage(new MessagePing("Hello from Max!"));
                return;
            }

            if (message is MessageGeometryRequest)
            {
                m_pipe.SendMessage(new MessageGeometryUpdate(CreateUpdates()));
                return;
            }

            if (message is MessageMaterialRequest)
            {
                m_pipe.SendMessage(new MessageMaterials(GetMaterials(message as MessageMaterialRequest)));
                return;
            }

            if (message is MessageMapRequest)
            {
                m_pipe.SendMessage(GetMap(message as MessageMapRequest));
                return;
            }

            var error = "Recieved unsupported message type: " + message.GetType().Name;
            Log.Add(error);
            SendError(error);
        }