コード例 #1
0
        private void ConstructInputWrapper(MetaFactoryPackage package)
        {
            UnityInputWrapper    inputWrapper    = new UnityInputWrapper();
            UnityKeyboardWrapper keyboardWrapper = new UnityKeyboardWrapper();

            package.MetaContext.Add <IInputWrapper>(inputWrapper);
            package.MetaContext.Add <IKeyboardWrapper>(keyboardWrapper);
            //_eventReceivers.Add(inputWrapper);
        }
コード例 #2
0
        public RtsInput(UnityInputWrapper unityInputWrapper, RectangleRenderer rectangleRenderer)
        {
            this.rectangleRenderer = rectangleRenderer;
            layerMaskUnit          = 1 << LayerMask.NameToLayer("Unit");
            layerMaskGround        = 1 << LayerMask.NameToLayer("Ground");

            unityInputWrapper.RightMouseButtonClicked   += OnRightMouseButtonClicked;
            unityInputWrapper.LeftMouseButtonClicked    += OnLeftMouseButtonClicked;
            unityInputWrapper.LeftMouseButtonDragBegin  += OnLeftMouseButtonDragBegin;
            unityInputWrapper.LeftMouseButtonDragUpdate += OnLeftMouseButtonDragUpdate;
            unityInputWrapper.LeftMouseButtonDragStop   += OnLeftMouseButtonDragStop;
        }
コード例 #3
0
ファイル: Setup.cs プロジェクト: anvemaha/rts-game
 private void Awake()
 {
     unityInputWrapper = new UnityInputWrapper(playerInput);
     input             = new RtsInput(unityInputWrapper, rectangleRenderer);
     selectionSystem   = new SelectionSystem(input, playerFaction);
     commandExecutor   = new CommandExecutor();
     commandManager    = new CommandManager(
         playerFaction,
         input,
         commandExecutor,
         selectionSystem);
 }