public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); ScrollCircleWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_AudioListenerWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_RectOffsetWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_EventSystemWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.RegFunction("UnityAction_string_UnityEngine_AssetBundle", UnityEngine_Events_UnityAction_string_UnityEngine_AssetBundle); L.RegFunction("UnityAction_string_UnityEngine_GameObject", UnityEngine_Events_UnityAction_string_UnityEngine_GameObject); L.RegFunction("UnityAction_UnityEngine_Object", UnityEngine_Events_UnityAction_UnityEngine_Object); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.BeginModule("WCG"); WCG_GameMgrWrap.Register(L); WCG_SceneMgrWrap.Register(L); WCG_ResourceMgrWrap.Register(L); WCG_UIMgrWrap.Register(L); WCG_MediaMgrWrap.Register(L); WCG_CameraRayMgrWrap.Register(L); WCG_ProfileWrap.Register(L); WCG_UIEventHandleWrap.Register(L); WCG_CallServerWrap.Register(L); WCG_CameraShotInterfaceWrap.Register(L); WCG_RenderObjWrap.Register(L); WCG_EffectTimeWrap.Register(L); WCG_OnHeadWrap.Register(L); WCG_FloatUIDestroyWrap.Register(L); WCG_CDMaskWrap.Register(L); WCG_FogForGameWrap.Register(L); WCG_SDKEntryMgrWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_LineRendererWrap.Register(L); UnityEngine_TrailRendererWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_SystemInfoWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_RuntimeAnimatorControllerWrap.Register(L); UnityEngine_AnimationEventWrap.Register(L); UnityEngine_AvatarIKGoalWrap.Register(L); UnityEngine_ControllerColliderHitWrap.Register(L); UnityEngine_AnimatorStateInfoWrap.Register(L); UnityEngine_RectTransformUtilityWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("Scrollbar"); UnityEngine_UI_Scrollbar_ScrollEventWrap.Register(L); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("Slider"); UnityEngine_UI_Slider_SliderEventWrap.Register(L); L.EndModule(); L.BeginModule("ScrollRect"); UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_floatWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2); L.EndModule(); L.EndModule(); L.BeginModule("Game"); Game_LuaObjectWrap.Register(L); Game_UtilsWrap.Register(L); Game_LuaGameWrap.Register(L); Game_LoaderWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); ByteArrayWrap.Register(L); TouchTriggerWrap.Register(L); LinkImageTextWrap.Register(L); UIScrollContentWrap.Register(L); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_AssetBundleRequestWrap.Register(L); UnityEngine_AssetBundleManifestWrap.Register(L); UnityEngine_AssetBundleCreateRequestWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_RenderModeWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_FontWrap.Register(L); UnityEngine_FontStyleWrap.Register(L); UnityEngine_TextAnchorWrap.Register(L); UnityEngine_HorizontalWrapModeWrap.Register(L); UnityEngine_VerticalWrapModeWrap.Register(L); UnityEngine_AnimatorStateInfoWrap.Register(L); UnityEngine_AudioBehaviourWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ContentSizeFitterWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_MaskWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("ContentSizeFitter"); UnityEngine_UI_ContentSizeFitter_FitModeWrap.Register(L); L.EndModule(); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); UnityEngine_UI_InputField_OnChangeEventWrap.Register(L); UnityEngine_UI_InputField_SubmitEventWrap.Register(L); UnityEngine_UI_InputField_LineTypeWrap.Register(L); UnityEngine_UI_InputField_ContentTypeWrap.Register(L); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("Dropdown"); UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L); L.EndModule(); L.BeginModule("ScrollRect"); UnityEngine_UI_ScrollRect_MovementTypeWrap.Register(L); L.EndModule(); L.BeginModule("Image"); UnityEngine_UI_Image_TypeWrap.Register(L); UnityEngine_UI_Image_FillMethodWrap.Register(L); UnityEngine_UI_Image_OriginHorizontalWrap.Register(L); UnityEngine_UI_Image_OriginVerticalWrap.Register(L); UnityEngine_UI_Image_Origin90Wrap.Register(L); UnityEngine_UI_Image_Origin180Wrap.Register(L); UnityEngine_UI_Image_Origin360Wrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventSystemWrap.Register(L); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_RaycastResultWrap.Register(L); UnityEngine_EventSystems_StandaloneInputModuleWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); UnityEngine_EventSystems_PointerInputModuleWrap.Register(L); UnityEngine_EventSystems_BaseInputModuleWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_intWrap.Register(L); UnityEngine_Events_UnityEvent_stringWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.BeginModule("Font"); L.RegFunction("FontTextureRebuildCallback", UnityEngine_Font_FontTextureRebuildCallback); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Predicate_UnityEngine_EventSystems_RaycastResult", System_Predicate_UnityEngine_EventSystems_RaycastResult); L.RegFunction("Action_UnityEngine_EventSystems_RaycastResult", System_Action_UnityEngine_EventSystems_RaycastResult); L.RegFunction("Comparison_UnityEngine_EventSystems_RaycastResult", System_Comparison_UnityEngine_EventSystems_RaycastResult); L.RegFunction("Action_UnityEngine_Font", System_Action_UnityEngine_Font); L.RegFunction("Func_string_UnityEngine_GameObject", System_Func_string_UnityEngine_GameObject); L.BeginModule("Collections"); L.BeginModule("Generic"); System_Collections_Generic_List_UnityEngine_EventSystems_RaycastResultWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); UITextGradientWrap.Register(L); NTGLuaScriptWrap.Register(L); NTGLuaScriptExtWrap.Register(L); TGNetServiceWrap.Register(L); NTGApplicationControllerWrap.Register(L); NTGResourceControllerWrap.Register(L); NTGEventTriggerProxyWrap.Register(L); NTGBattleMemberAttrsWrap.Register(L); NTGBattleUnitControllerWrap.Register(L); NTGBattlePlayerControllerWrap.Register(L); L.BeginModule("System"); System_DateTimeWrap.Register(L); L.RegFunction("Action", System_Action); L.RegFunction("ActionSelf", System_Action_Self); L.BeginModule("IO"); System_IO_DirectoryWrap.Register(L); System_IO_FileWrap.Register(L); L.EndModule(); L.BeginModule("Collections"); System_Collections_QueueWrap.Register(L); System_Collections_StackWrap.Register(L); System_Collections_ArrayListWrap.Register(L); L.EndModule(); L.BeginModule("ComponentModel"); L.RegFunction("PropertyChangedEventHandler", System_ComponentModel_PropertyChangedEventHandler); L.RegFunction("PropertyChangedEventHandlerSelf", System_ComponentModel_PropertyChangedEventHandler_Self); L.EndModule(); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_CoroutineWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); UnityEngine_AudioListenerWrap.Register(L); UnityEngine_ParticleSystemRendererWrap.Register(L); UnityEngine_TrailRendererWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RuntimePlatformWrap.Register(L); UnityEngine_RectOffsetWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_OutlineWrap.Register(L); UnityEngine_UI_ShadowWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_BaseMeshEffectWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.RegFunction("OnValidateInputSelf", UnityEngine_UI_InputField_OnValidateInput_Self); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventTriggerWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); UnityEngine_EventSystems_EventSystemWrap.Register(L); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("SceneManagement"); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); UnityEngine_SceneManagement_LoadSceneModeWrap.Register(L); UnityEngine_SceneManagement_SceneWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityActionSelf", UnityEngine_Events_UnityAction_Self); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneModeSelf", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode_Self); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene); L.RegFunction("UnityAction_UnityEngine_SceneManagement_SceneSelf", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_Self); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_SceneSelf", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene_Self); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.RegFunction("WillRenderCanvasesSelf", UnityEngine_Canvas_WillRenderCanvases_Self); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.RegFunction("ReapplyDrivenPropertiesSelf", UnityEngine_RectTransform_ReapplyDrivenProperties_Self); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.RegFunction("CameraCallbackSelf", UnityEngine_Camera_CameraCallback_Self); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.RegFunction("LogCallbackSelf", UnityEngine_Application_LogCallback_Self); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("AdvertisingIdentifierCallbackSelf", UnityEngine_Application_AdvertisingIdentifierCallback_Self); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMReaderCallbackSelf", UnityEngine_AudioClip_PCMReaderCallback_Self); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.RegFunction("PCMSetPositionCallbackSelf", UnityEngine_AudioClip_PCMSetPositionCallback_Self); L.EndModule(); L.EndModule(); L.BeginModule("TGNetService"); TGNetService_NetRequestWrap.Register(L); TGNetService_NetEventWrap.Register(L); L.RegFunction("NetEventHanlder", TGNetService_NetEventHanlder); L.RegFunction("NetEventHanlderSelf", TGNetService_NetEventHanlder_Self); L.EndModule(); L.BeginModule("NTGResourceController"); NTGResourceController_AssetLoaderWrap.Register(L); L.EndModule(); L.BeginModule("NTGBattleUIController"); NTGBattleUIController_BattleUpdateDataWrap.Register(L); NTGBattleUIController_BattleUpdateSkillDataWrap.Register(L); NTGBattleUIController_BattleUpdatePlayerDataWrap.Register(L); NTGBattleUIController_UIBattleInfoItemWrap.Register(L); L.EndModule(); L.BeginModule("NTGBattleUnitController"); NTGBattleUnitController_UnitBuffWrap.Register(L); L.EndModule(); L.BeginModule("Newtonsoft"); L.BeginModule("Json"); L.BeginModule("Linq"); Newtonsoft_Json_Linq_JObjectWrap.Register(L); Newtonsoft_Json_Linq_JContainerWrap.Register(L); Newtonsoft_Json_Linq_JTokenWrap.Register(L); Newtonsoft_Json_Linq_JPropertyWrap.Register(L); Newtonsoft_Json_Linq_JValueWrap.Register(L); Newtonsoft_Json_Linq_JArrayWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("NTGEventTriggerProxy"); L.RegFunction("PointerEventDelegate", NTGEventTriggerProxy_PointerEventDelegate); L.RegFunction("PointerEventDelegateSelf", NTGEventTriggerProxy_PointerEventDelegate_Self); L.RegFunction("BaseEventDelegate", NTGEventTriggerProxy_BaseEventDelegate); L.RegFunction("BaseEventDelegateSelf", NTGEventTriggerProxy_BaseEventDelegate_Self); L.RegFunction("AxisBaseEventDelegate", NTGEventTriggerProxy_AxisBaseEventDelegate); L.RegFunction("AxisBaseEventDelegateSelf", NTGEventTriggerProxy_AxisBaseEventDelegate_Self); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); ClickEventListenerWrap.Register(L); PressEventListenerWrap.Register(L); DragEventListenerWrap.Register(L); HoverEventListenerWrap.Register(L); LongPressEventListenerWrap.Register(L); UtilWrap.Register(L); UIUtilWrap.Register(L); LuaHelperWrap.Register(L); ByteBufferWrap.Register(L); LuaBehaviourWrap.Register(L); CameraControllerWrap.Register(L); AppFacadeWrap.Register(L); GameManagerWrap.Register(L); LuaManagerWrap.Register(L); TimerManagerWrap.Register(L); ThreadManagerWrap.Register(L); NetworkManagerWrap.Register(L); ResourceManagerWrap.Register(L); ObjectPoolManagerWrap.Register(L); TimerInfoWrap.Register(L); ConnectionWrap.Register(L); ConnectStateWrap.Register(L); HeroBehaviorWrap.Register(L); PuppetBehaviorWrap.Register(L); DummyBehaviorWrap.Register(L); ToyBehaviorWrap.Register(L); BarrierBehaviorWrap.Register(L); ConveyToolWrap.Register(L); EmptyGOBehaviorWrap.Register(L); BulletBehaviorWrap.Register(L); SummonBehaviorWrap.Register(L); NPCBehaviorWrap.Register(L); PetBehaviorWrap.Register(L); MonsterBehaviorWrap.Register(L); DropBehaviorWrap.Register(L); TrickBehaviorWrap.Register(L); EntityBehaviorMgrWrap.Register(L); LuaModuleWrap.Register(L); RateProcessWrap.Register(L); BETweenWrap.Register(L); ShowTextUIWrap.Register(L); ShowImgUIWrap.Register(L); RotationModelWrap.Register(L); UIMultiScrollerWrap.Register(L); TabControlWrap.Register(L); BETweenMethodWrap.Register(L); BETweenLoopWrap.Register(L); FadeInOutEffectWrap.Register(L); ScrollViewLoopWrap.Register(L); ScrollViewLoopItemWrap.Register(L); DressPartWrap.Register(L); DressWrap.Register(L); UIFollowingTargetWrap.Register(L); FossilisedEffectWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); FacadeWrap.Register(L); ManagerWrap.Register(L); EntityBehaviorWrap.Register(L); Singleton_EntityBehaviorMgrWrap.Register(L); EffectWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_ControllerColliderHitWrap.Register(L); UnityEngine_Matrix4x4Wrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_LineRendererWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectTransformUtilityWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventSystemWrap.Register(L); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_VerticalLayoutGroupWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.EndModule(); L.BeginModule("TMPro"); TMPro_TextMeshProUGUIWrap.Register(L); TMPro_TMP_InputFieldWrap.Register(L); TMPro_TMP_TextWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_float", System_Action_float); L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Action_string", System_Action_string); L.RegFunction("Action_NotiData", System_Action_NotiData); L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object); L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects); L.RegFunction("Action_ConnectState_string", System_Action_ConnectState_string); L.RegFunction("Action_int_object", System_Action_int_object); L.RegFunction("Action_UnityEngine_Collider", System_Action_UnityEngine_Collider); L.RegFunction("Action_UnityEngine_GameObject_int", System_Action_UnityEngine_GameObject_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Action_int_bool", System_Action_int_bool); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static System.Type Bind(IntPtr L, string typeName = null) { System.Type type = null; switch (typeName) { case "clientlib.net.NetMsg": type = clientlib_net_NetMsgWrap.Register(L); break; case "CMD5": type = CMD5Wrap.Register(L); break; case "ThreeDButton": type = ThreeDButtonWrap.Register(L); break; case "UnityEngine.Animation": type = UnityEngine_AnimationWrap.Register(L); break; case "UnityEngine.Animator": type = UnityEngine_AnimatorWrap.Register(L); break; case "UnityEngine.Application": type = UnityEngine_ApplicationWrap.Register(L); break; case "UnityEngine.Behaviour": type = UnityEngine_BehaviourWrap.Register(L); break; case "UnityEngine.Camera": type = UnityEngine_CameraWrap.Register(L); break; case "UnityEngine.CanvasGroup": type = UnityEngine_CanvasGroupWrap.Register(L); break; case "UnityEngine.Canvas": type = UnityEngine_CanvasWrap.Register(L); break; case "UnityEngine.Collider": type = UnityEngine_ColliderWrap.Register(L); break; case "UnityEngine.Component": type = UnityEngine_ComponentWrap.Register(L); break; case "UnityEngine.EventSystems.BaseEventData": type = UnityEngine_EventSystems_BaseEventDataWrap.Register(L); break; case "UnityEngine.EventSystems.PointerEventData": type = UnityEngine_EventSystems_PointerEventDataWrap.Register(L); break; case "UnityEngine.EventSystems.UIBehaviour": type = UnityEngine_EventSystems_UIBehaviourWrap.Register(L); break; case "UnityEngine.GameObject": type = UnityEngine_GameObjectWrap.Register(L); break; case "UnityEngine.MonoBehaviour": type = UnityEngine_MonoBehaviourWrap.Register(L); break; case "UnityEngine.Object": type = UnityEngine_ObjectWrap.Register(L); break; case "UnityEngine.PlayerPrefs": type = UnityEngine_PlayerPrefsWrap.Register(L); break; case "UnityEngine.RectTransform": type = UnityEngine_RectTransformWrap.Register(L); break; case "UnityEngine.Screen": type = UnityEngine_ScreenWrap.Register(L); break; case "UnityEngine.SystemInfo": type = UnityEngine_SystemInfoWrap.Register(L); break; case "UnityEngine.Time": type = UnityEngine_TimeWrap.Register(L); break; case "UnityEngine.Transform": type = UnityEngine_TransformWrap.Register(L); break; case "UnityEngine.UI.Button": type = UnityEngine_UI_ButtonWrap.Register(L); break; case "UnityEngine.UI.Dropdown": type = UnityEngine_UI_DropdownWrap.Register(L); break; case "UnityEngine.UI.Dropdown.OptionData": type = UnityEngine_UI_Dropdown_OptionDataWrap.Register(L); break; case "UnityEngine.UI.Graphic": type = UnityEngine_UI_GraphicWrap.Register(L); break; case "UnityEngine.UI.Image": type = UnityEngine_UI_ImageWrap.Register(L); break; case "UnityEngine.UI.InputField": type = UnityEngine_UI_InputFieldWrap.Register(L); break; case "UnityEngine.UI.MaskableGraphic": type = UnityEngine_UI_MaskableGraphicWrap.Register(L); break; case "UnityEngine.UI.RawImage": type = UnityEngine_UI_RawImageWrap.Register(L); break; case "UnityEngine.UI.Scrollbar": type = UnityEngine_UI_ScrollbarWrap.Register(L); break; case "UnityEngine.UI.ScrollRect": type = UnityEngine_UI_ScrollRectWrap.Register(L); break; case "UnityEngine.UI.Selectable": type = UnityEngine_UI_SelectableWrap.Register(L); break; case "UnityEngine.UI.Slider": type = UnityEngine_UI_SliderWrap.Register(L); break; case "UnityEngine.UI.Text": type = UnityEngine_UI_TextWrap.Register(L); break; case "UnityEngine.UI.Toggle": type = UnityEngine_UI_ToggleWrap.Register(L); break; case "UnityEngine.WaitForSeconds": type = UnityEngine_WaitForSecondsWrap.Register(L); break; case "ZFrame.AudioManager": type = ZFrame_AudioManagerWrap.Register(L); break; case "ZFrame.NetEngine.NetworkMgr": type = ZFrame_NetEngine_NetworkMgrWrap.Register(L); break; case "ZFrame.NetEngine.TcpClientHandler": type = ZFrame_NetEngine_TcpClientHandlerWrap.Register(L); break; case "ZFrame.Tween.BaseTweener": type = ZFrame_Tween_BaseTweenerWrap.Register(L); break; case "ZFrame.Tween.ZTweener": type = ZFrame_Tween_ZTweenerWrap.Register(L); break; case "ZFrame.UGUI.FollowUITarget": type = ZFrame_UGUI_FollowUITargetWrap.Register(L); break; case "ZFrame.UGUI.UIButton": type = ZFrame_UGUI_UIButtonWrap.Register(L); break; case "ZFrame.UGUI.UICloseButton": type = ZFrame_UGUI_UICloseButtonWrap.Register(L); break; case "ZFrame.UGUI.UIDragged": type = ZFrame_UGUI_UIDraggedWrap.Register(L); break; case "ZFrame.UGUI.UIDropdown": type = ZFrame_UGUI_UIDropdownWrap.Register(L); break; case "ZFrame.UGUI.UIEventTrigger": type = ZFrame_UGUI_UIEventTriggerWrap.Register(L); break; case "ZFrame.UGUI.UIInput": type = ZFrame_UGUI_UIInputWrap.Register(L); break; case "ZFrame.UGUI.UILabel": type = ZFrame_UGUI_UILabelWrap.Register(L); break; case "ZFrame.UGUI.UILongpress": type = ZFrame_UGUI_UILongpressWrap.Register(L); break; case "ZFrame.UGUI.UIProgressBar": type = ZFrame_UGUI_UIProgressBarWrap.Register(L); break; case "ZFrame.UGUI.UIScrollView": type = ZFrame_UGUI_UIScrollViewWrap.Register(L); break; case "ZFrame.UGUI.UISelectable": type = ZFrame_UGUI_UISelectableWrap.Register(L); break; case "ZFrame.UGUI.UISlider": type = ZFrame_UGUI_UISliderWrap.Register(L); break; case "ZFrame.UGUI.UISprite": type = ZFrame_UGUI_UISpriteWrap.Register(L); break; case "ZFrame.UGUI.UITexture": type = ZFrame_UGUI_UITextureWrap.Register(L); break; case "ZFrame.UGUI.UIToggle": type = ZFrame_UGUI_UIToggleWrap.Register(L); break; default: break; } wrapList.Add(typeName); return(type); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); EntityDataWrap.Register(L); PBMessageWrap.Register(L); EventListenerWrap.Register(L); EntityExtendWrap.Register(L); LuaExtendWrap.Register(L); LuaInterface_DebuggerWrap.Register(L); LuaProfilerWrap.Register(L); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_UnityEngine_EventSystems_PointerEventData", System_Action_UnityEngine_EventSystems_PointerEventData); L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject); L.RegFunction("Action_UnityEngine_Sprite_string", System_Action_UnityEngine_Sprite_string); L.RegFunction("Action_UnityEngine_GameObject_string", System_Action_UnityEngine_GameObject_string); L.RegFunction("Action_UnityEngine_KeyCode", System_Action_UnityEngine_KeyCode); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Predicate_byte", System_Predicate_byte); L.RegFunction("Action_byte", System_Action_byte); L.RegFunction("Comparison_byte", System_Comparison_byte); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.BeginModule("Collections"); L.BeginModule("Generic"); System_Collections_Generic_List_intWrap.Register(L); System_Collections_Generic_List_byteWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_AudioBehaviourWrap.Register(L); L.BeginModule("EventSystems"); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); L.EndModule(); L.BeginModule("DG"); L.BeginModule("Tweening"); L.RegFunction("TweenCallback", DG_Tweening_TweenCallback); L.BeginModule("Core"); L.RegFunction("DOSetter_float", DG_Tweening_Core_DOSetter_float); L.EndModule(); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); UIGridWrap.Register(L); UIWidgetContainerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ResourcesWrap.Register(L); UnityEngine_SpriteRendererWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("Dropdown"); UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L); UnityEngine_UI_Dropdown_OptionDataWrap.Register(L); L.EndModule(); L.BeginModule("Slider"); UnityEngine_UI_Slider_SliderEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); UnityEngine_Events_UnityEvent_intWrap.Register(L); UnityEngine_Events_UnityEvent_floatWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int); L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Comparison_UnityEngine_Transform", System_Comparison_UnityEngine_Transform); L.EndModule(); L.BeginModule("UIGrid"); L.RegFunction("OnReposition", UIGrid_OnReposition); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter)); L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer)); L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaAndCMsgCenterWrap.Register(L); AssetRequesetMsgWrap.Register(L); AssetEventWrap.Register(L); AssetResponseMsgWrap.Register(L); LuaUIPanelWrap.Register(L); LuaUIBehaviourWrap.Register(L); UtilWrap.Register(L); SigninSqWrap.Register(L); LoginSqWrap.Register(L); ChooseRoleStrWrap.Register(L); SourcesLoadSqWrap.Register(L); ObjectsInfoWrap.Register(L); ShopWeaponWrap.Register(L); ShopWeaponItemWrap.Register(L); SkillsInfoWrap.Register(L); SkillItemWrap.Register(L); NNPPCCWrap.Register(L); UIBasesWrap.Register(L); L.BeginModule("LuaInterface"); LuaInterface_DebuggerWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_DebugWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_FontWrap.Register(L); UnityEngine_AnimationCurveWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); UnityEngine_GradientWrap.Register(L); UnityEngine_SkyboxWrap.Register(L); UnityEngine_TextMeshWrap.Register(L); UnityEngine_ResolutionWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_RectOffsetWrap.Register(L); UnityEngine_TextAssetWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_SpriteStateWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_OutlineWrap.Register(L); UnityEngine_UI_ShadowWrap.Register(L); UnityEngine_UI_BaseMeshEffectWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("MaskableGraphic"); UnityEngine_UI_MaskableGraphic_CullStateChangedEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.RegFunction("UnityAction_UnityEngine_EventSystems_BaseEventData", UnityEngine_Events_UnityAction_UnityEngine_EventSystems_BaseEventData); L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("Font"); L.RegFunction("FontTextureRebuildCallback", UnityEngine_Font_FontTextureRebuildCallback); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("U3DEventFrame"); U3DEventFrame_MsgBaseWrap.Register(L); U3DEventFrame_MonoBaseWrap.Register(L); U3DEventFrame_AssetManagerWrap.Register(L); U3DEventFrame_UIManagerWrap.Register(L); U3DEventFrame_MsgCenterWrap.Register(L); U3DEventFrame_ManagerBaseWrap.Register(L); U3DEventFrame_UIBaseWrap.Register(L); U3DEventFrame_NPCBaseWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_UnityEngine_Font", System_Action_UnityEngine_Font); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); CUtilWrap.Register(L); LuaProfilerWrap.Register(L); LeanTweenWrap.Register(L); LeanTweenTypeWrap.Register(L); LTDescrImplWrap.Register(L); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_RenderModeWrap.Register(L); UnityEngine_RectWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.BeginModule("CanvasScaler"); UnityEngine_UI_CanvasScaler_ScaleModeWrap.Register(L); UnityEngine_UI_CanvasScaler_ScreenMatchModeWrap.Register(L); L.EndModule(); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventSystemWrap.Register(L); UnityEngine_EventSystems_StandaloneInputModuleWrap.Register(L); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); UnityEngine_EventSystems_PointerInputModuleWrap.Register(L); UnityEngine_EventSystems_BaseInputModuleWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.EndModule(); L.BeginModule("FXGame"); FXGame_LuaBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Action_object", System_Action_object); L.RegFunction("Action_float", System_Action_float); L.RegFunction("Action_float_float", System_Action_float_float); L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color); L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2); L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3); L.RegFunction("Action_float_object", System_Action_float_object); L.RegFunction("Action_LTEvent", System_Action_LTEvent); L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); LuaProfilerWrap.Register(L); ManagerWrap.Register(L); BaseWrap.Register(L); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventTriggerWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AxisEventDataWrap.Register(L); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_EventTriggerTypeWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_UtilWrap.Register(L); LuaFramework_AppConstWrap.Register(L); LuaFramework_LuaHelperWrap.Register(L); LuaFramework_ByteBufferWrap.Register(L); LuaFramework_GameManagerWrap.Register(L); LuaFramework_LuaManagerWrap.Register(L); LuaFramework_SoundManagerWrap.Register(L); LuaFramework_TimerManagerWrap.Register(L); LuaFramework_ThreadManagerWrap.Register(L); LuaFramework_NetworkManagerWrap.Register(L); LuaFramework_ResourceManagerWrap.Register(L); LuaFramework_ResourceLoadTypeWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Action_NotiData", System_Action_NotiData); L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); LuaBehaviourWrap.Register(L); GameResFactoryWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); ByteBufferWrap.Register(L); CSharp_TimeWrap.Register(L); ByteArrayWrap.Register(L); MemBlockWrap.Register(L); NetworkManagerWrap.Register(L); SocketClientWrap.Register(L); GenerateMd5Wrap.Register(L); LuaHelperWrap.Register(L); L.BeginModule("