private void AddToLog(C_Log logItem) { var db = UnityInstance.Resolve <IDbContextFactory>().GetNewDbContext; logItem.AsOf = DateTime.Now; db.C_Log.Add(logItem); db.SaveChanges(); }
protected override bool AuthorizeCore(System.Web.HttpContextBase httpContext) { var authorized = base.AuthorizeCore(httpContext) && (UserSession.IsGuestTeller || UserSession.IsKnownTeller); if (!authorized) { // The user is not authenticated return(false); } var electionModel = new ElectionModel(); if (UserSession.IsGuestTeller) { if (!electionModel.GuestsAllowed()) { UserSession.ProcessLogout(); return(false); } return(true); } // only update visit every 5 minutes. Lasts for 1 hour, so could be only 45 minutes. var currentElection = UserSession.CurrentElection; var delayTime = TimeSpan.FromMinutes(5); if (currentElection != null && currentElection.ListForPublic.AsBoolean()) { LogTime("init"); var db = UnityInstance.Resolve <IDbContextFactory>().GetNewDbContext; LogTime("resolve"); db.Election.Attach(currentElection); LogTime("attach"); currentElection.ListedForPublicAsOf = DateTime.Now; LogTime("listed"); var electionCacher = new ElectionCacher(db); LogTime("cacher"); electionCacher.UpdateItemAndSaveCache(currentElection); LogTime("update cache"); if (currentElection.ListForPublic.AsBoolean() && (DateTime.Now - currentElection.ListedForPublicAsOf.GetValueOrDefault(DateTime.Now.AddMinutes(-60))).TotalMinutes > delayTime.TotalMinutes) { db.SaveChanges(); LogTime("db save"); } new PublicHub().TellPublicAboutVisibleElections(); LogTime("notify"); } return(true); }
/// <summary> /// 添加权限 /// </summary> /// <param name="permission"></param> /// <returns></returns> public static int AddPermission(PermissionEntity permission) { try { var dao = UnityInstance.GetInstanceDAL <IRoleDao>(); var result = dao.AddPermission(permission); return(result); } catch (Exception ex) { return(-1); } }
/// <summary> /// 添加账户 /// </summary> /// <param name="role"></param> /// <returns></returns> public static int AddRole(RoleEntity role) { try { var dao = UnityInstance.GetInstanceDAL <IRoleDao>(); var result = dao.AddRole(role); return(result); } catch (Exception ex) { return(-1); } }
/// <Summary>Erase all ballots and results</Summary> public static void EraseBallotsAndResults(Guid electionGuid) { var db = UnityInstance.Resolve <IDbContextFactory>().GetNewDbContext; db.Result.Where(r => r.ElectionGuid == electionGuid).Delete(); db.ResultTie.Where(r => r.ElectionGuid == electionGuid).Delete(); db.ResultSummary.Where(r => r.ElectionGuid == electionGuid).Delete(); // delete ballots in all locations... cascading will delete votes db.Ballot.Where(b => db.Location.Where(x => x.ElectionGuid == electionGuid).Select(l => l.LocationGuid) .Contains(b.LocationGuid)).Delete(); }
/// <summary> /// 添加账户 /// </summary> /// <param name="account"></param> /// <returns></returns> public static int AddAccount(AdminEntity account) { try { var dao = UnityInstance.GetInstanceDAL <IAdminDao>(); var result = dao.AddAdmin(account); return(result); } catch (Exception ex) { return(-1); } }
public static AdminEntity GetAccountByName(string name) { try { var dao = UnityInstance.GetInstanceDAL <IAdminDao>(); var result = dao.GetAdminByName(name); return(result); } catch (Exception ex) { return(null); } }
int GetCleanServer(out UnityInstance instance) { for (int i = 0; i < cleanServers.Length; i++) { if (cleanServers[i]) { cleanServers[i] = false; instance = unityInstances[i]; return(0); } } instance = new UnityInstance(); return(-1);//tells them no instance available }
public static int GetUserId() { int result = 0; try { var dao = UnityInstance.GetInstanceDAL <IUserDao>(); result = dao.GetUserId(); } catch (Exception ex) { return(-1); } return(result); }
private static void Main() { var unity = UnityInstance.Initialize(); unity.OnTick = () => { var shouldContinue = unity.Update(); if (shouldContinue == false) { unity.Deinitialize(); } return(shouldContinue); }; RunLoop.EnterMainLoop(unity.OnTick); }
public void Init() { _fakes = new AnalyzerFakes(); Db = _fakes.DbContext; Db.ForTests(); UnityInstance.Offer(Db); _electionGuid = Guid.NewGuid(); SessionKey.CurrentElectionGuid.SetInSession(_electionGuid); BallotTestHelper.SaveElectionGuidForTests(_electionGuid); SessionKey.CurrentComputer.SetInSession(new Computer { ComputerGuid = Guid.NewGuid(), ComputerCode = "TEST", ElectionGuid = _electionGuid }); SamplePeople = new List <Person> { new Person { FirstName = "a0", CombinedInfo = "abc", CombinedInfoAtStart = "abc", VotingMethod = VotingMethodEnum.InPerson }.ForTests(), new Person { FirstName = "a1", }.ForTests(), new Person { FirstName = "a2", }.ForTests(), new Person { FirstName = "a3", }.ForTests(), new Person { FirstName = "a4", }.ForTests(), new Person { FirstName = "a5", IneligibleReasonGuid = IneligibleReasonEnum.Ineligible_Moved_elsewhere_recently }.ForTests(), new Person { FirstName = "a6", IneligibleReasonGuid = IneligibleReasonEnum.IneligiblePartial1_Older_Youth }.ForTests(), new Person { FirstName = "a7", IneligibleReasonGuid = IneligibleReasonEnum.Ineligible_Resides_elsewhere }.ForTests(), }; }
public void Init() { _fakes = new AnalyzerFakes(); Db = _fakes.DbContext; Db.ForTests(); UnityInstance.Offer(Db); _electionGuid = Guid.NewGuid(); SessionKey.CurrentElectionGuid.SetInSession(_electionGuid); BallotTestHelper.SaveElectionGuidForTests(_electionGuid); SessionKey.CurrentComputer.SetInSession(new Computer { ComputerGuid = Guid.NewGuid(), ComputerCode = "TEST", ElectionGuid = _electionGuid }); _samplePeople = new List <Person> {// 0 - 7 new Person { FirstName = "x0", CombinedInfo = "person", VotingMethod = VotingMethodEnum.InPerson }.ForTests(), new Person { FirstName = "x1", CombinedInfo = "person" }.ForTests(), new Person { FirstName = "x2", CombinedInfo = "person" }.ForTests(), new Person { FirstName = "x3", CombinedInfo = "person" }.ForTests(), new Person { FirstName = "x4", CombinedInfo = "person" }.ForTests(), new Person { FirstName = "x5", CombinedInfo = "person" }.ForTests(), new Person { FirstName = "x6", CombinedInfo = "person" }.ForTests(), new Person { FirstName = "x7", CombinedInfo = "person" }.ForTests(), }; }
public static int AddUser() { int result = 0; try { var dao = UnityInstance.GetInstanceDAL <IUserDao>(); result = dao.AddUser(new Common.Entities.AccountUser() { Name = "Test", Age = 23, Sex = false }); } catch (Exception ex) { return(-1); } return(result); }
public static int Main(string[] args) { // Not using UnityInstance.Initialize here because it also creates a world, and some tests exist // that expect to handle their own world life cycle which currently conflicts with our world design UnityInstance.BurstInit(); DotsRuntime.Initialize(); TempMemoryScope.EnterScope(); // Static storage used for the whole lifetime of the process. Create it once here // so heap tracking tests won't fight over the storage causing alloc/free mismatches WordStorage.Initialize(); // TypeManager initialization uses temp memory, so let's free it before creating a global scope Unity.Entities.TypeManager.Initialize(); TempMemoryScope.ExitScope(); // Should have stack trace with tests NativeLeakDetection.Mode = NativeLeakDetectionMode.EnabledWithStackTrace; int result = 0; #if UNITY_PORTABLE_TEST_RUNNER double start = Time.timeAsDouble; UnitTestRunner.Run(); double end = Time.timeAsDouble; PrintResults(end - start); #else result = new AutoRun().Execute(args); #endif TempMemoryScope.EnterScope(); Unity.Entities.TypeManager.Shutdown(); WordStorage.Shutdown(); TempMemoryScope.ExitScope(); DotsRuntime.Shutdown(); return(result); }
/// <summary>From the layout page, this is called to inject links to CSS and JS files for this view</summary> /// <param name="extension"></param> /// <param name="secondaryExtensions"></param> public IHtmlString CreateTagsToReferenceContentFiles(string extension, params string[] secondaryExtensions) { var cachedPaths = UnityInstance.Resolve <IViewResourcesCache>(); // make a local copy, so we can clear the ones we've done var list = _list.ToList(); //_list.Clear(); // --> is an included View creates tags, other ones will be re-injected too... should find way to stop this // however, browsers are forgiving, and only call for the resource once! var alreadySent = ItemKey.ClientFilesSent.FromPageItems(new List <string>(), true); var htmlString = list .SelectMany(s => cachedPaths.GetTag(s, extension, secondaryExtensions)) .Where(s => s.HasContent() && !alreadySent.Contains(s)) .AddTo(alreadySent) .JoinedAsString("\n"); return(htmlString.AsRawHtml()); }
/// <summary> /// 获取用户列表 /// </summary> /// <param name="pageIndex"></param> /// <param name="pageSize"></param> /// <returns></returns> public static List <UserData> GetUserDataList(int pageIndex, int pageSize) { try { var dao = UnityInstance.GetInstanceDAL <IAdminDao>(); var adminiList = dao.GetAdminEntityList(pageIndex, pageSize); var result = new List <UserData>(); if (adminiList != null && adminiList.Count > 0) { foreach (var admin in adminiList) { var user = new UserData(); user.UserId = admin.ID; user.UserName = admin.Name; result.Add(user); } } return(result); } catch (Exception ex) { return(null); } }
private void OnEndRequest(object sender, EventArgs eventArgs) { UnityInstance.Resolve <IDbContextFactory>().CloseAll(); }
public ViewResourcesCache() { _linkedResourcesHelper = UnityInstance.Resolve <ILinkedResourcesHelper>(); _dict = new Dictionary <string, bool>(); }
private void DeactivateUnityWindow(UnityInstance ui) { SendMessage(ui.handle, WM_ACTIVATE, WA_INACTIVE, IntPtr.Zero); }