private void CbEnterScene(UnityGMClient.EEnterSceneResult retCode, UInt32 currentSceneID, List <UnityGMClient.CSceneRoleInfo> listSceneRoles) { if (retCode != UnityGMClient.EEnterSceneResult.EENTER_SCENE_RESULT_SUCCESS) { MessageBox.Show("返回进入场景失败!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Information); return; } timerWait.Stop(); this.Hide(); FormMain.showForm(); }
private void CbEnterScene(UnityGMClient.EEnterSceneResult retCode, UInt32 currentSceneID, List <UnityGMClient.CSceneRoleInfo> listSceneRoles) { //string lg = "[CbEnterScene][retCode=" + retCode.ToString() + "][prizeCount=" + prizeCount.ToString() + "]\r\n"; //Log(lg); if (retCode != UnityGMClient.EEnterSceneResult.EENTER_SCENE_RESULT_SUCCESS) { return; } GC.CPlayer.Singleton.setCurrentSceneID(currentSceneID); this.Hide(); FormMain.showForm(); }
private void CbEnterScene(UnityGMClient.EEnterSceneResult retCode, UInt32 currentSceneID, List <UnityGMClient.CSceneRoleInfo> listSceneRoles) { string lg = "[CbEnterScene][retCode=" + retCode.ToString() + "][currentSceneID=" + currentSceneID + "]\r\n"; Log(lg); //if (retCode != UnityGMClient.EEnterSceneResult.EENTER_SCENE_RESULT_SUCCESS) //{ // return; //} GC.CPlayer.Singleton.setCurrentSceneID(currentSceneID); this.Hide(); timerWait.Stop(); FormMain.showForm(); }
private void CbEnterScene(UnityGMClient.EEnterSceneResult retCode, UInt32 currentSceneID, List <UnityGMClient.CSceneRoleInfo> listSceneRoles) { //string lg = "[CbEnterScene][retCode=" + retCode.ToString() + "][prizeCount=" + prizeCount.ToString() + "]\r\n"; //Log(lg); if (retCode != UnityGMClient.EEnterSceneResult.EENTER_SCENE_RESULT_SUCCESS) { UnityUtility.CTrace.Singleton.debug("返回进入场景[{0}]失败", currentSceneID); return; } UnityUtility.CTrace.Singleton.debug("返回进入场景[{0}]", currentSceneID); GC.CPlayer.Singleton.setCurrentSceneID(currentSceneID); this.Hide(); timerWait.Stop(); //FormInstance.getForm().InitPrizeData(prizeList); FormInstance.showForm(); }
//挑战玩家回调 private void _cbMsgSceneSystemGC2GMReqChallengeArenaRole(UnityGMClient.EEnterSceneResult result, UnityGMClient.CBattleRoleData roleData) { textBoxNotification.Text += string.Format("挑战玩家返回result[{0}]\r\n", result); }