Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void
コード例 #1
0
 public static void Bind(IntPtr L)
 {
     AnimationClipWrap.Register(L);
     BehaviourWrap.Register(L);
     CanvasWrap.Register(L);
     CBallCurvMotorWrap.Register(L);
     CFxFollowTargetWrap.Register(L);
     CFxOneWrap.Register(L);
     CGameSessionWrap.Register(L);
     CGhostEffectManWrap.Register(L);
     CHUDFollowTargetWrap.Register(L);
     CLinearMotorWrap.Register(L);
     CMotorWrap.Register(L);
     CMutantBezierMotorWrap.Register(L);
     ComponentWrap.Register(L);
     CParabolicMotorWrap.Register(L);
     CTargetMotorWrap.Register(L);
     DG_Tweening_DOTweenAnimationWrap.Register(L);
     DG_Tweening_DOTweenPlayerWrap.Register(L);
     EntityComponent_AnimationUnitWrap.Register(L);
     EntityComponent_CombatStateChangeBehaviourWrap.Register(L);
     EntityComponent_HorseStandBehaviourWrap.Register(L);
     EntityComponent_NpcStandBehaviourWrap.Register(L);
     GameObjectPoolWrap.Register(L);
     GBaseWrap.Register(L);
     GBloodWrap.Register(L);
     GButtonWrap.Register(L);
     GDragablePageViewWrap.Register(L);
     GNewGridBaseWrap.Register(L);
     GNewIOSToggleWrap.Register(L);
     GNewLayoutTableWrap.Register(L);
     GNewListBaseWrap.Register(L);
     GNewListLoopWrap.Register(L);
     GNewListWrap.Register(L);
     GNewTableBaseWrap.Register(L);
     GNewTabListWrap.Register(L);
     GNewUIBaseWrap.Register(L);
     GNewUI_GUISceneWrap.Register(L);
     GScaleScrollWrap.Register(L);
     GTextWrap.Register(L);
     LightWrap.Register(L);
     MonoBehaviourWrap.Register(L);
     PlayModeWrap.Register(L);
     RectTransformWrap.Register(L);
     ResourcesWrap.Register(L);
     SystemInfoWrap.Register(L);
     TimeWrap.Register(L);
     UIEventListenerWrap.Register(L);
     UITemplateWrap.Register(L);
     UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
     UnityEngine_UI_ButtonWrap.Register(L);
     UnityEngine_UI_GraphicRaycasterWrap.Register(L);
     UnityEngine_UI_ImageWrap.Register(L);
     UnityEngine_UI_InputFieldWrap.Register(L);
     UnityEngine_UI_ScrollbarWrap.Register(L);
     UnityEngine_UI_SelectableWrap.Register(L);
     UnityEngine_UI_SliderWrap.Register(L);
     UnityEngine_UI_TextWrap.Register(L);
     UnityEngine_UI_ToggleWrap.Register(L);
 }
コード例 #2
0
ファイル: LuaBinder.cs プロジェクト: midgithub/sanguo
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        eyeWrap.Register(L);
        UtilsWrap.Register(L);
        ConstWrap.Register(L);
        GlobalWrap.Register(L);
        ShareDataWrap.Register(L);
        ByteBufferWrap.Register(L);
        FileUtilWrap.Register(L);
        StringUtilWrap.Register(L);
        TableUtilWrap.Register(L);
        LogUtilWrap.Register(L);
        IniUtilWrap.Register(L);
        PathUtilWrap.Register(L);
        GameManagerWrap.Register(L);
        ResourceManagerWrap.Register(L);
        ObjectPoolManagerWrap.Register(L);
        NetworkManagerWrap.Register(L);
        AudioManagerWrap.Register(L);
        NotificationManagerWrap.Register(L);
        LocalizationWrap.Register(L);
        DeviceHelperWrap.Register(L);
        ArmyMoveWrap.Register(L);
        ProgressSpriteWrap.Register(L);
        UIModWrap.Register(L);
        UISystemWrap.Register(L);
        UIManagerWrap.Register(L);
        UIButtonWrap.Register(L);
        UIButtonAgentWrap.Register(L);
        UIInputFieldWrap.Register(L);
        UIInputFieldSubmitWrap.Register(L);
        UISliderWrap.Register(L);
        UIScrollRectWrap.Register(L);
        UIScrollPageWrap.Register(L);
        UIScrollBaseWrap.Register(L);
        UIScrollRingWrap.Register(L);
        UIScrollViewWrap.Register(L);
        UIClippingLoopWrap.Register(L);
        UIDragSensorWrap.Register(L);
        UITextWrap.Register(L);
        UIToggleWrap.Register(L);
        UITweenWrap.Register(L);
        UITweenRectPositionWrap.Register(L);
        UITweenRectPositionBetweenWrap.Register(L);
        UITweenFadeWrap.Register(L);
        UITweenColorWrap.Register(L);
        UITweenLocalPositionWrap.Register(L);
        UITweenLocalPositionBetweenWrap.Register(L);
        UITweenScaleWrap.Register(L);
        UITweenScale1Wrap.Register(L);
        UITweenPositionWrap.Register(L);
        UITweenSizeDeltaWrap.Register(L);
        UITweenCityBuildingWrap.Register(L);
        UITweenMoveWrap.Register(L);
        UITweenJumpWrap.Register(L);
        UITweenPathWrap.Register(L);
        UITextTimeCountdownWrap.Register(L);
        UITextNumCountdownWrap.Register(L);
        UITextUnderlineWrap.Register(L);
        UIProgressWrap.Register(L);
        FXTypeWriterWrap.Register(L);
        TypeWriterWrap.Register(L);
        UITextAutoOmitWrap.Register(L);
        UIPopWindowWrap.Register(L);
        UIGradientWrap.Register(L);
        ShakeWrap.Register(L);
        UIHighLightMaskWrap.Register(L);
        ReferenceWrap.Register(L);
        UIPolygonChartWrap.Register(L);
        UIAutoSizeWrap.Register(L);
        UITextAgentWrap.Register(L);
        SpriteAnimationWrap.Register(L);
        YlyAssetIdentifyWrap.Register(L);
        YlyRichTextWrap.Register(L);
        YlyDelegateUtilWrap.Register(L);
        GizmoPlaneWrap.Register(L);
        GizmoBezierLineWrap.Register(L);
        BezierWrap.Register(L);
        BezierMoveWrap.Register(L);
        CityWrap.Register(L);
        CityCameraWrap.Register(L);
        CityBuildingWrap.Register(L);
        CityLandWrap.Register(L);
        CharacterWrap.Register(L);
        MapBorderWrap.Register(L);
        MapUnitMoveWrap.Register(L);
        WorldMapCameraWrap.Register(L);
        WorldMapThumbCameraWrap.Register(L);
        ScreenBlurWrap.Register(L);
        ChannelSDKWrap.Register(L);
        UIPrimitiveBaseWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_SpriteRendererWrap.Register(L);
        UnityEngine_MotionWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_TextGeneratorWrap.Register(L);
        UnityEngine_UICharInfoWrap.Register(L);
        UnityEngine_TextGenerationSettingsWrap.Register(L);
        UnityEngine_GUIUtilityWrap.Register(L);
        UnityEngine_Color32Wrap.Register(L);
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_PlayableWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_BaseMeshEffectWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("OpenUDIDPhone");
        OpenUDIDPhone_OpenUDIDWrap.Register(L);
        L.EndModule();
        L.BeginModule("UITextTimeCountdown");
        UITextTimeCountdown_DirectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("DragonBones");
        DragonBones_UnityFactoryWrap.Register(L);
        DragonBones_AnimationTimelineStateWrap.Register(L);
        DragonBones_AnimationFrameDataWrap.Register(L);
        DragonBones_AnimationStateWrap.Register(L);
        DragonBones_AnimationFadeOutModeWrap.Register(L);
        DragonBones_AnimationWrap.Register(L);
        DragonBones_AnimationDataWrap.Register(L);
        DragonBones_AnimationConfigWrap.Register(L);
        DragonBones_ActionDataWrap.Register(L);
        DragonBones_ActionTypeWrap.Register(L);
        DragonBones_ArmatureWrap.Register(L);
        DragonBones_ArmatureDataWrap.Register(L);
        DragonBones_ArmatureTypeWrap.Register(L);
        DragonBones_BoneWrap.Register(L);
        DragonBones_BoneDataWrap.Register(L);
        DragonBones_BoneFrameDataWrap.Register(L);
        DragonBones_BoneTimelineDataWrap.Register(L);
        DragonBones_BoneTimelineStateWrap.Register(L);
        DragonBones_DragonBonesWrap.Register(L);
        DragonBones_DragonBonesDataWrap.Register(L);
        DragonBones_TransformWrap.Register(L);
        DragonBones_TransformObjectWrap.Register(L);
        DragonBones_BaseObjectWrap.Register(L);
        DragonBones_EventObjectWrap.Register(L);
        DragonBones_UnityArmatureComponentWrap.Register(L);
        DragonBones_BaseFactoryWrap.Register(L);
        DragonBones_TimelineState_DragonBones_AnimationFrameData_DragonBones_AnimationDataWrap.Register(L);
        DragonBones_FrameData_DragonBones_AnimationFrameDataWrap.Register(L);
        DragonBones_TimelineData_DragonBones_AnimationFrameDataWrap.Register(L);
        DragonBones_TweenFrameData_DragonBones_BoneFrameDataWrap.Register(L);
        DragonBones_FrameData_DragonBones_BoneFrameDataWrap.Register(L);
        DragonBones_TimelineData_DragonBones_BoneFrameDataWrap.Register(L);
        DragonBones_TweenTimelineState_DragonBones_BoneFrameData_DragonBones_BoneTimelineDataWrap.Register(L);
        DragonBones_TimelineState_DragonBones_BoneFrameData_DragonBones_BoneTimelineDataWrap.Register(L);
        DragonBones_UnityEventDispatcher_DragonBones_EventObjectWrap.Register(L);
        L.RegFunction("ListenerDelegate_DragonBones_EventObject", DragonBones_ListenerDelegate_DragonBones_EventObject);
        L.EndModule();
        L.BeginModule("LKCamera");
        LKCamera_Camera2DWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object);
        L.EndModule();
        L.BeginModule("GameManager");
        L.RegFunction("LuaExecute", GameManager_LuaExecute);
        L.EndModule();
        L.BeginModule("AudioManager");
        L.RegFunction("SwitchChanged", AudioManager_SwitchChanged);
        L.EndModule();
        L.BeginModule("UIInputFieldSubmit");
        L.RegFunction("OnValidateInput", UIInputFieldSubmit_OnValidateInput);
        L.EndModule();
        L.BeginModule("UITween");
        L.RegFunction("OnFinish", UITween_OnFinish);
        L.EndModule();
        L.BeginModule("UIProgress");
        L.RegFunction("LuaCallback", UIProgress_LuaCallback);
        L.EndModule();
        L.BeginModule("YlyDelegateUtil");
        L.RegFunction("StringDelegate", YlyDelegateUtil_StringDelegate);
        L.EndModule();
        L.BeginModule("Character");
        L.RegFunction("OnEvent", Character_OnEvent);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #3
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        Common_UtilsWrap.Register(L);
        LuaResourceMgrWrap.Register(L);
        SorterTagWrap.Register(L);
        ParticleOrderAutoSorterWrap.Register(L);
        LuaInterface_DebuggerWrap.Register(L);
        TimeHelperWrap.Register(L);
        ColaHelperWrap.Register(L);
        UGUIMsgHandlerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        L.RegFunction("UIEventHandler", UIEventHandler);
        L.RegFunction("UIDragEventHandlerDetail", UIDragEventHandlerDetail);
        L.RegFunction("StrValueChangeAction", StrValueChangeAction);
        L.RegFunction("IntValueChangeAction", IntValueChangeAction);
        L.RegFunction("RectValueChangeAction", RectValueChangeAction);
        L.RegFunction("FloatValueChangeAction", FloatValueChangeAction);
        L.RegFunction("BoolValueChangeAction", BoolValueChangeAction);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Action_string_string", System_Action_string_string);
        L.RegFunction("Action_string_bytes", System_Action_string_bytes);
        L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object);
        L.RegFunction("Action_float", System_Action_float);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Action_string", System_Action_string);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #4
0
ファイル: LuaBinder.cs プロジェクト: yu13473054/UnusedAssets
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DG_Tweening_DOTweenAnimationWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_ParticleSystemRendererWrap.Register(L);
        UnityEngine_ParticleSystem_MainModuleWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_AnimatorOverrideControllerWrap.Register(L);
        UnityEngine_AnimatorUpdateModeWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_SpriteRendererWrap.Register(L);
        LuaProfilerWrap.Register(L);
        NetworkManagerWrap.Register(L);
        AudioManagerWrap.Register(L);
        ResourceManagerWrap.Register(L);
        UISystemWrap.Register(L);
        UIModWrap.Register(L);
        UIItemWrap.Register(L);
        UIManagerWrap.Register(L);
        UnityEngine_UI_LayoutRebuilderWrap.Register(L);
        AppConstWrap.Register(L);
        LobbyCameraWrap.Register(L);
        XRandomWrap.Register(L);
        DebuggerWrap.Register(L);
        FightLogWrap.Register(L);
        UIImageWrap.Register(L);
        UIRawImageWrap.Register(L);
        UITextWrap.Register(L);
        UIButtonWrap.Register(L);
        UIToggleWrap.Register(L);
        UISliderWrap.Register(L);
        UIScrollViewWrap.Register(L);
        UIScrollbarWrap.Register(L);
        UIInputFieldWrap.Register(L);
        UIPolygonRaycastWrap.Register(L);
        WrapContentWrap.Register(L);
        LocalizationWrap.Register(L);
        ConfigHandlerWrap.Register(L);
        TableHandlerWrap.Register(L);
        Spine_Unity_SkeletonAnimationWrap.Register(L);
        Camera2DWrap.Register(L);
        L.RegFunction("AlignToFinish", AlignToFinish);
        L.RegFunction("UpdateItemDelegate", UpdateItemDelegate);
        L.BeginModule("UnityEngine");
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_RuntimeAnimatorControllerWrap.Register(L);
        UnityEngine_ScriptableObjectWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_UIRaycastWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Spine");
        Spine_SkeletonDataWrap.Register(L);
        Spine_AnimationWrap.Register(L);
        Spine_SkinWrap.Register(L);
        Spine_ExposedList_Spine_AnimationWrap.Register(L);
        Spine_ExposedList_Spine_SkinWrap.Register(L);
        Spine_SkeletonWrap.Register(L);
        L.BeginModule("Unity");
        Spine_Unity_SkeletonRendererWrap.Register(L);
        Spine_Unity_SkeletonDataAssetWrap.Register(L);
        L.RegFunction("MeshGeneratorDelegate", Spine_Unity_MeshGeneratorDelegate);
        L.RegFunction("UpdateBonesDelegate", Spine_Unity_UpdateBonesDelegate);
        L.BeginModule("SkeletonRenderer");
        L.RegFunction("SkeletonRendererDelegate", Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate);
        L.RegFunction("InstructionDelegate", Spine_Unity_SkeletonRenderer_InstructionDelegate);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("DG");
        L.BeginModule("Tweening");
        L.RegFunction("TweenAnimCallBack", DG_Tweening_TweenAnimCallBack);
        L.BeginModule("Core");
        DG_Tweening_Core_ABSAnimationComponentWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.RegFunction("Action_string_UnityEngine_Sprite", System_Action_string_UnityEngine_Sprite);
        L.RegFunction("Action_string_UnityEngine_GameObject", System_Action_string_UnityEngine_GameObject);
        L.RegFunction("Action_string_UnityEngine_Object", System_Action_string_UnityEngine_Object);
        L.RegFunction("Action_System_Collections_Generic_Dictionary_string_UnityEngine_GameObject", System_Action_System_Collections_Generic_Dictionary_string_UnityEngine_GameObject);
        L.RegFunction("Predicate_Spine_Animation", System_Predicate_Spine_Animation);
        L.RegFunction("Action_Spine_Animation", System_Action_Spine_Animation);
        L.RegFunction("Comparison_Spine_Animation", System_Comparison_Spine_Animation);
        L.RegFunction("Predicate_Spine_Skin", System_Predicate_Spine_Skin);
        L.RegFunction("Action_Spine_Skin", System_Action_Spine_Skin);
        L.RegFunction("Comparison_Spine_Skin", System_Comparison_Spine_Skin);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
    }
コード例 #5
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        ByteArrayWrap.Register(L);
        TouchTriggerWrap.Register(L);
        LinkImageTextWrap.Register(L);
        UIScrollContentWrap.Register(L);
        L.BeginModule("LuaInterface");
        LuaInterface_LuaInjectionStationWrap.Register(L);
        LuaInterface_InjectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_AssetBundleRequestWrap.Register(L);
        UnityEngine_AssetBundleManifestWrap.Register(L);
        UnityEngine_AssetBundleCreateRequestWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_RenderModeWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_FontWrap.Register(L);
        UnityEngine_FontStyleWrap.Register(L);
        UnityEngine_TextAnchorWrap.Register(L);
        UnityEngine_HorizontalWrapModeWrap.Register(L);
        UnityEngine_VerticalWrapModeWrap.Register(L);
        UnityEngine_AnimatorStateInfoWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ContentSizeFitterWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_MaskWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        L.BeginModule("ContentSizeFitter");
        UnityEngine_UI_ContentSizeFitter_FitModeWrap.Register(L);
        L.EndModule();
        L.BeginModule("Button");
        UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("InputField");
        UnityEngine_UI_InputField_OnChangeEventWrap.Register(L);
        UnityEngine_UI_InputField_SubmitEventWrap.Register(L);
        UnityEngine_UI_InputField_LineTypeWrap.Register(L);
        UnityEngine_UI_InputField_ContentTypeWrap.Register(L);
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.BeginModule("Toggle");
        UnityEngine_UI_Toggle_ToggleEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("Dropdown");
        UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("ScrollRect");
        UnityEngine_UI_ScrollRect_MovementTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("Image");
        UnityEngine_UI_Image_TypeWrap.Register(L);
        UnityEngine_UI_Image_FillMethodWrap.Register(L);
        UnityEngine_UI_Image_OriginHorizontalWrap.Register(L);
        UnityEngine_UI_Image_OriginVerticalWrap.Register(L);
        UnityEngine_UI_Image_Origin90Wrap.Register(L);
        UnityEngine_UI_Image_Origin180Wrap.Register(L);
        UnityEngine_UI_Image_Origin360Wrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_EventSystemWrap.Register(L);
        UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
        UnityEngine_EventSystems_RaycastResultWrap.Register(L);
        UnityEngine_EventSystems_StandaloneInputModuleWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseEventDataWrap.Register(L);
        UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
        UnityEngine_EventSystems_PointerInputModuleWrap.Register(L);
        UnityEngine_EventSystems_BaseInputModuleWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEventWrap.Register(L);
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        UnityEngine_Events_UnityEvent_intWrap.Register(L);
        UnityEngine_Events_UnityEvent_stringWrap.Register(L);
        UnityEngine_Events_UnityEvent_boolWrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int);
        L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string);
        L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.BeginModule("Font");
        L.RegFunction("FontTextureRebuildCallback", UnityEngine_Font_FontTextureRebuildCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.RegFunction("Predicate_UnityEngine_EventSystems_RaycastResult", System_Predicate_UnityEngine_EventSystems_RaycastResult);
        L.RegFunction("Action_UnityEngine_EventSystems_RaycastResult", System_Action_UnityEngine_EventSystems_RaycastResult);
        L.RegFunction("Comparison_UnityEngine_EventSystems_RaycastResult", System_Comparison_UnityEngine_EventSystems_RaycastResult);
        L.RegFunction("Action_UnityEngine_Font", System_Action_UnityEngine_Font);
        L.RegFunction("Func_string_UnityEngine_GameObject", System_Func_string_UnityEngine_GameObject);
        L.BeginModule("Collections");
        L.BeginModule("Generic");
        System_Collections_Generic_List_UnityEngine_EventSystems_RaycastResultWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #6
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        ExcelBookObjectWrap.Register(L);
        ExcelHeaderWrap.Register(L);
        ExcelSheetObjectWrap.Register(L);
        MutiExcelSheetObjectWrap.Register(L);
        MyToolsWrap.Register(L);
        ZFDebugWrap.Register(L);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        L.BeginModule("LuaInterface");
        LuaInterface_LuaInjectionStationWrap.Register(L);
        LuaInterface_InjectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaFramework");
        LuaFramework_UtilWrap.Register(L);
        LuaFramework_AppConstWrap.Register(L);
        LuaFramework_LuaHelperWrap.Register(L);
        LuaFramework_ByteBufferWrap.Register(L);
        LuaFramework_LuaBehaviourWrap.Register(L);
        LuaFramework_GameManagerWrap.Register(L);
        LuaFramework_LuaManagerWrap.Register(L);
        LuaFramework_PanelManagerWrap.Register(L);
        LuaFramework_SoundManagerWrap.Register(L);
        LuaFramework_TimerManagerWrap.Register(L);
        LuaFramework_ThreadManagerWrap.Register(L);
        LuaFramework_NetworkManagerWrap.Register(L);
        LuaFramework_ResourceManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.RegFunction("Action_NotiData", System_Action_NotiData);
        L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #7
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_LineRendererWrap.Register(L);
        UnityEngine_TrailRendererWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_SystemInfoWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_PlayerPrefsWrap.Register(L);
        UnityEngine_RuntimeAnimatorControllerWrap.Register(L);
        UnityEngine_AnimationEventWrap.Register(L);
        UnityEngine_AvatarIKGoalWrap.Register(L);
        UnityEngine_ControllerColliderHitWrap.Register(L);
        UnityEngine_AnimatorStateInfoWrap.Register(L);
        UnityEngine_RectTransformUtilityWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        L.BeginModule("Button");
        UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("Scrollbar");
        UnityEngine_UI_Scrollbar_ScrollEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("Toggle");
        UnityEngine_UI_Toggle_ToggleEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("Slider");
        UnityEngine_UI_Slider_SliderEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("ScrollRect");
        UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseEventDataWrap.Register(L);
        UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEventWrap.Register(L);
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        UnityEngine_Events_UnityEvent_floatWrap.Register(L);
        UnityEngine_Events_UnityEvent_boolWrap.Register(L);
        UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float);
        L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
        L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Game");
        Game_LuaObjectWrap.Register(L);
        Game_UtilsWrap.Register(L);
        Game_LuaGameWrap.Register(L);
        Game_LoaderWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #8
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        MonoManagerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_YieldInstructionWrap.Register(L);
        UnityEngine_WaitForEndOfFrameWrap.Register(L);
        UnityEngine_WaitForFixedUpdateWrap.Register(L);
        UnityEngine_WaitForSecondsWrap.Register(L);
        UnityEngine_ObjectWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_RandomWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_TextAssetWrap.Register(L);
        UnityEngine_DebugWrap.Register(L);
        UnityEngine_SpriteRendererWrap.Register(L);
        UnityEngine_AudioListenerWrap.Register(L);
        UnityEngine_SystemInfoWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_CanvasGroupWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_MaskWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_CanvasScalerWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.BeginModule("Dropdown");
        UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L);
        UnityEngine_UI_Dropdown_OptionDataWrap.Register(L);
        L.EndModule();
        L.BeginModule("Toggle");
        UnityEngine_UI_Toggle_ToggleEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("InputField");
        UnityEngine_UI_InputField_OnChangeEventWrap.Register(L);
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEventWrap.Register(L);
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        UnityEngine_Events_UnityEvent_intWrap.Register(L);
        UnityEngine_Events_UnityEvent_boolWrap.Register(L);
        UnityEngine_Events_UnityEvent_stringWrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int);
        L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
        L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_EventSystemWrap.Register(L);
        UnityEngine_EventSystems_StandaloneInputModuleWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_PointerInputModuleWrap.Register(L);
        UnityEngine_EventSystems_BaseInputModuleWrap.Register(L);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Generic");
        Generic_ObjectExternionsWrap.Register(L);
        Generic_GameObjectExternionsWrap.Register(L);
        Generic_ComponentExternionsWrap.Register(L);
        Generic_ResourcesExternionsWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #9
0
    public static void Bind(IntPtr L, string type = null)
    {
        if (type == null || wrapList.Contains(type))
        {
            return;
        }
        wrapList.Add(type); type += "Wrap";
        switch (type)
        {
        case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break;

        case "AnimationClipWrap": AnimationClipWrap.Register(L); break;

        case "AnimationStateWrap": AnimationStateWrap.Register(L); break;

        case "AnimationWrap": AnimationWrap.Register(L); break;

        case "AppConstWrap": AppConstWrap.Register(L); break;

        case "ApplicationWrap": ApplicationWrap.Register(L); break;

        case "AssetBundleWrap": AssetBundleWrap.Register(L); break;

        case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break;

        case "AudioClipWrap": AudioClipWrap.Register(L); break;

        case "AudioSourceWrap": AudioSourceWrap.Register(L); break;

        case "BehaviourWrap": BehaviourWrap.Register(L); break;

        case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break;

        case "BoxColliderWrap": BoxColliderWrap.Register(L); break;

        case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break;

        case "CameraWrap": CameraWrap.Register(L); break;

        case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break;

        case "ColliderWrap": ColliderWrap.Register(L); break;

        case "ComponentWrap": ComponentWrap.Register(L); break;

        case "DebuggerWrap": DebuggerWrap.Register(L); break;

        case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break;

        case "DelegateWrap": DelegateWrap.Register(L); break;

        case "EnumWrap": EnumWrap.Register(L); break;

        case "GameObjectWrap": GameObjectWrap.Register(L); break;

        case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break;

        case "InputWrap": InputWrap.Register(L); break;

        case "KeyCodeWrap": KeyCodeWrap.Register(L); break;

        case "LightTypeWrap": LightTypeWrap.Register(L); break;

        case "LightWrap": LightWrap.Register(L); break;

        case "LuaEnumTypeWrap": LuaEnumTypeWrap.Register(L); break;

        case "MaterialWrap": MaterialWrap.Register(L); break;

        case "MeshColliderWrap": MeshColliderWrap.Register(L); break;

        case "MeshRendererWrap": MeshRendererWrap.Register(L); break;

        case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break;

        case "ObjectWrap": ObjectWrap.Register(L); break;

        case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break;

        case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break;

        case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break;

        case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break;

        case "PhysicsWrap": PhysicsWrap.Register(L); break;

        case "PlayModeWrap": PlayModeWrap.Register(L); break;

        case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break;

        case "QueueModeWrap": QueueModeWrap.Register(L); break;

        case "RectTransformUtilityWrap": RectTransformUtilityWrap.Register(L); break;

        case "RectTransformWrap": RectTransformWrap.Register(L); break;

        case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break;

        case "RenderTextureWrap": RenderTextureWrap.Register(L); break;

        case "RendererWrap": RendererWrap.Register(L); break;

        case "ResourcesWrap": ResourcesWrap.Register(L); break;

        case "ScreenWrap": ScreenWrap.Register(L); break;

        case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break;

        case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break;

        case "SpaceWrap": SpaceWrap.Register(L); break;

        case "SphereColliderWrap": SphereColliderWrap.Register(L); break;

        case "System_ObjectWrap": System_ObjectWrap.Register(L); break;

        case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break;

        case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break;

        case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break;

        case "TextureWrap": TextureWrap.Register(L); break;

        case "TimeWrap": TimeWrap.Register(L); break;

        case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break;

        case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break;

        case "TransformWrap": TransformWrap.Register(L); break;

        case "TypeWrap": TypeWrap.Register(L); break;

        case "UnityEngine_EventSystems_UIBehaviourWrap": UnityEngine_EventSystems_UIBehaviourWrap.Register(L); break;

        case "UnityEngine_Events_UnityEventBaseWrap": UnityEngine_Events_UnityEventBaseWrap.Register(L); break;

        case "UnityEngine_Events_UnityEventWrap": UnityEngine_Events_UnityEventWrap.Register(L); break;

        case "UnityEngine_UI_ButtonWrap": UnityEngine_UI_ButtonWrap.Register(L); break;

        case "UnityEngine_UI_Button_ButtonClickedEventWrap": UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); break;

        case "UnityEngine_UI_GraphicWrap": UnityEngine_UI_GraphicWrap.Register(L); break;

        case "UnityEngine_UI_ImageWrap": UnityEngine_UI_ImageWrap.Register(L); break;

        case "UnityEngine_UI_MaskableGraphicWrap": UnityEngine_UI_MaskableGraphicWrap.Register(L); break;

        case "UnityEngine_UI_SelectableWrap": UnityEngine_UI_SelectableWrap.Register(L); break;

        case "UtilWrap": UtilWrap.Register(L); break;

        case "WWWWrap": WWWWrap.Register(L); break;

        case "stringWrap": stringWrap.Register(L); break;
        }
    }
コード例 #10
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        LuaPageBehaviourWrap.Register(L);
        AppConstWrap.Register(L);
        AssetLoaderWrap.Register(L);
        LuaAssetLoaderWrap.Register(L);
        UIPageWrap.Register(L);
        EPageTypeWrap.Register(L);
        EShowModeWrap.Register(L);
        EColliderWrap.Register(L);
        UIManagerWrap.Register(L);
        ASingleton_AssetLoaderWrap.Register(L);
        ASingleton_UIManagerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_CanvasGroupWrap.Register(L);
        UnityEngine_RenderModeWrap.Register(L);
        UnityEngine_GUILayoutWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_VerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_MaskWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        L.BeginModule("Button");
        UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEventWrap.Register(L);
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaFramework");
        LuaFramework_LuaHelperWrap.Register(L);
        LuaFramework_UtilWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        System_ByteWrap.Register(L);
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Action_bytes", System_Action_bytes);
        L.RegFunction("Action_float_float", System_Action_float_float);
        L.RegFunction("Action_object", System_Action_object);
        L.RegFunction("Action_UnityEngine_AssetBundle", System_Action_UnityEngine_AssetBundle);
        L.EndModule();
        L.BeginModule("NetCore");
        NetCore_ByteArrayWrap.Register(L);
        NetCore_ByteArrayQueueWrap.Register(L);
        NetCore_ByteStreamWrap.Register(L);
        NetCore_NetWrap.Register(L);
        NetCore_PackProtocolWrap.Register(L);
        NetCore_VarintStreamWrap.Register(L);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #11
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        GameConstWrap.Register(L);
        MonoSingletonWrap.Register(L);
        MonoComponentWrap.Register(L);
        EncryptUtilWrap.Register(L);
        HttpUtilWrap.Register(L);
        ResUtilWrap.Register(L);
        SocketUtilWrap.Register(L);
        VObjectWrap.Register(L);
        RefDataWrap.Register(L);
        ABVObjectWrap.Register(L);
        ENV_TYPEWrap.Register(L);
        HttpResultWrap.Register(L);
        TestConsoleWrap.Register(L);
        Singleton_MonoSingletonWrap.Register(L);
        L.BeginModule("LuaInterface");
        LuaInterface_LuaInjectionStationWrap.Register(L);
        LuaInterface_InjectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_ScreenOrientationWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        UnityEngine_SceneManagement_SceneWrap.Register(L);
        UnityEngine_SceneManagement_LoadSceneParametersWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_CanvasScalerWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        L.BeginModule("Button");
        UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEventWrap.Register(L);
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Dpoch");
        L.BeginModule("SocketIO");
        Dpoch_SocketIO_SocketIOWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Action_int_int", System_Action_int_int);
        L.RegFunction("Action_string", System_Action_string);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_string_objects", System_Action_string_objects);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.RegFunction("Action_HttpResult", System_Action_HttpResult);
        L.RegFunction("Action_VObject", System_Action_VObject);
        L.RegFunction("Action_Dpoch_SocketIO_SocketIOException", System_Action_Dpoch_SocketIO_SocketIOException);
        L.RegFunction("Action_Dpoch_SocketIO_Packet", System_Action_Dpoch_SocketIO_Packet);
        L.RegFunction("Action_Dpoch_SocketIO_SocketIOEvent", System_Action_Dpoch_SocketIO_SocketIOEvent);
        L.RegFunction("Action_Newtonsoft_Json_Linq_JArray", System_Action_Newtonsoft_Json_Linq_JArray);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #12
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        EntityDataWrap.Register(L);
        PBMessageWrap.Register(L);
        EventListenerWrap.Register(L);
        EntityExtendWrap.Register(L);
        LuaExtendWrap.Register(L);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_UnityEngine_EventSystems_PointerEventData", System_Action_UnityEngine_EventSystems_PointerEventData);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Action_UnityEngine_Sprite_string", System_Action_UnityEngine_Sprite_string);
        L.RegFunction("Action_UnityEngine_GameObject_string", System_Action_UnityEngine_GameObject_string);
        L.RegFunction("Action_UnityEngine_KeyCode", System_Action_UnityEngine_KeyCode);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Predicate_byte", System_Predicate_byte);
        L.RegFunction("Action_byte", System_Action_byte);
        L.RegFunction("Comparison_byte", System_Comparison_byte);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.BeginModule("Collections");
        L.BeginModule("Generic");
        System_Collections_Generic_List_intWrap.Register(L);
        System_Collections_Generic_List_byteWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
        UnityEngine_EventSystems_BaseEventDataWrap.Register(L);
        UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaInterface");
        LuaInterface_LuaInjectionStationWrap.Register(L);
        LuaInterface_InjectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("DG");
        L.BeginModule("Tweening");
        L.RegFunction("TweenCallback", DG_Tweening_TweenCallback);
        L.BeginModule("Core");
        L.RegFunction("DOSetter_float", DG_Tweening_Core_DOSetter_float);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #13
0
ファイル: LuaBinder.cs プロジェクト: ziyebuboka/MaJiang
    public static void Bind(IntPtr L, string type = null)
    {
        if (type == null || wrapList.Contains(type))
        {
            return;
        }
        wrapList.Add(type); type += "Wrap";
        switch (type)
        {
        case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break;

        case "AnimationClipWrap": AnimationClipWrap.Register(L); break;

        case "AnimationStateWrap": AnimationStateWrap.Register(L); break;

        case "AnimationWrap": AnimationWrap.Register(L); break;

        case "AnimatorWrap": AnimatorWrap.Register(L); break;

        case "ApplicationWrap": ApplicationWrap.Register(L); break;

        case "AssetBundleWrap": AssetBundleWrap.Register(L); break;

        case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break;

        case "AudioClipWrap": AudioClipWrap.Register(L); break;

        case "AudioSourceWrap": AudioSourceWrap.Register(L); break;

        case "BehaviourWrap": BehaviourWrap.Register(L); break;

        case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break;

        case "BoundsWrap": BoundsWrap.Register(L); break;

        case "BoxColliderWrap": BoxColliderWrap.Register(L); break;

        case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break;

        case "CameraWrap": CameraWrap.Register(L); break;

        case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break;

        case "ColliderWrap": ColliderWrap.Register(L); break;

        case "ComponentWrap": ComponentWrap.Register(L); break;

        case "DebuggerWrap": DebuggerWrap.Register(L); break;

        case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break;

        case "DelegateWrap": DelegateWrap.Register(L); break;

        case "DoTweenManagerWrap": DoTweenManagerWrap.Register(L); break;

        case "EnumWrap": EnumWrap.Register(L); break;

        case "GameObjectWrap": GameObjectWrap.Register(L); break;

        case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break;

        case "InputWrap": InputWrap.Register(L); break;

        case "KeyCodeWrap": KeyCodeWrap.Register(L); break;

        case "LightTypeWrap": LightTypeWrap.Register(L); break;

        case "LightWrap": LightWrap.Register(L); break;

        case "MaterialWrap": MaterialWrap.Register(L); break;

        case "Matrix4x4Wrap": Matrix4x4Wrap.Register(L); break;

        case "MeshColliderWrap": MeshColliderWrap.Register(L); break;

        case "MeshFilterWrap": MeshFilterWrap.Register(L); break;

        case "MeshRendererWrap": MeshRendererWrap.Register(L); break;

        case "MeshWrap": MeshWrap.Register(L); break;

        case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break;

        case "NetworkReachWrap": NetworkReachWrap.Register(L); break;

        case "ObjectWrap": ObjectWrap.Register(L); break;

        case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break;

        case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break;

        case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break;

        case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break;

        case "PhysicsWrap": PhysicsWrap.Register(L); break;

        case "PlayerPrefsWrap": PlayerPrefsWrap.Register(L); break;

        case "PlayModeWrap": PlayModeWrap.Register(L); break;

        case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break;

        case "QueueModeWrap": QueueModeWrap.Register(L); break;

        case "RectTransformWrap": RectTransformWrap.Register(L); break;

        case "RectWrap": RectWrap.Register(L); break;

        case "RendererWrap": RendererWrap.Register(L); break;

        case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break;

        case "RenderTextureWrap": RenderTextureWrap.Register(L); break;

        case "ScreenWrap": ScreenWrap.Register(L); break;

        case "SDKManagerWrap": SDKManagerWrap.Register(L); break;

        case "ShaderWrap": ShaderWrap.Register(L); break;

        case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break;

        case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break;

        case "SpaceWrap": SpaceWrap.Register(L); break;

        case "SphereColliderWrap": SphereColliderWrap.Register(L); break;

        case "SpriteWrap": SpriteWrap.Register(L); break;

        case "stringWrap": stringWrap.Register(L); break;

        case "SystemInfoWrap": SystemInfoWrap.Register(L); break;

        case "System_ObjectWrap": System_ObjectWrap.Register(L); break;

        case "Teacher_AppConstWrap": Teacher_AppConstWrap.Register(L); break;

        case "Teacher_ByteBufferWrap": Teacher_ByteBufferWrap.Register(L); break;

        case "Teacher_LuaBehaviourWrap": Teacher_LuaBehaviourWrap.Register(L); break;

        case "Teacher_LuaHelperWrap": Teacher_LuaHelperWrap.Register(L); break;

        case "Teacher_Manager_NetworkManagerWrap": Teacher_Manager_NetworkManagerWrap.Register(L); break;

        case "Teacher_Manager_PanelManagerWrap": Teacher_Manager_PanelManagerWrap.Register(L); break;

        case "Teacher_Manager_ResourceManagerWrap": Teacher_Manager_ResourceManagerWrap.Register(L); break;

        case "Teacher_Manager_TimerManagerWrap": Teacher_Manager_TimerManagerWrap.Register(L); break;

        case "Teacher_UtilWrap": Teacher_UtilWrap.Register(L); break;

        case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break;

        case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break;

        case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break;

        case "Texture2DWrap": Texture2DWrap.Register(L); break;

        case "TextureWrap": TextureWrap.Register(L); break;

        case "TimeWrap": TimeWrap.Register(L); break;

        case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break;

        case "TouchWrap": TouchWrap.Register(L); break;

        case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break;

        case "TransformWrap": TransformWrap.Register(L); break;

        case "TypeWrap": TypeWrap.Register(L); break;

        case "UnityEngine_EventSystems_EventSystemWrap": UnityEngine_EventSystems_EventSystemWrap.Register(L); break;

        case "UnityEngine_Events_UnityEventBaseWrap": UnityEngine_Events_UnityEventBaseWrap.Register(L); break;

        case "UnityEngine_Events_UnityEventWrap": UnityEngine_Events_UnityEventWrap.Register(L); break;

        case "UnityEngine_UI_ButtonWrap": UnityEngine_UI_ButtonWrap.Register(L); break;

        case "UnityEngine_UI_Button_ButtonClickedEventWrap": UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); break;

        case "UnityEngine_UI_ImageWrap": UnityEngine_UI_ImageWrap.Register(L); break;

        case "UnityEngine_UI_InputFieldWrap": UnityEngine_UI_InputFieldWrap.Register(L); break;

        case "UnityEngine_UI_ScrollRectWrap": UnityEngine_UI_ScrollRectWrap.Register(L); break;

        case "UnityEngine_UI_TextWrap": UnityEngine_UI_TextWrap.Register(L); break;

        case "UnityEngine_UI_ToggleWrap": UnityEngine_UI_ToggleWrap.Register(L); break;

        case "UploadManagerWrap": UploadManagerWrap.Register(L); break;

        case "WWWFormWrap": WWWFormWrap.Register(L); break;

        case "WWWWrap": WWWWrap.Register(L); break;
        }
    }
コード例 #14
0
    public static System.Type Bind(IntPtr L, string typeName = null)
    {
        System.Type type = null;
        switch (typeName)
        {
        case "clientlib.net.NetMsg": type = clientlib_net_NetMsgWrap.Register(L); break;

        case "CMD5": type = CMD5Wrap.Register(L); break;

        case "ThreeDButton": type = ThreeDButtonWrap.Register(L); break;

        case "UnityEngine.Animation": type = UnityEngine_AnimationWrap.Register(L); break;

        case "UnityEngine.Animator": type = UnityEngine_AnimatorWrap.Register(L); break;

        case "UnityEngine.Application": type = UnityEngine_ApplicationWrap.Register(L); break;

        case "UnityEngine.Behaviour": type = UnityEngine_BehaviourWrap.Register(L); break;

        case "UnityEngine.Camera": type = UnityEngine_CameraWrap.Register(L); break;

        case "UnityEngine.CanvasGroup": type = UnityEngine_CanvasGroupWrap.Register(L); break;

        case "UnityEngine.Canvas": type = UnityEngine_CanvasWrap.Register(L); break;

        case "UnityEngine.Collider": type = UnityEngine_ColliderWrap.Register(L); break;

        case "UnityEngine.Component": type = UnityEngine_ComponentWrap.Register(L); break;

        case "UnityEngine.EventSystems.BaseEventData": type = UnityEngine_EventSystems_BaseEventDataWrap.Register(L); break;

        case "UnityEngine.EventSystems.PointerEventData": type = UnityEngine_EventSystems_PointerEventDataWrap.Register(L); break;

        case "UnityEngine.EventSystems.UIBehaviour": type = UnityEngine_EventSystems_UIBehaviourWrap.Register(L); break;

        case "UnityEngine.GameObject": type = UnityEngine_GameObjectWrap.Register(L); break;

        case "UnityEngine.MonoBehaviour": type = UnityEngine_MonoBehaviourWrap.Register(L); break;

        case "UnityEngine.Object": type = UnityEngine_ObjectWrap.Register(L); break;

        case "UnityEngine.PlayerPrefs": type = UnityEngine_PlayerPrefsWrap.Register(L); break;

        case "UnityEngine.RectTransform": type = UnityEngine_RectTransformWrap.Register(L); break;

        case "UnityEngine.Screen": type = UnityEngine_ScreenWrap.Register(L); break;

        case "UnityEngine.SystemInfo": type = UnityEngine_SystemInfoWrap.Register(L); break;

        case "UnityEngine.Time": type = UnityEngine_TimeWrap.Register(L); break;

        case "UnityEngine.Transform": type = UnityEngine_TransformWrap.Register(L); break;

        case "UnityEngine.UI.Button": type = UnityEngine_UI_ButtonWrap.Register(L); break;

        case "UnityEngine.UI.Dropdown": type = UnityEngine_UI_DropdownWrap.Register(L); break;

        case "UnityEngine.UI.Dropdown.OptionData": type = UnityEngine_UI_Dropdown_OptionDataWrap.Register(L); break;

        case "UnityEngine.UI.Graphic": type = UnityEngine_UI_GraphicWrap.Register(L); break;

        case "UnityEngine.UI.Image": type = UnityEngine_UI_ImageWrap.Register(L); break;

        case "UnityEngine.UI.InputField": type = UnityEngine_UI_InputFieldWrap.Register(L); break;

        case "UnityEngine.UI.MaskableGraphic": type = UnityEngine_UI_MaskableGraphicWrap.Register(L); break;

        case "UnityEngine.UI.RawImage": type = UnityEngine_UI_RawImageWrap.Register(L); break;

        case "UnityEngine.UI.Scrollbar": type = UnityEngine_UI_ScrollbarWrap.Register(L); break;

        case "UnityEngine.UI.ScrollRect": type = UnityEngine_UI_ScrollRectWrap.Register(L); break;

        case "UnityEngine.UI.Selectable": type = UnityEngine_UI_SelectableWrap.Register(L); break;

        case "UnityEngine.UI.Slider": type = UnityEngine_UI_SliderWrap.Register(L); break;

        case "UnityEngine.UI.Text": type = UnityEngine_UI_TextWrap.Register(L); break;

        case "UnityEngine.UI.Toggle": type = UnityEngine_UI_ToggleWrap.Register(L); break;

        case "UnityEngine.WaitForSeconds": type = UnityEngine_WaitForSecondsWrap.Register(L); break;

        case "ZFrame.AudioManager": type = ZFrame_AudioManagerWrap.Register(L); break;

        case "ZFrame.NetEngine.NetworkMgr": type = ZFrame_NetEngine_NetworkMgrWrap.Register(L); break;

        case "ZFrame.NetEngine.TcpClientHandler": type = ZFrame_NetEngine_TcpClientHandlerWrap.Register(L); break;

        case "ZFrame.Tween.BaseTweener": type = ZFrame_Tween_BaseTweenerWrap.Register(L); break;

        case "ZFrame.Tween.ZTweener": type = ZFrame_Tween_ZTweenerWrap.Register(L); break;

        case "ZFrame.UGUI.FollowUITarget": type = ZFrame_UGUI_FollowUITargetWrap.Register(L); break;

        case "ZFrame.UGUI.UIButton": type = ZFrame_UGUI_UIButtonWrap.Register(L); break;

        case "ZFrame.UGUI.UICloseButton": type = ZFrame_UGUI_UICloseButtonWrap.Register(L); break;

        case "ZFrame.UGUI.UIDragged": type = ZFrame_UGUI_UIDraggedWrap.Register(L); break;

        case "ZFrame.UGUI.UIDropdown": type = ZFrame_UGUI_UIDropdownWrap.Register(L); break;

        case "ZFrame.UGUI.UIEventTrigger": type = ZFrame_UGUI_UIEventTriggerWrap.Register(L); break;

        case "ZFrame.UGUI.UIInput": type = ZFrame_UGUI_UIInputWrap.Register(L); break;

        case "ZFrame.UGUI.UILabel": type = ZFrame_UGUI_UILabelWrap.Register(L); break;

        case "ZFrame.UGUI.UILongpress": type = ZFrame_UGUI_UILongpressWrap.Register(L); break;

        case "ZFrame.UGUI.UIProgressBar": type = ZFrame_UGUI_UIProgressBarWrap.Register(L); break;

        case "ZFrame.UGUI.UIScrollView": type = ZFrame_UGUI_UIScrollViewWrap.Register(L); break;

        case "ZFrame.UGUI.UISelectable": type = ZFrame_UGUI_UISelectableWrap.Register(L); break;

        case "ZFrame.UGUI.UISlider": type = ZFrame_UGUI_UISliderWrap.Register(L); break;

        case "ZFrame.UGUI.UISprite": type = ZFrame_UGUI_UISpriteWrap.Register(L); break;

        case "ZFrame.UGUI.UITexture": type = ZFrame_UGUI_UITextureWrap.Register(L); break;

        case "ZFrame.UGUI.UIToggle": type = ZFrame_UGUI_UIToggleWrap.Register(L); break;

