コード例 #1
0
    public UnityEngine.Application.LogCallback UnityEngine_Application_LogCallback(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            UnityEngine.Application.LogCallback fn = delegate(string param0, string param1, UnityEngine.LogType param2) { };
            return(fn);
        }

        if (!flag)
        {
            UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func);
            UnityEngine.Application.LogCallback       d      = target.Call;
            target.method = d.Method;
            return(d);
        }
        else
        {
            UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func, self);
            UnityEngine.Application.LogCallback       d      = target.CallWithSelf;
            target.method = d.Method;
            return(d);
        }
    }
コード例 #2
0
    public static Delegate UnityEngine_Application_LogCallback(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            UnityEngine.Application.LogCallback fn = delegate(string param0, string param1, UnityEngine.LogType param2) { };
            return fn;
        }

        if(!flag)
        {
            UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func);
            UnityEngine.Application.LogCallback d = target.Call;
            target.method = d.Method;
            return d;
        }
        else
        {
            UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func, self);
            UnityEngine.Application.LogCallback d = target.CallWithSelf;
            target.method = d.Method;
            return d;
        }
    }