static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.WheelHit(); ins = (UnityEngine.WheelHit)o; return(ins); }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.WheelHit instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.WheelHit[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
public System.Boolean GetGroundHit(out UnityEngine.WheelHit hit) { //Mock Data: if (m_functionCallCounts == null) { m_functionCallCounts = new Dictionary <string, int>(); } if (!m_functionCallCounts.ContainsKey("Boolean GetGroundHit(WheelHit ByRef)")) { m_functionCallCounts.Add("Boolean GetGroundHit(WheelHit ByRef)", 0); } m_functionCallCounts["Boolean GetGroundHit(WheelHit ByRef)"]++; hit = default(UnityEngine.WheelHit); throw new NotImplementedException("This function was automatically generated by Mockery and has no real implementation yet."); }
static StackObject *GetGroundHit_27(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.WheelHit hit = (UnityEngine.WheelHit) typeof(UnityEngine.WheelHit).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.WheelCollider instance_of_this_method; instance_of_this_method = (UnityEngine.WheelCollider) typeof(UnityEngine.WheelCollider).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.GetGroundHit(out hit); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.StackObjectReference: { var ___dst = *(StackObject **)&ptr_of_this_method->Value; object ___obj = hit; if (___dst->ObjectType >= ObjectTypes.Object) { if (___obj is CrossBindingAdaptorType) { ___obj = ((CrossBindingAdaptorType)___obj).ILInstance; } __mStack[___dst->Value] = ___obj; } else { ILIntepreter.UnboxObject(___dst, ___obj, __mStack, __domain); } } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = hit; } else { var ___type = __domain.GetType(___obj.GetType()) as CLRType; ___type.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, hit); } } break; case ObjectTypes.StaticFieldReference: { var ___type = __domain.GetType(ptr_of_this_method->Value); if (___type is ILType) { ((ILType)___type).StaticInstance[ptr_of_this_method->ValueLow] = hit; } else { ((CLRType)___type).SetStaticFieldValue(ptr_of_this_method->ValueLow, hit); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.WheelHit[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = hit; } break; } __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }