private void cbGetRoleData(UnityGMClient.EGetRoleDataResult a_retCode, UnityGMClient.CRole a_roleData) { if (a_retCode != UnityGMClient.EGetRoleDataResult.EGETROLEDATA_RESUlT_SUCCESS) { UnityUtility.CTrace.Singleton.debug("获取角色信息失败!"); this.textRoleData.Text = "获取角色信息失败!"; return; } if (a_roleData != null) { string lg = "" + "区号:" + m_roleKey.m_zoneID + " " + "账号:" + m_roleKey.m_accountID + " " + "角色索引:" + m_roleKey.m_roleIndex + " " + "角色ID:" + a_roleData.getRoleID() + " " + "昵称:" + a_roleData.getRoleName() + " " + "职业:" + a_roleData.getRoleTPID() + " " + "等级:" + a_roleData.getLevel() + "\r\n" + "技能点:" + a_roleData.getSkillPoint() + " " + "PVP币:" + a_roleData.getPVPCoin() + " " + "体力:" + a_roleData.getVitality() + " " + "金币:" + a_roleData.getGold() + " " + "经验:" + a_roleData.getExp() + " " + "钻石:" + a_roleData.getDiamond() + " " + "vip积分:" + a_roleData.getVipScore() + " " + "vip等级:" + a_roleData.getVipLevel() + " " + "活跃度:" + a_roleData.getActiveDegree() + "\r\n\r\n"; lg += "战斗力(Combat):" + a_roleData.getCombat() + " "; lg += a_roleData.getBattleAttr().getLogString(); UnityUtility.CTrace.Singleton.debug(lg); this.textRoleData.Text = lg; } }
public void initFormData() { UnityGMClient.CRole a_roleData = GC.CPlayer.Singleton.getCurRole(); if (a_roleData != null) { m_currentRoleKey.m_zoneID = a_roleData.RoleKey.m_zoneID; m_currentRoleKey.m_accountID = a_roleData.RoleKey.m_accountID; m_currentRoleKey.m_roleIndex = a_roleData.RoleKey.m_roleIndex; textBoxAccountID.Text = m_currentRoleKey.m_accountID.ToString(); textBoxZoneID.Text = m_currentRoleKey.m_zoneID.ToString(); textBoxIndex.Text = m_currentRoleKey.m_roleIndex.ToString(); textBoxCMD.Text = "\\AddExp 100"; string lg = "" + "区号:" + a_roleData.RoleKey.m_zoneID + " " + "账号:" + a_roleData.RoleKey.m_accountID + " " + "角色索引:" + a_roleData.RoleKey.m_roleIndex + " " + "角色ID:" + a_roleData.getRoleID() + " " + "昵称:" + a_roleData.getRoleName() + " " + "职业:" + a_roleData.getRoleTPID() + " " + "等级:" + a_roleData.getLevel() + "\r\n" + "技能点:" + a_roleData.getSkillPoint() + " " + "PVP币:" + a_roleData.getPVPCoin() + " " + "体力:" + a_roleData.getVitality() + " " + "金币:" + a_roleData.getGold() + " " + "经验:" + a_roleData.getExp() + " " + "钻石:" + a_roleData.getDiamond() + " " + "vip积分:" + a_roleData.getVipScore() + " " + "vip等级:" + a_roleData.getVipLevel() + " " + "活跃度:" + a_roleData.getActiveDegree() + "\r\n\r\n"; UnityUtility.CTrace.Singleton.debug(lg); g_FormRoleData.textRoleData.Text = lg; } }