        default: break;
        }
        wrapList.Add(typeName);
        return(type);
    }
コード例 #15
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        GenericPropertyWrap.Register(L);
        LuaInterface_DebuggerWrap.Register(L);
        L.BeginModule("Game");
        SimpleTouchControllerWrap.Register(L);
        Game_LuaBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_BoxCollider2DWrap.Register(L);
        UnityEngine_Physics2DWrap.Register(L);
        UnityEngine_RaycastHit2DWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_SpriteRendererWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_Collider2DWrap.Register(L);
        UnityEngine_CustomYieldInstructionWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.EndModule();
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.EndModule();
        L.BeginModule("SimpleTouchController");
        L.RegFunction("TouchDelegate", SimpleTouchController_TouchDelegate);
        L.RegFunction("TouchStateDelegate", SimpleTouchController_TouchStateDelegate);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #16
0
ファイル: LuaBinder.cs プロジェクト: mengtest/HjqstSource
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        UITextOutlineWrap.Register(L);
        LeanTweenWrap.Register(L);
        LTDescrWrap.Register(L);
        LeanTweenTypeWrap.Register(L);
        SingletonMono_Common_Localization_LocalizationControllerWrap.Register(L);
        SingletonMono_Common_ResMgr_ResMgrWrap.Register(L);
        SingletonMono_Logic_UI_UIMgrWrap.Register(L);
        SingletonMono_Logic_Audio_Controller_AudioControllerWrap.Register(L);
        SingletonMono_Logic_Pool_Controller_PoolControllerWrap.Register(L);
        SingletonMono_Logic_Character_Controller_PlayerControllerWrap.Register(L);
        SingletonMono_Logic_Character_Controller_EnemyControllerWrap.Register(L);
        SingletonMono_Logic_Fight_Controller_MechanicsControllerWrap.Register(L);
        SingletonMono_Logic_UI_SoftGuide_Model_SoftGuideProxyWrap.Register(L);
        SingletonMono_Logic_Action_Controller_ActionControllerWrap.Register(L);
        SingletonPersistent_Logic_TalkingData_Controller_TalkingDataControllerWrap.Register(L);
        SingletonPersistent_Logic_AdTracking_Controller_AdTrackingControllerWrap.Register(L);
        SingletonMono_Common_GameTime_Controller_TimeControllerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_RandomWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_ParticleSystemRendererWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_AudioRolloffModeWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_PlayerPrefsWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_OutlineWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_ShadowWrap.Register(L);
        UnityEngine_UI_BaseMeshEffectWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        L.BeginModule("Dropdown");
        UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L);
        UnityEngine_UI_Dropdown_OptionDataWrap.Register(L);
        L.EndModule();
        L.BeginModule("Button");
        UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("Toggle");
        UnityEngine_UI_Toggle_ToggleEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("InputField");
        UnityEngine_UI_InputField_OnChangeEventWrap.Register(L);
        UnityEngine_UI_InputField_SubmitEventWrap.Register(L);
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.BeginModule("ScrollRect");
        UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEvent_intWrap.Register(L);
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        UnityEngine_Events_UnityEventWrap.Register(L);
        UnityEngine_Events_UnityEvent_boolWrap.Register(L);
        UnityEngine_Events_UnityEvent_stringWrap.Register(L);
        UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L);
        UnityEngine_Events_UnityEvent_UnityEngine_GameObject_intWrap.Register(L);
        UnityEngine_Events_UnityEvent_UnityEngine_GameObjectWrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int);
        L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string);
        L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2);
        L.RegFunction("UnityAction_UnityEngine_GameObject_int", UnityEngine_Events_UnityAction_UnityEngine_GameObject_int);
        L.RegFunction("UnityAction_UnityEngine_GameObject", UnityEngine_Events_UnityAction_UnityEngine_GameObject);
        L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaInterface");
        LuaInterface_ToLuaPbWrap.Register(L);
        LuaInterface_ToLuaProtolWrap.Register(L);
        LuaInterface_LuaCsTransferWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        System_DateTimeWrap.Register(L);
        System_DayOfWeekWrap.Register(L);
        System_TimeSpanWrap.Register(L);
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Action_float", System_Action_float);
        L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3);
        L.RegFunction("Action_Logic_Character_PlayerEntity", System_Action_Logic_Character_PlayerEntity);
        L.RegFunction("Action_Logic_Character_PetEntity", System_Action_Logic_Character_PetEntity);
        L.RegFunction("Action_Logic_Character_HeroEntity", System_Action_Logic_Character_HeroEntity);
        L.RegFunction("Action_object", System_Action_object);
        L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color);
        L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2);
        L.RegFunction("Action_float_object", System_Action_float_object);
        L.RegFunction("Action_LTEvent", System_Action_LTEvent);
        L.RegFunction("Action_float_float", System_Action_float_float);
        L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object);
        L.RegFunction("Func_Observers_Interfaces_INotification_bool", System_Func_Observers_Interfaces_INotification_bool);
        L.RegFunction("Action_string", System_Action_string);
        L.RegFunction("Action_string_float", System_Action_string_float);
        L.RegFunction("Action_string_Common_ResMgr_ResLoaderObj", System_Action_string_Common_ResMgr_ResLoaderObj);
        L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object);
        L.RegFunction("Action_UnityEngine_Sprite", System_Action_UnityEngine_Sprite);
        L.RegFunction("Action_PathologicalGames_SpawnPool", System_Action_PathologicalGames_SpawnPool);
        L.RegFunction("Action_Logic_Character_EnemyPlayerEntity", System_Action_Logic_Character_EnemyPlayerEntity);
        L.RegFunction("Action_Logic_Character_EnemyEntity", System_Action_Logic_Character_EnemyEntity);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Predicate_Logic_Skill_Model_SkillDesInfo", System_Predicate_Logic_Skill_Model_SkillDesInfo);
        L.RegFunction("Action_Logic_Skill_Model_SkillDesInfo", System_Action_Logic_Skill_Model_SkillDesInfo);
        L.RegFunction("Comparison_Logic_Skill_Model_SkillDesInfo", System_Comparison_Logic_Skill_Model_SkillDesInfo);
        L.RegFunction("Predicate_System_Collections_Generic_KeyValuePair_int_float", System_Predicate_System_Collections_Generic_KeyValuePair_int_float);
        L.RegFunction("Action_System_Collections_Generic_KeyValuePair_int_float", System_Action_System_Collections_Generic_KeyValuePair_int_float);
        L.RegFunction("Comparison_System_Collections_Generic_KeyValuePair_int_float", System_Comparison_System_Collections_Generic_KeyValuePair_int_float);
        L.RegFunction("Predicate_UnityEngine_UI_Dropdown_OptionData", System_Predicate_UnityEngine_UI_Dropdown_OptionData);
        L.RegFunction("Action_UnityEngine_UI_Dropdown_OptionData", System_Action_UnityEngine_UI_Dropdown_OptionData);
        L.RegFunction("Comparison_UnityEngine_UI_Dropdown_OptionData", System_Comparison_UnityEngine_UI_Dropdown_OptionData);
        L.RegFunction("Predicate_Logic_Game_Model_GameResData", System_Predicate_Logic_Game_Model_GameResData);
        L.RegFunction("Action_Logic_Game_Model_GameResData", System_Action_Logic_Game_Model_GameResData);
        L.RegFunction("Comparison_Logic_Game_Model_GameResData", System_Comparison_Logic_Game_Model_GameResData);
        L.BeginModule("Collections");
        L.BeginModule("Generic");
        System_Collections_Generic_List_Logic_Skill_Model_SkillDesInfoWrap.Register(L);
        System_Collections_Generic_Dictionary_uint_Logic_Character_HeroEntityWrap.Register(L);
        System_Collections_Generic_KeyValuePair_uint_Logic_Character_HeroEntityWrap.Register(L);
        System_Collections_Generic_Dictionary_uint_Logic_Character_EnemyEntityWrap.Register(L);
        System_Collections_Generic_KeyValuePair_uint_Logic_Character_EnemyEntityWrap.Register(L);
        System_Collections_Generic_KeyValuePair_int_floatWrap.Register(L);
        System_Collections_Generic_List_System_Collections_Generic_KeyValuePair_int_floatWrap.Register(L);
        System_Collections_Generic_List_UnityEngine_UI_Dropdown_OptionDataWrap.Register(L);
        System_Collections_Generic_List_Logic_Game_Model_GameResDataWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("LitJson");
        LitJson_JsonDataWrap.Register(L);
        L.EndModule();
        L.BeginModule("Observers");
        Observers_FacadeWrap.Register(L);
        Observers_NotificationWrap.Register(L);
        L.EndModule();
        L.BeginModule("Common");
        L.BeginModule("Localization");
        Common_Localization_LocalizationControllerWrap.Register(L);
        L.EndModule();
        L.BeginModule("ResMgr");
        Common_ResMgr_ResMgrWrap.Register(L);
        L.EndModule();
        L.BeginModule("Animators");
        Common_Animators_AnimatorUtilWrap.Register(L);
        Common_Animators_AnimationUtilWrap.Register(L);
        L.EndModule();
        L.BeginModule("Util");
        Common_Util_TimeUtilWrap.Register(L);
        Common_Util_TransformUtilWrap.Register(L);
        Common_Util_BlackListWordUtilWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        L.BeginModule("Components");
        Common_UI_Components_SliderValueChangeActionWrap.Register(L);
        Common_UI_Components_ScrollContentExpandWrap.Register(L);
        Common_UI_Components_ScrollContentWrap.Register(L);
        Common_UI_Components_OnResetItemWrap.Register(L);
        Common_UI_Components_ToggleContentWrap.Register(L);
        Common_UI_Components_OnInitCompleteWrap.Register(L);
        Common_UI_Components_EventTriggerDelegateWrap.Register(L);
        Common_UI_Components_UnityEventGameObjectWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("GameTime");
        L.BeginModule("Controller");
        Common_GameTime_Controller_TimeControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("Logic");
        L.BeginModule("Shaders");
        Logic_Shaders_ShadersUtilWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        Logic_UI_UIMgrWrap.Register(L);
        L.BeginModule("CommonAnimations");
        Logic_UI_CommonAnimations_CommonMoveByAnimationWrap.Register(L);
        Logic_UI_CommonAnimations_CommonFadeInAnimationWrap.Register(L);
        Logic_UI_CommonAnimations_CommonFadeToAnimationWrap.Register(L);
        L.EndModule();
        L.BeginModule("SoftGuide");
        L.BeginModule("Model");
        Logic_UI_SoftGuide_Model_SoftGuideProxyWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Friend");
        L.BeginModule("Model");
        Logic_UI_Friend_Model_FriendInfoWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("RedPoint");
        L.BeginModule("View");
        Logic_UI_RedPoint_View_RedPointViewWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("FightResult");
        L.BeginModule("View");
        Logic_UI_FightResult_View_NumberIncreaseActionWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("GoodsJump");
        L.BeginModule("View");
        Logic_UI_GoodsJump_View_GoodsJumpButtonWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("Audio");
        L.BeginModule("Controller");
        Logic_Audio_Controller_AudioControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Pool");
        L.BeginModule("Controller");
        Logic_Pool_Controller_PoolControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Skill");
        Logic_Skill_SkillUtilWrap.Register(L);
        L.BeginModule("Model");
        Logic_Skill_Model_SkillInfoWrap.Register(L);
        Logic_Skill_Model_SkillDataWrap.Register(L);
        Logic_Skill_Model_SkillDesInfoWrap.Register(L);
        Logic_Skill_Model_MechanicsDataWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Character");
        Logic_Character_CharacterEntityWrap.Register(L);
        Logic_Character_HeroEntityWrap.Register(L);
        Logic_Character_PlayerEntityWrap.Register(L);
        Logic_Character_EnemyEntityWrap.Register(L);
        Logic_Character_EnemyPlayerEntityWrap.Register(L);
        Logic_Character_PetEntityWrap.Register(L);
        L.BeginModule("Model");
        Logic_Character_Model_CharacterBaseInfoWrap.Register(L);
        Logic_Character_Model_BuffInfoWrap.Register(L);
        L.EndModule();
        L.BeginModule("Controller");
        Logic_Character_Controller_PlayerControllerWrap.Register(L);
        Logic_Character_Controller_EnemyControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Fight");
        L.BeginModule("Controller");
        Logic_Fight_Controller_MechanicsControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Position");
        L.BeginModule("Model");
        Logic_Position_Model_PositionDataWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Enums");
        Logic_Enums_SkillTypeWrap.Register(L);
        Logic_Enums_BuffTypeWrap.Register(L);
        Logic_Enums_SkillLevelBuffAddTypeWrap.Register(L);
        Logic_Enums_BuffAddTypeWrap.Register(L);
        Logic_Enums_MechanicsTypeWrap.Register(L);
        Logic_Enums_RoleAttackAttributeTypeWrap.Register(L);
        Logic_Enums_TargetTypeWrap.Register(L);
        Logic_Enums_MechanicsValueTypeWrap.Register(L);
        Logic_Enums_BaseResTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("Model");
        L.BeginModule("View");
        Logic_Model_View_ModelRotateAndAnimWrap.Register(L);
        Logic_Model_View_ModelBehaviourWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Action");
        L.BeginModule("Controller");
        Logic_Action_Controller_ActionControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Game");
        L.BeginModule("Model");
        Logic_Game_Model_GameResDataWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("TalkingData");
        L.BeginModule("Controller");
        Logic_TalkingData_Controller_TalkingDataControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("AdTracking");
        L.BeginModule("Controller");
        Logic_AdTracking_Controller_AdTrackingControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #17
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaBehaviourWrap.Register(L);
        UILuaBehaviourWrap.Register(L);
        GameResFactoryWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        ByteBufferWrap.Register(L);
        NetworkManagerWrap.Register(L);
        LuaHelperWrap.Register(L);
        GlobalsWrap.Register(L);
        LeanTweenTypeWrap.Register(L);
        LTDescrImplWrap.Register(L);
        LTBezierWrap.Register(L);
        LTBezierPathWrap.Register(L);
        LTEventWrap.Register(L);
        LTSplineWrap.Register(L);
        LeanTweenWrap.Register(L);
        LeanAudioWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectTransformUtilityWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_VerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_ContentSizeFitterWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_MaskWrap.Register(L);
        UnityEngine_UI_RectMask2DWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_LoopScrollRectWrap.Register(L);
        UnityEngine_UI_LoopVerticalScrollRectWrap.Register(L);
        UnityEngine_UI_LoopHorizontalScrollRectWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Action_float", System_Action_float);
        L.RegFunction("Action_float_float", System_Action_float_float);
        L.RegFunction("Action_float_object", System_Action_float_object);
        L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2);
        L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3);
        L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object);
        L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color);
        L.RegFunction("Action_object", System_Action_object);
        L.RegFunction("Action_LTEvent", System_Action_LTEvent);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #18
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        UITextGradientWrap.Register(L);
        NTGLuaScriptWrap.Register(L);
        NTGLuaScriptExtWrap.Register(L);
        TGNetServiceWrap.Register(L);
        NTGApplicationControllerWrap.Register(L);
        NTGResourceControllerWrap.Register(L);
        NTGEventTriggerProxyWrap.Register(L);
        NTGBattleMemberAttrsWrap.Register(L);
        NTGBattleUnitControllerWrap.Register(L);
        NTGBattlePlayerControllerWrap.Register(L);
        L.BeginModule("System");
        System_DateTimeWrap.Register(L);
        L.RegFunction("Action", System_Action);
        L.RegFunction("ActionSelf", System_Action_Self);
        L.BeginModule("IO");
        System_IO_DirectoryWrap.Register(L);
        System_IO_FileWrap.Register(L);
        L.EndModule();
        L.BeginModule("Collections");
        System_Collections_QueueWrap.Register(L);
        System_Collections_StackWrap.Register(L);
        System_Collections_ArrayListWrap.Register(L);
        L.EndModule();
        L.BeginModule("ComponentModel");
        L.RegFunction("PropertyChangedEventHandler", System_ComponentModel_PropertyChangedEventHandler);
        L.RegFunction("PropertyChangedEventHandlerSelf", System_ComponentModel_PropertyChangedEventHandler_Self);
        L.EndModule();
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_CoroutineWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_CanvasGroupWrap.Register(L);
        UnityEngine_AudioListenerWrap.Register(L);
        UnityEngine_ParticleSystemRendererWrap.Register(L);
        UnityEngine_TrailRendererWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RuntimePlatformWrap.Register(L);
        UnityEngine_RectOffsetWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_OutlineWrap.Register(L);
        UnityEngine_UI_ShadowWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_CanvasScalerWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_BaseMeshEffectWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.RegFunction("OnValidateInputSelf", UnityEngine_UI_InputField_OnValidateInput_Self);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_EventTriggerWrap.Register(L);
        UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        UnityEngine_EventSystems_EventSystemWrap.Register(L);
        UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
        UnityEngine_EventSystems_BaseEventDataWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        UnityEngine_SceneManagement_LoadSceneModeWrap.Register(L);
        UnityEngine_SceneManagement_SceneWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityActionSelf", UnityEngine_Events_UnityAction_Self);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneModeSelf", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode_Self);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_SceneSelf", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_Self);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_SceneSelf", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene_Self);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.RegFunction("WillRenderCanvasesSelf", UnityEngine_Canvas_WillRenderCanvases_Self);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.RegFunction("ReapplyDrivenPropertiesSelf", UnityEngine_RectTransform_ReapplyDrivenProperties_Self);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.RegFunction("CameraCallbackSelf", UnityEngine_Camera_CameraCallback_Self);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.RegFunction("LogCallbackSelf", UnityEngine_Application_LogCallback_Self);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("AdvertisingIdentifierCallbackSelf", UnityEngine_Application_AdvertisingIdentifierCallback_Self);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMReaderCallbackSelf", UnityEngine_AudioClip_PCMReaderCallback_Self);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.RegFunction("PCMSetPositionCallbackSelf", UnityEngine_AudioClip_PCMSetPositionCallback_Self);
        L.EndModule();
        L.EndModule();
        L.BeginModule("TGNetService");
        TGNetService_NetRequestWrap.Register(L);
        TGNetService_NetEventWrap.Register(L);
        L.RegFunction("NetEventHanlder", TGNetService_NetEventHanlder);
        L.RegFunction("NetEventHanlderSelf", TGNetService_NetEventHanlder_Self);
        L.EndModule();
        L.BeginModule("NTGResourceController");
        NTGResourceController_AssetLoaderWrap.Register(L);
        L.EndModule();
        L.BeginModule("NTGBattleUIController");
        NTGBattleUIController_BattleUpdateDataWrap.Register(L);
        NTGBattleUIController_BattleUpdateSkillDataWrap.Register(L);
        NTGBattleUIController_BattleUpdatePlayerDataWrap.Register(L);
        NTGBattleUIController_UIBattleInfoItemWrap.Register(L);
        L.EndModule();
        L.BeginModule("NTGBattleUnitController");
        NTGBattleUnitController_UnitBuffWrap.Register(L);
        L.EndModule();
        L.BeginModule("Newtonsoft");
        L.BeginModule("Json");
        L.BeginModule("Linq");
        Newtonsoft_Json_Linq_JObjectWrap.Register(L);
        Newtonsoft_Json_Linq_JContainerWrap.Register(L);
        Newtonsoft_Json_Linq_JTokenWrap.Register(L);
        Newtonsoft_Json_Linq_JPropertyWrap.Register(L);
        Newtonsoft_Json_Linq_JValueWrap.Register(L);
        Newtonsoft_Json_Linq_JArrayWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("NTGEventTriggerProxy");
        L.RegFunction("PointerEventDelegate", NTGEventTriggerProxy_PointerEventDelegate);
        L.RegFunction("PointerEventDelegateSelf", NTGEventTriggerProxy_PointerEventDelegate_Self);
        L.RegFunction("BaseEventDelegate", NTGEventTriggerProxy_BaseEventDelegate);
        L.RegFunction("BaseEventDelegateSelf", NTGEventTriggerProxy_BaseEventDelegate_Self);
        L.RegFunction("AxisBaseEventDelegate", NTGEventTriggerProxy_AxisBaseEventDelegate);
        L.RegFunction("AxisBaseEventDelegateSelf", NTGEventTriggerProxy_AxisBaseEventDelegate_Self);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #19
0
ファイル: LuaBinder.cs プロジェクト: hw233/mmoclient
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        ClickEventListenerWrap.Register(L);
        PressEventListenerWrap.Register(L);
        DragEventListenerWrap.Register(L);
        HoverEventListenerWrap.Register(L);
        LongPressEventListenerWrap.Register(L);
        UtilWrap.Register(L);
        UIUtilWrap.Register(L);
        LuaHelperWrap.Register(L);
        ByteBufferWrap.Register(L);
        LuaBehaviourWrap.Register(L);
        CameraControllerWrap.Register(L);
        AppFacadeWrap.Register(L);
        GameManagerWrap.Register(L);
        LuaManagerWrap.Register(L);
        TimerManagerWrap.Register(L);
        ThreadManagerWrap.Register(L);
        NetworkManagerWrap.Register(L);
        ResourceManagerWrap.Register(L);
        ObjectPoolManagerWrap.Register(L);
        TimerInfoWrap.Register(L);
        ConnectionWrap.Register(L);
        ConnectStateWrap.Register(L);
        HeroBehaviorWrap.Register(L);
        PuppetBehaviorWrap.Register(L);
        DummyBehaviorWrap.Register(L);
        ToyBehaviorWrap.Register(L);
        BarrierBehaviorWrap.Register(L);
        ConveyToolWrap.Register(L);
        EmptyGOBehaviorWrap.Register(L);
        BulletBehaviorWrap.Register(L);
        SummonBehaviorWrap.Register(L);
        NPCBehaviorWrap.Register(L);
        PetBehaviorWrap.Register(L);
        MonsterBehaviorWrap.Register(L);
        DropBehaviorWrap.Register(L);
        TrickBehaviorWrap.Register(L);
        EntityBehaviorMgrWrap.Register(L);
        LuaModuleWrap.Register(L);
        RateProcessWrap.Register(L);
        BETweenWrap.Register(L);
        ShowTextUIWrap.Register(L);
        ShowImgUIWrap.Register(L);
        RotationModelWrap.Register(L);
        UIMultiScrollerWrap.Register(L);
        TabControlWrap.Register(L);
        BETweenMethodWrap.Register(L);
        BETweenLoopWrap.Register(L);
        FadeInOutEffectWrap.Register(L);
        ScrollViewLoopWrap.Register(L);
        ScrollViewLoopItemWrap.Register(L);
        DressPartWrap.Register(L);
        DressWrap.Register(L);
        UIFollowingTargetWrap.Register(L);
        FossilisedEffectWrap.Register(L);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        FacadeWrap.Register(L);
        ManagerWrap.Register(L);
        EntityBehaviorWrap.Register(L);
        Singleton_EntityBehaviorMgrWrap.Register(L);
        EffectWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_ControllerColliderHitWrap.Register(L);
        UnityEngine_Matrix4x4Wrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_LineRendererWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_PlayerPrefsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectTransformUtilityWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_CanvasGroupWrap.Register(L);
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_EventSystemWrap.Register(L);
        UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseEventDataWrap.Register(L);
        UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_VerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.EndModule();
        L.BeginModule("TMPro");
        TMPro_TextMeshProUGUIWrap.Register(L);
        TMPro_TMP_InputFieldWrap.Register(L);
        TMPro_TMP_TextWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_float", System_Action_float);
        L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Action_string", System_Action_string);
        L.RegFunction("Action_NotiData", System_Action_NotiData);
        L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object);
        L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects);
        L.RegFunction("Action_ConnectState_string", System_Action_ConnectState_string);
        L.RegFunction("Action_int_object", System_Action_int_object);
        L.RegFunction("Action_UnityEngine_Collider", System_Action_UnityEngine_Collider);
        L.RegFunction("Action_UnityEngine_GameObject_int", System_Action_UnityEngine_GameObject_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Action_int_bool", System_Action_int_bool);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #20
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        LuaBehaviourWrap.Register(L);
        GameResFactoryWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        ByteBufferWrap.Register(L);
        NetworkManagerWrap.Register(L);
        LuaHelperWrap.Register(L);
        LeanTweenTypeWrap.Register(L);
        LTDescrImplWrap.Register(L);
        LTBezierWrap.Register(L);
        LTBezierPathWrap.Register(L);
        LTEventWrap.Register(L);
        LTSplineWrap.Register(L);
        LeanTweenWrap.Register(L);
        LeanAudioWrap.Register(L);
        L.BeginModule("DG");
        L.BeginModule("Tweening");
        DG_Tweening_DOTweenWrap.Register(L);
        DG_Tweening_TweenWrap.Register(L);
        DG_Tweening_SequenceWrap.Register(L);
        DG_Tweening_TweenerWrap.Register(L);
        DG_Tweening_LoopTypeWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectTransformUtilityWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_VerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_ContentSizeFitterWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_MaskWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_LoopScrollRectWrap.Register(L);
        UnityEngine_UI_LoopVerticalScrollRectWrap.Register(L);
        UnityEngine_UI_LoopHorizontalScrollRectWrap.Register(L);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_float", System_Action_float);
        L.RegFunction("Action_float_float", System_Action_float_float);
        L.RegFunction("Action_float_object", System_Action_float_object);
        L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2);
        L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3);
        L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object);
        L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color);
        L.RegFunction("Action_object", System_Action_object);
        L.RegFunction("Action_LTEvent", System_Action_LTEvent);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #21
0
ファイル: LuaBinder.cs プロジェクト: suziye123/ColaFrameWork
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        CommonUtilWrap.Register(L);
        SorterTagWrap.Register(L);
        ParticleOrderAutoSorterWrap.Register(L);
        LuaInterface_DebuggerWrap.Register(L);
        ColaFramework_ColaHelperWrap.Register(L);
        UGUIMsgHandlerWrap.Register(L);
        UnityEngine_PlayerPrefsWrap.Register(L);
        SpriteAssetWrap.Register(L);
        SceneMgrWrap.Register(L);
        ColaFramework_ISceneCharacterWrap.Register(L);
        ColaFramework_SceneCharacterWrap.Register(L);
        UnityEngine_UI_Extensions_UGUIModelWrap.Register(L);
        AnimCtrlEnumWrap.Register(L);
        AnimCurveNamesWrap.Register(L);
