public void ConvertStringToPlayerModel() { var mockPLayerModel = new Mock <IPlayerModel>(); var dut = new UnityJsonConverter(); var playerModel = dut.FromJson <IPlayerModel>("{}"); mockPLayerModel.VerifySet(player => player.Score = 100, Times.Once); }
public void ConvertStringFromPlayerModel() { var playerModel = new PlayerModel(); var dut = new UnityJsonConverter(); var expectedJsonText = "{}"; var jsonText = dut.ToJson(playerModel); Assert.Equal(expectedJsonText, jsonText); }