static int _m_LoadFileSystem(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityGameFramework.Runtime.FileSystemComponent gen_to_be_invoked = (UnityGameFramework.Runtime.FileSystemComponent)translator.FastGetCSObj(L, 1);



                {
                    string _fullPath = LuaAPI.lua_tostring(L, 2);
                    GameFramework.FileSystem.FileSystemAccess _access; translator.Get(L, 3, out _access);

                    GameFramework.FileSystem.IFileSystem gen_ret = gen_to_be_invoked.LoadFileSystem(_fullPath, _access);
                    translator.PushAny(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _g_get_Count(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityGameFramework.Runtime.FileSystemComponent gen_to_be_invoked = (UnityGameFramework.Runtime.FileSystemComponent)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.Count);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityGameFramework.Runtime.FileSystemComponent gen_ret = new UnityGameFramework.Runtime.FileSystemComponent();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.FileSystemComponent constructor!"));
        }
        static int _m_HasFileSystem(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityGameFramework.Runtime.FileSystemComponent gen_to_be_invoked = (UnityGameFramework.Runtime.FileSystemComponent)translator.FastGetCSObj(L, 1);



                {
                    string _fullPath = LuaAPI.lua_tostring(L, 2);

                    bool gen_ret = gen_to_be_invoked.HasFileSystem(_fullPath);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_GetAllFileSystems(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityGameFramework.Runtime.FileSystemComponent gen_to_be_invoked = (UnityGameFramework.Runtime.FileSystemComponent)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1)
                {
                    GameFramework.FileSystem.IFileSystem[] gen_ret = gen_to_be_invoked.GetAllFileSystems(  );
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && translator.Assignable <System.Collections.Generic.List <GameFramework.FileSystem.IFileSystem> >(L, 2))
                {
                    System.Collections.Generic.List <GameFramework.FileSystem.IFileSystem> _results = (System.Collections.Generic.List <GameFramework.FileSystem.IFileSystem>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <GameFramework.FileSystem.IFileSystem>));

                    gen_to_be_invoked.GetAllFileSystems(_results);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.FileSystemComponent.GetAllFileSystems!"));
        }
        static int _m_DestroyFileSystem(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityGameFramework.Runtime.FileSystemComponent gen_to_be_invoked = (UnityGameFramework.Runtime.FileSystemComponent)translator.FastGetCSObj(L, 1);



                {
                    GameFramework.FileSystem.IFileSystem _fileSystem = (GameFramework.FileSystem.IFileSystem)translator.GetObject(L, 2, typeof(GameFramework.FileSystem.IFileSystem));
                    bool _deletePhysicalFile = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.DestroyFileSystem(_fileSystem, _deletePhysicalFile);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }