public UnityEngine.Application.LogCallback UnityEngine_Application_LogCallback(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Application.LogCallback fn = delegate(string param0, string param1, UnityEngine.LogType param2) { }; return(fn); } if (!flag) { UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func); UnityEngine.Application.LogCallback d = target.Call; target.method = d.Method; return(d); } else { UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func, self); UnityEngine.Application.LogCallback d = target.CallWithSelf; target.method = d.Method; return(d); } }
public static Delegate UnityEngine_Application_LogCallback(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Application.LogCallback fn = delegate(string param0, string param1, UnityEngine.LogType param2) { }; return fn; } if(!flag) { UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func); UnityEngine.Application.LogCallback d = target.Call; target.method = d.Method; return d; } else { UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func, self); UnityEngine.Application.LogCallback d = target.CallWithSelf; target.method = d.Method; return d; } }