static StackObject *StopAllLoadingSounds_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityGameFramework.Runtime.SoundComponent instance_of_this_method = (UnityGameFramework.Runtime.SoundComponent) typeof(UnityGameFramework.Runtime.SoundComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.StopAllLoadingSounds(); return(__ret); }
static int _m_StopAllLoadingSounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.SoundComponent gen_to_be_invoked = (UnityGameFramework.Runtime.SoundComponent)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.StopAllLoadingSounds( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }