public UnityEngine.AudioClip.PCMSetPositionCallback UnityEngine_AudioClip_PCMSetPositionCallback(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.AudioClip.PCMSetPositionCallback fn = delegate(int param0) { }; return(fn); } if (!flag) { UnityEngine_AudioClip_PCMSetPositionCallback_Event target = new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func); UnityEngine.AudioClip.PCMSetPositionCallback d = target.Call; target.method = d.Method; return(d); } else { UnityEngine_AudioClip_PCMSetPositionCallback_Event target = new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func, self); UnityEngine.AudioClip.PCMSetPositionCallback d = target.CallWithSelf; target.method = d.Method; return(d); } }
public static Delegate UnityEngine_AudioClip_PCMSetPositionCallback(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.AudioClip.PCMSetPositionCallback fn = delegate(int param0) { }; return fn; } if(!flag) { UnityEngine_AudioClip_PCMSetPositionCallback_Event target = new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func); UnityEngine.AudioClip.PCMSetPositionCallback d = target.Call; target.method = d.Method; return d; } else { UnityEngine_AudioClip_PCMSetPositionCallback_Event target = new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func, self); UnityEngine.AudioClip.PCMSetPositionCallback d = target.CallWithSelf; target.method = d.Method; return d; } }