コード例 #1
0
        private void _OnARKitFrameUpdated(UnityEngine.XR.iOS.UnityARCamera camera)
        {
            if (_frameHandle != IntPtr.Zero)
            {
                NativeSession.FrameApi.Release(_frameHandle);
                _frameHandle = IntPtr.Zero;
            }

            if (_sessionEnabled)
            {
                _frameHandle = _arCoreiOSHelper.GetARKitFramePtr(_realArKitSessionHandle);
                ExternApi.ArSession_updateAndAcquireArFrame(
                    _sessionHandle, _frameHandle, ref _frameHandle);
            }

            if (NativeSession != null)
            {
                NativeSession.OnUpdate(_frameHandle);
            }

            if (EarlyUpdate != null)
            {
                EarlyUpdate();
            }
        }
コード例 #2
0
        private void _OnARKitFrameUpdated(UnityEngine.XR.iOS.UnityARCamera camera)
        {
            if (m_FrameHandle != IntPtr.Zero)
            {
                NativeSession.FrameApi.Release(m_FrameHandle);
                m_FrameHandle = IntPtr.Zero;
            }

            if (m_SessionEnabled)
            {
                m_FrameHandle =
                    ExternApi.ARCoreARKitIntegration_getCurrentFrame(m_RealArKitSessionHandle);
                ExternApi.ArSession_updateAndAcquireArFrame(
                    m_SessionHandle, m_FrameHandle, ref m_FrameHandle);
            }

            if (NativeSession != null)
            {
                NativeSession.OnUpdate(m_FrameHandle);
            }

            if (EarlyUpdate != null)
            {
                EarlyUpdate();
            }
        }
コード例 #3
0
        private void OnTrackingChangedEvent(UnityEngine.XR.iOS.UnityARCamera camera)
        {
            switch (camera.trackingState)
            {
            case UnityEngine.XR.iOS.ARTrackingState.ARTrackingStateNormal:
                trackingState = TrackingState.Tracking;
                break;

            case UnityEngine.XR.iOS.ARTrackingState.ARTrackingStateLimited:
                trackingState = TrackingState.LostTracking;
                break;

            case UnityEngine.XR.iOS.ARTrackingState.ARTrackingStateNotAvailable:
            default:
                trackingState = TrackingState.Unknown;
                break;
            }
        }