        TouchHelperWrap.Register(L);
        ColaFramework_NetWork_ByteBufferWrap.Register(L);
        ColaFramework_NetWork_SocketManagerWrap.Register(L);
        ColaFramework_NetWork_NetMessageCenterWrap.Register(L);
        UnityEngine_UI_Extensions_UIComponentCollectionWrap.Register(L);
        UnityEngine_UI_Extensions_DropdownControlWrap.Register(L);
        UnityEngine_UI_Extensions_UITableViewWrap.Register(L);
        UnityEngine_UI_Extensions_UITableViewCellWrap.Register(L);
        LuaProfilerWrap.Register(L);
        L.RegFunction("UIEventHandler", UIEventHandler);
        L.RegFunction("UIDragEventHandlerDetail", UIDragEventHandlerDetail);
        L.RegFunction("StrValueChangeAction", StrValueChangeAction);
        L.RegFunction("IntValueChangeAction", IntValueChangeAction);
        L.RegFunction("RectValueChangeAction", RectValueChangeAction);
        L.RegFunction("FloatValueChangeAction", FloatValueChangeAction);
        L.RegFunction("BoolValueChangeAction", BoolValueChangeAction);
        L.RegFunction("OnSceneNameChanged", OnSceneNameChanged);
        L.RegFunction("OnSceneIndexChanged", OnSceneIndexChanged);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        L.BeginModule("Extensions");
        UnityEngine_UI_Extensions_UITableViewCellEventHandlerWrap.Register(L);
        L.BeginModule("UITableView");
        L.RegFunction("OnCellInitEvent", UnityEngine_UI_Extensions_UITableView_OnCellInitEvent);
        L.RegFunction("OnProcessClick", UnityEngine_UI_Extensions_UITableView_OnProcessClick);
        L.RegFunction("OnProcessPress", UnityEngine_UI_Extensions_UITableView_OnProcessPress);
        L.RegFunction("OnScrollCompleted", UnityEngine_UI_Extensions_UITableView_OnScrollCompleted);
        L.RegFunction("OnTableScrolling", UnityEngine_UI_Extensions_UITableView_OnTableScrolling);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Action_float", System_Action_float);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Action_string", System_Action_string);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.EndModule();
        L.BeginModule("ColaFramework");
        L.BeginModule("NetWork");
        L.BeginModule("NetMessageCenter");
        L.RegFunction("NetMessageAction", ColaFramework_NetWork_NetMessageCenter_NetMessageAction);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #22
0
ファイル: LuaBinder.cs プロジェクト: SimonneX/LuaFramework
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        ApplicationFacadeWrap.Register(L);
        LuaBehaviourWrap.Register(L);
        ViewComponentWrap.Register(L);
        L.BeginModule("LuaInterface");
        LuaInterface_LuaInjectionStationWrap.Register(L);
        LuaInterface_InjectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("PureMVC");
        L.BeginModule("Patterns");
        PureMVC_Patterns_FacadeWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.EndModule();
        L.BeginModule("ViewComponent");
        L.RegFunction("EventDelegate", ViewComponent_EventDelegate);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #23
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        ScrollRectInputWrap.Register(L);
        ReusingScrollRectWrap.Register(L);
        InterpTypeWrap.Register(L);
        RepeatTypeWrap.Register(L);
        AnimDataWrap.Register(L);
        AnimSystemWrap.Register(L);
        UIBaseWrap.Register(L);
        UIWindowBaseWrap.Register(L);
        UIManagerWrap.Register(L);
        UIWindowLuaHelperWrap.Register(L);
        JsonLuaHelperWrap.Register(L);
        DataTableWrap.Register(L);
        SingleDataWrap.Register(L);
        SingleFieldWrap.Register(L);
        RecordTableWrap.Register(L);
        DataManagerWrap.Register(L);
        ConfigManagerWrap.Register(L);
        RecordManagerWrap.Register(L);
        AudioManagerWrap.Register(L);
        IInputEventBaseWrap.Register(L);
        InputUIEventTypeWrap.Register(L);
        InputUIEventBaseWrap.Register(L);
        InputUIOnScrollEventWrap.Register(L);
        InputUIOnClickEventWrap.Register(L);
        InputUILongPressEventWrap.Register(L);
        InputNetworkMessageEventWrap.Register(L);
        InputNetworkConnectStatusEventWrap.Register(L);
        NetworkStateWrap.Register(L);
        InputManagerWrap.Register(L);
        NetworkManagerWrap.Register(L);
        GameObjectManagerWrap.Register(L);
        L.RegFunction("AnimCallBack", AnimCallBack);
        L.RegFunction("AnimCustomMethodVector3", AnimCustomMethodVector3);
        L.RegFunction("AnimCustomMethodVector2", AnimCustomMethodVector2);
        L.RegFunction("AnimCustomMethodFloat", AnimCustomMethodFloat);
        L.RegFunction("InputEventHandle_InputUIOnClickEvent", InputEventHandle_InputUIOnClickEvent);
        L.RegFunction("InputEventHandle_InputUILongPressEvent", InputEventHandle_InputUILongPressEvent);
        L.RegFunction("EventHandle", EventHandle);
        L.RegFunction("UIAnimCallBack", UIAnimCallBack);
        L.RegFunction("UICallBack", UICallBack);
        L.RegFunction("AudioCallBack", AudioCallBack);
        L.RegFunction("InputEventCallBack", InputEventCallBack);
        L.RegFunction("InputEventHandle_IInputEventBase", InputEventHandle_IInputEventBase);
        L.BeginModule("UnityEngine");
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_Vector3Wrap.Register(L);
        UnityEngine_Vector4Wrap.Register(L);
        UnityEngine_Vector2Wrap.Register(L);
        UnityEngine_ColorWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Predicate_string", System_Predicate_string);
        L.RegFunction("Action_string", System_Action_string);
        L.RegFunction("Comparison_string", System_Comparison_string);
        L.BeginModule("Collections");
        L.BeginModule("Generic");
        System_Collections_Generic_List_stringWrap.Register(L);
        System_Collections_Generic_Dictionary_string_objectWrap.Register(L);
        System_Collections_Generic_Dictionary_string_SingleDataWrap.Register(L);
        System_Collections_Generic_Dictionary_string_stringWrap.Register(L);
        System_Collections_Generic_Dictionary_string_SingleFieldWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #24
0
ファイル: LuaBinder.cs プロジェクト: tongxingyang/TanksWar
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        UtilWrap.Register(L);
        AppConstWrap.Register(L);
        LuaHelperWrap.Register(L);
        ByteBufferWrap.Register(L);
        LuaBehaviourWrap.Register(L);
        GameManagerWrap.Register(L);
        LuaManagerWrap.Register(L);
        PanelManagerWrap.Register(L);
        SoundManagerWrap.Register(L);
        TimerManagerWrap.Register(L);
        ThreadManagerWrap.Register(L);
        NetworkManagerWrap.Register(L);
        ResourceManagerWrap.Register(L);
        SDKManagerWrap.Register(L);
        UILoadingWrap.Register(L);
        UIResToolWrap.Register(L);
        UIResMgrWrap.Register(L);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_WWWFormWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_CanvasGroupWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ClippingWrap.Register(L);
        UnityEngine_UI_ContentSizeFitterWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_MaskWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_OutlineWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_ShadowWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_SpriteStateWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_BaseMeshEffectWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("cn");
        L.BeginModule("sharesdk");
        L.BeginModule("unity3d");
        cn_sharesdk_unity3d_PlatformTypeWrap.Register(L);
        cn_sharesdk_unity3d_ResponseStateWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("UI");
        UI_MonoTableWrap.Register(L);
        UI_UIGroupWrap.Register(L);
        UI_ImageExWrap.Register(L);
        UI_TextExWrap.Register(L);
        UI_UIArtFontWrap.Register(L);
        UI_UIProgressExWrap.Register(L);
        UI_UIScrollTipsWrap.Register(L);
        UI_DragControlWrap.Register(L);
        UI_DropControlWrap.Register(L);
        UI_CurveMoveWrap.Register(L);
        UI_UIScrollWrapWrap.Register(L);
        UI_IHandleWrap.Register(L);
        UI_HandleWrap.Register(L);
        UI_AnimatorHandleWrap.Register(L);
        UI_DragListenerWrap.Register(L);
        UI_HandleAlphaWrap.Register(L);
        UI_HandleColorWrap.Register(L);
        UI_HandleGreyWrap.Register(L);
        UI_HandleImageWrap.Register(L);
        UI_HandleNumWrap.Register(L);
        UI_HandlePositionWrap.Register(L);
        UI_HandleProgressExWrap.Register(L);
        UI_HandleRotateWrap.Register(L);
        UI_HandleScaleWrap.Register(L);
        UI_HandleSequenceWrap.Register(L);
        UI_HandleSizeWrap.Register(L);
        UI_HandleStateWrap.Register(L);
        UI_HandleVisiableWrap.Register(L);
        UI_SequenceHandleWrap.Register(L);
        UI_SequenceHandleExWrap.Register(L);
        UI_SimpleHandleWrap.Register(L);
        UI_StateGroupWrap.Register(L);
        UI_StateHandleWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Action_UnityEngine_Transform", System_Action_UnityEngine_Transform);
        L.RegFunction("Action_NotiData", System_Action_NotiData);
        L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects);
        L.RegFunction("Action_int_int", System_Action_int_int);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Action_UnityEngine_EventSystems_PointerEventData", System_Action_UnityEngine_EventSystems_PointerEventData);
        L.RegFunction("Action_object", System_Action_object);
        L.RegFunction("Action_UI_UIScrollWrap_int", System_Action_UI_UIScrollWrap_int);
        L.RegFunction("Action_UI_UIScrollWrap", System_Action_UI_UIScrollWrap);
        L.RegFunction("Action_UI_Handle_WndType_object", System_Action_UI_Handle_WndType_object);
        L.RegFunction("Func_UI_Handle_float", System_Func_UI_Handle_float);
        L.RegFunction("Func_UI_Handle_int", System_Func_UI_Handle_int);
        L.RegFunction("Func_UI_Handle_UnityEngine_Vector3", System_Func_UI_Handle_UnityEngine_Vector3);
        L.RegFunction("Func_UI_Handle_UnityEngine_Color", System_Func_UI_Handle_UnityEngine_Color);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UI_StateGroup_int", System_Action_UI_StateGroup_int);
        L.RegFunction("Action_UI_StateHandle_int", System_Action_UI_StateHandle_int);
        L.RegFunction("Action_UI_Handle", System_Action_UI_Handle);
        L.RegFunction("Action_UI_StateHandle", System_Action_UI_StateHandle);
        L.RegFunction("Action_LuaInterface_LuaTable", System_Action_LuaInterface_LuaTable);
        L.RegFunction("Action_LuaInterface_LuaTable_UI_StateHandle", System_Action_LuaInterface_LuaTable_UI_StateHandle);
        L.BeginModule("Threading");
        L.RegFunction("ThreadStart", System_Threading_ThreadStart);
        L.EndModule();
        L.EndModule();
        L.EndModule();
    }
コード例 #25
0
 public static void Bind(IntPtr L)
 {
     ActiveButtonWrap.Register(L);
     ActiveGroupWrap.Register(L);
     AnimationBlendModeWrap.Register(L);
     AnimationClipWrap.Register(L);
     AnimationStateWrap.Register(L);
     AnimationWrap.Register(L);
     AnimatorWrap.Register(L);
     ApplicationWrap.Register(L);
     AssetBundleWrap.Register(L);
     AsyncOperationWrap.Register(L);
     AudioClipWrap.Register(L);
     AudioSourceWrap.Register(L);
     BehaviourWrap.Register(L);
     BlendWeightsWrap.Register(L);
     BoxColliderWrap.Register(L);
     CC_Module_Menu_MenuLayerTypeWrap.Register(L);
     CC_Module_Menu_MenuManagerWrap.Register(L);
     CC_Runtime_AssetManagerWrap.Register(L);
     CC_Runtime_CooWrap.Register(L);
     CC_Runtime_PB_ProtoBattleVideoInfoWrap.Register(L);
     CC_Runtime_PB_ProtoBattleVideoRoleInfoWrap.Register(L);
     CC_Runtime_PB_ProtoLeagueInfoWrap.Register(L);
     CC_Runtime_PB_ProtoRoleBaseInfoWrap.Register(L);
     CC_Runtime_PB_ProtoRoleBattleInfoWrap.Register(L);
     CC_Runtime_PacketManagerWrap.Register(L);
     CC_Runtime_SocketIdWrap.Register(L);
     CC_Runtime_SocketManagerWrap.Register(L);
     CC_Runtime_Utils_DateTimeUtilsWrap.Register(L);
     CC_UI_BaseUIWrap.Register(L);
     CC_UI_LuaUIEventWrap.Register(L);
     CC_UI_TabButtonWrap.Register(L);
     CC_UI_TabGroupWrap.Register(L);
     CameraClearFlagsWrap.Register(L);
     CameraWrap.Register(L);
     CanvasWrap.Register(L);
     CharacterControllerWrap.Register(L);
     CityControlWrap.Register(L);
     ColliderWrap.Register(L);
     ColorUtilityWrap.Register(L);
     ColorWrap.Register(L);
     ComponentWrap.Register(L);
     CrashReporterWrap.Register(L);
     DG_Tweening_DOTweenWrap.Register(L);
     DG_Tweening_EaseWrap.Register(L);
     DG_Tweening_RotateModeWrap.Register(L);
     DG_Tweening_ScrambleModeWrap.Register(L);
     DG_Tweening_ShortcutExtensions46Wrap.Register(L);
     DG_Tweening_ShortcutExtensionsWrap.Register(L);
     DG_Tweening_TweenExtensionsWrap.Register(L);
     DG_Tweening_TweenSettingsExtensionsWrap.Register(L);
     DOTweenLuaUtilsWrap.Register(L);
     DebuggerWrap.Register(L);
     DelegateWrap.Register(L);
     EnumWrap.Register(L);
     ExtendButtonWrap.Register(L);
     GameObjectWrap.Register(L);
     Games_ConstConfigWrap.Register(L);
     Games_ConstConfig_IDWrap.Register(L);
     Games_GameConstWrap.Register(L);
     Games_Module_Props_PropConfigWrap.Register(L);
     Games_Module_Props_PropIdWrap.Register(L);
     Games_Module_Props_PropWrap.Register(L);
     Games_Module_Sound_SoundManagerWrap.Register(L);
     Games_Module_Sysmsgs_SysmsgManagerWrap.Register(L);
     Games_Module_Wars_FormationPositionWrap.Register(L);
     Games_Module_Wars_FormationWrap.Register(L);
     Games_Module_Wars_LegionTypeWrap.Register(L);
     Games_Module_Wars_MonsterConfigWrap.Register(L);
     Games_Module_Wars_OverTypeWrap.Register(L);
     Games_Module_Wars_SkillWarConfWrap.Register(L);
     Games_Module_Wars_StageConfigWrap.Register(L);
     Games_Module_Wars_StagePositionConfigWrap.Register(L);
     Games_Module_Wars_StageTypeWrap.Register(L);
     Games_Module_Wars_VSModeWrap.Register(L);
     Games_Module_Wars_WarEnterDataWrap.Register(L);
     Games_Module_Wars_WarEnterHeroDataWrap.Register(L);
     Games_Module_Wars_WarEnterLegionDataWrap.Register(L);
     Games_Module_Wars_WarEnterSoliderDataWrap.Register(L);
     Games_Module_Wars_WarModelWrap.Register(L);
     Games_Module_Wars_WarOverDataWrap.Register(L);
     Games_Module_Wars_WarOverLegionDataWrap.Register(L);
     Games_Module_Wars_WarRecordIOWrap.Register(L);
     Games_Module_Wars_WarServiceWrap.Register(L);
     Games_Module_Wars_WarWrap.Register(L);
     Games_Module_Wars_WinConfigWrap.Register(L);
     Games_Module_Wars_WinTypeWrap.Register(L);
     GuidWrap.Register(L);
     IEnumeratorWrap.Register(L);
     ImageSetMaterialWrap.Register(L);
     InputWrap.Register(L);
     KeyCodeWrap.Register(L);
     LightTypeWrap.Register(L);
     LightWrap.Register(L);
     MaterialWrap.Register(L);
     MeshColliderWrap.Register(L);
     MeshRendererWrap.Register(L);
     MiscLuaUtilWrap.Register(L);
     MonoBehaviourWrap.Register(L);
     MultiImageWrap.Register(L);
     NativeCodeManagerWrap.Register(L);
     ObjectWrap.Register(L);
     ParticleAnimatorWrap.Register(L);
     ParticleEmitterWrap.Register(L);
     ParticleRendererWrap.Register(L);
     ParticleSystemWrap.Register(L);
     PathUtilWrap.Register(L);
     PhysicsWrap.Register(L);
     PlayModeWrap.Register(L);
     PlayerPrefsUtilWrap.Register(L);
     PrefabTextWrap.Register(L);
     ProvinceControlWrap.Register(L);
     QualitySettingsWrap.Register(L);
     QueueModeWrap.Register(L);
     RectTransformWrap.Register(L);
     RectWrap.Register(L);
     RenderSettingsWrap.Register(L);
     RenderTextureWrap.Register(L);
     RendererWrap.Register(L);
     ScreenWrap.Register(L);
     ScrollZoomContainerWrap.Register(L);
     SimpleFramework_ByteBufferWrap.Register(L);
     SimpleFramework_LuaBehaviourWrap.Register(L);
     SimpleFramework_LuaHelperWrap.Register(L);
     SimpleFramework_UtilWrap.Register(L);
     SkinnedMeshRendererWrap.Register(L);
     SleepTimeoutWrap.Register(L);
     SliderWithTextWrap.Register(L);
     SpaceWrap.Register(L);
     SphereColliderWrap.Register(L);
     SpriteWrap.Register(L);
     SystemInfoWrap.Register(L);
     System_ObjectWrap.Register(L);
     TableViewWrap.Register(L);
     TextAnchorWrap.Register(L);
     TextureWrap.Register(L);
     TimeWrap.Register(L);
     TouchPhaseWrap.Register(L);
     TrackedReferenceWrap.Register(L);
     TransformWrap.Register(L);
     TypeWrap.Register(L);
     UnityEngine_Events_UnityEventWrap.Register(L);
     UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
     UnityEngine_UI_ButtonWrap.Register(L);
     UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
     UnityEngine_UI_CanvasScalerWrap.Register(L);
     UnityEngine_UI_CanvasScaler_ScreenMatchModeWrap.Register(L);
     UnityEngine_UI_DropdownWrap.Register(L);
     UnityEngine_UI_GraphicWrap.Register(L);
     UnityEngine_UI_ImageWrap.Register(L);
     UnityEngine_UI_InputFieldWrap.Register(L);
     UnityEngine_UI_SelectableWrap.Register(L);
     UnityEngine_UI_SliderWrap.Register(L);
     UnityEngine_UI_TextWrap.Register(L);
     UnityEngine_UI_ToggleWrap.Register(L);
     WrapModeWrap.Register(L);
     bitWrap.Register(L);
     stringWrap.Register(L);
 }
コード例 #26
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        L.BeginModule("System");
        System_DateTimeWrap.Register(L);
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Predicate_UnityEngine_Vector2", System_Predicate_UnityEngine_Vector2);
        L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2);
        L.RegFunction("Comparison_UnityEngine_Vector2", System_Comparison_UnityEngine_Vector2);
        L.RegFunction("Predicate_string", System_Predicate_string);
        L.RegFunction("Action_string", System_Action_string);
        L.RegFunction("Comparison_string", System_Comparison_string);
        L.RegFunction("Predicate_double", System_Predicate_double);
        L.RegFunction("Action_double", System_Action_double);
        L.RegFunction("Comparison_double", System_Comparison_double);
        L.RegFunction("Predicate_bool", System_Predicate_bool);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Comparison_bool", System_Comparison_bool);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.BeginModule("IO");
        System_IO_DirectoryWrap.Register(L);
        System_IO_FileWrap.Register(L);
        L.EndModule();
        L.BeginModule("Collections");
        L.BeginModule("Generic");
        System_Collections_Generic_List_intWrap.Register(L);
        System_Collections_Generic_List_UnityEngine_Vector2Wrap.Register(L);
        System_Collections_Generic_List_stringWrap.Register(L);
        System_Collections_Generic_List_doubleWrap.Register(L);
        System_Collections_Generic_List_boolWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_RectTransformUtilityWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_CanvasGroupWrap.Register(L);
        UnityEngine_AudioListenerWrap.Register(L);
        UnityEngine_ParticleSystemRendererWrap.Register(L);
        UnityEngine_TrailRendererWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RuntimePlatformWrap.Register(L);
        UnityEngine_RectOffsetWrap.Register(L);
        UnityEngine_NetworkReachabilityWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_OutlineWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_ShadowWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_CanvasScalerWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_BaseMeshEffectWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ContentSizeFitterWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        L.BeginModule("Toggle");
        UnityEngine_UI_Toggle_ToggleEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("Dropdown");
        UnityEngine_UI_Dropdown_OptionDataWrap.Register(L);
        L.EndModule();
        L.BeginModule("ScrollRect");
        UnityEngine_UI_ScrollRect_MovementTypeWrap.Register(L);
        UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("Scrollbar");
        UnityEngine_UI_Scrollbar_ScrollEventWrap.Register(L);
        UnityEngine_UI_Scrollbar_DirectionWrap.Register(L);
        L.EndModule();
        L.BeginModule("InputField");
        UnityEngine_UI_InputField_OnChangeEventWrap.Register(L);
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.BeginModule("GridLayoutGroup");
        UnityEngine_UI_GridLayoutGroup_AxisWrap.Register(L);
        L.EndModule();
        L.BeginModule("Button");
        UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("ContentSizeFitter");
        UnityEngine_UI_ContentSizeFitter_FitModeWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_EventTriggerWrap.Register(L);
        UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        UnityEngine_EventSystems_EventSystemWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        UnityEngine_SceneManagement_LoadSceneModeWrap.Register(L);
        L.EndModule();
        L.BeginModule("Profiling");
        UnityEngine_Profiling_ProfilerWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEvent_boolWrap.Register(L);
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L);
        UnityEngine_Events_UnityEvent_floatWrap.Register(L);
        UnityEngine_Events_UnityEvent_stringWrap.Register(L);
        UnityEngine_Events_UnityEventWrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
        L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2);
        L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float);
        L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Multiverse");
        L.BeginModule("Runtime");
        Multiverse_Runtime_LuaScriptWrap.Register(L);
        Multiverse_Runtime_ApplicationControllerWrap.Register(L);
        Multiverse_Runtime_MonoSingleton_Multiverse_Runtime_ApplicationControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #27
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        ScrollCircleWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_AudioListenerWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_CanvasGroupWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_RectOffsetWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_EventSystemWrap.Register(L);
        UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
        UnityEngine_EventSystems_BaseEventDataWrap.Register(L);
        UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string);
        L.RegFunction("UnityAction_string_UnityEngine_AssetBundle", UnityEngine_Events_UnityAction_string_UnityEngine_AssetBundle);
        L.RegFunction("UnityAction_string_UnityEngine_GameObject", UnityEngine_Events_UnityAction_string_UnityEngine_GameObject);
        L.RegFunction("UnityAction_UnityEngine_Object", UnityEngine_Events_UnityAction_UnityEngine_Object);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("WCG");
        WCG_GameMgrWrap.Register(L);
        WCG_SceneMgrWrap.Register(L);
        WCG_ResourceMgrWrap.Register(L);
        WCG_UIMgrWrap.Register(L);
        WCG_MediaMgrWrap.Register(L);
        WCG_CameraRayMgrWrap.Register(L);
        WCG_ProfileWrap.Register(L);
        WCG_UIEventHandleWrap.Register(L);
        WCG_CallServerWrap.Register(L);
        WCG_CameraShotInterfaceWrap.Register(L);
        WCG_RenderObjWrap.Register(L);
        WCG_EffectTimeWrap.Register(L);
        WCG_OnHeadWrap.Register(L);
        WCG_FloatUIDestroyWrap.Register(L);
        WCG_CDMaskWrap.Register(L);
        WCG_FogForGameWrap.Register(L);
        WCG_SDKEntryMgrWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #28
0
ファイル: LuaBinder.cs プロジェクト: xiaoliu1991/ABFramwork
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        UtilsWrap.Register(L);
        LogWrap.Register(L);
        ResManagerWrap.Register(L);
        UnitySingleton_ResManagerWrap.Register(L);
        L.BeginModule("LuaInterface");
        LuaInterface_LuaInjectionStationWrap.Register(L);
        LuaInterface_InjectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_PlayerPrefsWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_SpriteRendererWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_GradientWrap.Register(L);
        UnityEngine_TextAnchorWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_CanvasScalerWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_VerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_OutlineWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_ShadowWrap.Register(L);
        UnityEngine_UI_BaseMeshEffectWrap.Register(L);
        L.BeginModule("Button");
        UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEventWrap.Register(L);
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #29
0
ファイル: LuaBinder.cs プロジェクト: tianji14/QFramework
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        L.BeginModule("Toggle");
        UnityEngine_UI_Toggle_ToggleEventWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_EventTriggerWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEvent_boolWrap.Register(L);
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("QFramework");
        QFramework_UIMgrWrap.Register(L);
        QFramework_ResMgrWrap.Register(L);
        QFramework_AudioManagerWrap.Register(L);
        QFramework_UIEventListenerWrap.Register(L);
        QFramework_LuaHelperWrap.Register(L);
        QFramework_UIHelperWrap.Register(L);
        QFramework_MonoSingleton_QFramework_ResMgrWrap.Register(L);
        QFramework_QMgrBehaviourWrap.Register(L);
        QFramework_QMonoBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.RegFunction("Action_QFramework_AudioUnit", System_Action_QFramework_AudioUnit);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Action_UnityEngine_EventSystems_BaseEventData", System_Action_UnityEngine_EventSystems_BaseEventData);
        L.RegFunction("Action_bool", System_Action_bool);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
コード例 #30
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_LineRendererWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_PolygonCollider2DWrap.Register(L);
        UnityEngine_BoxCollider2DWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemRendererWrap.Register(L);
        UnityEngine_ParticleSystem_MainModuleWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_AnimatorOverrideControllerWrap.Register(L);
        UnityEngine_AnimatorUpdateModeWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_SpriteRendererWrap.Register(L);
        UnityEngine_Rendering_SortingGroupWrap.Register(L);
        LuaProfilerWrap.Register(L);
        System_Collections_Generic_List_UnityEngine_GameObjectWrap.Register(L);
        System_Diagnostics_StopwatchWrap.Register(L);
        UnityEngine_Playables_PlayableDirectorWrap.Register(L);
        UnityEngine_Playables_PlayableAssetWrap.Register(L);
        UnityEngine_Timeline_TimelineAssetWrap.Register(L);
        System_Collections_Generic_List_UnityEngine_Playables_PlayableAssetWrap.Register(L);
        System_Collections_Generic_List_stringWrap.Register(L);
        LocalizationWrap.Register(L);
        TableHandlerWrap.Register(L);
        ConfigHandlerWrap.Register(L);
        GameMainWrap.Register(L);
        UIMgrWrap.Register(L);
        ResModuleUtilityWrap.Register(L);
        NetworkMgrWrap.Register(L);
        AudioMgrWrap.Register(L);
        CommonUtilsWrap.Register(L);
        FullScreenWrap.Register(L);
        DebuggerWrap.Register(L);
        UISystemWrap.Register(L);
        UIModWrap.Register(L);
        UIItemWrap.Register(L);
        UnityEngine_UI_LayoutRebuilderWrap.Register(L);
        UnityEngine_RectTransformUtilityWrap.Register(L);
        UnityEngine_UI_VerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_CanvasGroupWrap.Register(L);
        UnityEngine_RectOffsetWrap.Register(L);
        UIImageWrap.Register(L);
        UIRawImageWrap.Register(L);
        UITextWrap.Register(L);
        UIButtonWrap.Register(L);
        UIToggleWrap.Register(L);
        UISliderWrap.Register(L);
        UIScrollViewWrap.Register(L);
        UIScrollbarWrap.Register(L);
        UIInputFieldWrap.Register(L);
        UIRaycastWrap.Register(L);
        UIPolygonRaycastWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        UnityEngine_Collider2DWrap.Register(L);
        UnityEngine_RuntimeAnimatorControllerWrap.Register(L);
        UnityEngine_ScriptableObjectWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.RegFunction("Predicate_UnityEngine_GameObject", System_Predicate_UnityEngine_GameObject);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Comparison_UnityEngine_GameObject", System_Comparison_UnityEngine_GameObject);
        L.RegFunction("Action_UnityEngine_Playables_PlayableDirector", System_Action_UnityEngine_Playables_PlayableDirector);
        L.RegFunction("Predicate_UnityEngine_Playables_PlayableAsset", System_Predicate_UnityEngine_Playables_PlayableAsset);
        L.RegFunction("Action_UnityEngine_Playables_PlayableAsset", System_Action_UnityEngine_Playables_PlayableAsset);
        L.RegFunction("Comparison_UnityEngine_Playables_PlayableAsset", System_Comparison_UnityEngine_Playables_PlayableAsset);
        L.RegFunction("Predicate_string", System_Predicate_string);
        L.RegFunction("Action_string", System_Action_string);
        L.RegFunction("Comparison_string", System_Comparison_string);
        L.RegFunction("Action_float", System_Action_float);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }