コード例 #1
0
 public void Generatematerials(Vector2 hitpoint)
 {
     if (available_item_count > 0)
     {
         available_item_count -= 1;
         GameObject item     = items[Random.Range(0, items.Count - 1)];
         GameObject material = Instantiate(item, hitpoint, Quaternion.identity) as GameObject;
         Rotator    R        = material.GetComponent <Rotator>();
         if (R != null)
         {
             R.Set_rotation_Speed(Random.Range(-item_rotate_speed_min, item_rotate_speed_max));
         }
         UnityFunctions.Move_RB_Random(material.GetComponent <Rigidbody2D>(), item_move_speed_min, item_move_speed_max);
         if (time_to_live > 0)
         {
             Destroy(material, time_to_live);
         }
     }
 }