コード例 #1
0
        // -------------------------------------------

        /*
         * OnPhotoModeStarted
         */
        private void OnPhotoModeStarted(UnityEngine.Windows.WebCam.PhotoCapture.PhotoCaptureResult result)
        {
            if (result.success)
            {
                m_photoCaptureObject.TakePhotoAsync(OnCapturedPhotoToMemory);
            }
            else
            {
                Debug.Log("Unable to start photo mode!");
            }
        }
コード例 #2
0
        // -------------------------------------------

        /*
         * OnCapturedPhotoToMemory
         */
        public void OnCapturedPhotoToMemory(UnityEngine.Windows.WebCam.PhotoCapture.PhotoCaptureResult result, UnityEngine.Windows.WebCam.PhotoCaptureFrame photoCaptureFrame)
        {
            if (result.success)
            {
                Texture2D imageTexture2D = new Texture2D(1, 1);
                photoCaptureFrame.UploadImageDataToTexture(imageTexture2D);
                byte[] dataStream = imageTexture2D.EncodeToJPG(75);
                Debug.Log("DIMENSIONS[" + imageTexture2D.width + "," + imageTexture2D.height + "]::dataStream=" + dataStream.Length);

                // MAKE BINARY DATA PACKET WITH IMAGE
                NetworkEventController.Instance.DispatchNetworkBinaryDataEvent(EVENT_STREAMINGHOLOLENS_IMAGE_DATA,
                                                                               BitConverter.GetBytes(imageTexture2D.width),
                                                                               BitConverter.GetBytes(imageTexture2D.height),
                                                                               dataStream);

                m_photoCaptureObject.StopPhotoModeAsync(OnStoppedPhotoMode);
            }
            else
            {
                Debug.Log("Failed to get photo memory frame");
            }
        }
コード例 #3
0
        // -------------------------------------------

        /*
         * OnStoppedPhotoMode
         */
        private void OnStoppedPhotoMode(UnityEngine.Windows.WebCam.PhotoCapture.PhotoCaptureResult result)
        {
            m_photoCaptureObject.Dispose();
            m_photoCaptureObject = null;
        }