DG"); L.BeginModule("Tweening"); DG_Tweening_DOTweenWrap.Register(L); DG_Tweening_TweenWrap.Register(L); DG_Tweening_SequenceWrap.Register(L); DG_Tweening_TweenerWrap.Register(L); DG_Tweening_LoopTypeWrap.Register(L); DG_Tweening_PathModeWrap.Register(L); DG_Tweening_PathTypeWrap.Register(L); L.BeginModule("Core"); L.RegFunction("DOGetter_float", DG_Tweening_Core_DOGetter_float); L.RegFunction("DOSetter_float", DG_Tweening_Core_DOSetter_float); L.RegFunction("DOGetter_double", DG_Tweening_Core_DOGetter_double); L.RegFunction("DOSetter_double", DG_Tweening_Core_DOSetter_double); L.RegFunction("DOGetter_int", DG_Tweening_Core_DOGetter_int); L.RegFunction("DOSetter_int", DG_Tweening_Core_DOSetter_int); L.RegFunction("DOGetter_uint", DG_Tweening_Core_DOGetter_uint); L.RegFunction("DOSetter_uint", DG_Tweening_Core_DOSetter_uint); L.RegFunction("DOGetter_long", DG_Tweening_Core_DOGetter_long); L.RegFunction("DOSetter_long", DG_Tweening_Core_DOSetter_long); L.RegFunction("DOGetter_ulong", DG_Tweening_Core_DOGetter_ulong); L.RegFunction("DOSetter_ulong", DG_Tweening_Core_DOSetter_ulong); L.RegFunction("DOGetter_string", DG_Tweening_Core_DOGetter_string); L.RegFunction("DOSetter_string", DG_Tweening_Core_DOSetter_string); L.RegFunction("DOGetter_UnityEngine_Vector2", DG_Tweening_Core_DOGetter_UnityEngine_Vector2); L.RegFunction("DOSetter_UnityEngine_Vector2", DG_Tweening_Core_DOSetter_UnityEngine_Vector2); L.RegFunction("DOGetter_UnityEngine_Vector3", DG_Tweening_Core_DOGetter_UnityEngine_Vector3); L.RegFunction("DOSetter_UnityEngine_Vector3", DG_Tweening_Core_DOSetter_UnityEngine_Vector3); L.RegFunction("DOGetter_UnityEngine_Vector4", DG_Tweening_Core_DOGetter_UnityEngine_Vector4); L.RegFunction("DOSetter_UnityEngine_Vector4", DG_Tweening_Core_DOSetter_UnityEngine_Vector4); L.RegFunction("DOGetter_UnityEngine_Quaternion", DG_Tweening_Core_DOGetter_UnityEngine_Quaternion); L.RegFunction("DOSetter_UnityEngine_Quaternion", DG_Tweening_Core_DOSetter_UnityEngine_Quaternion); L.RegFunction("DOGetter_UnityEngine_Color", DG_Tweening_Core_DOGetter_UnityEngine_Color); L.RegFunction("DOSetter_UnityEngine_Color", DG_Tweening_Core_DOSetter_UnityEngine_Color); L.RegFunction("DOGetter_UnityEngine_Rect", DG_Tweening_Core_DOGetter_UnityEngine_Rect); L.RegFunction("DOSetter_UnityEngine_Rect", DG_Tweening_Core_DOSetter_UnityEngine_Rect); L.RegFunction("DOGetter_UnityEngine_RectOffset", DG_Tweening_Core_DOGetter_UnityEngine_RectOffset); L.RegFunction("DOSetter_UnityEngine_RectOffset", DG_Tweening_Core_DOSetter_UnityEngine_RectOffset); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_LineRendererWrap.Register(L); UnityEngine_TrailRendererWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_ProfilerWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectTransformUtilityWrap.Register(L); UnityEngine_CanvasWrap.Register(L); L.BeginModule("EventSystems"); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); UnityEngine_UI_VerticalLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_ContentSizeFitterWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_MaskWrap.Register(L); UnityEngine_UI_RectMask2DWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_LoopScrollRectWrap.Register(L); UnityEngine_UI_LoopVerticalScrollRectWrap.Register(L); UnityEngine_UI_LoopHorizontalScrollRectWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_float", System_Action_float); L.RegFunction("Action_float_float", System_Action_float_float); L.RegFunction("Action_float_object", System_Action_float_object); L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2); L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3); L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object); L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color); L.RegFunction("Action_object", System_Action_object); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }