static int _m_PopulateUIVertex(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.VertexHelper __cl_gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1); try { { UnityEngine.UIVertex vertex; translator.Get(L, 2, out vertex); int i = LuaAPI.xlua_tointeger(L, 3); __cl_gen_to_be_invoked.PopulateUIVertex(ref vertex, i); translator.Push(L, vertex); translator.Update(L, 2, vertex); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static StackObject *PopulateUIVertex_4(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @i = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UIVertex @vertex = (UnityEngine.UIVertex) typeof(UnityEngine.UIVertex).CheckCLRTypes(__intp.RetriveObject(ptr_of_this_method, __mStack)); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.UI.VertexHelper instance_of_this_method = (UnityEngine.UI.VertexHelper) typeof(UnityEngine.UI.VertexHelper).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.PopulateUIVertex(ref @vertex, @i); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.StackObjectReference: { var ___dst = *(StackObject **)&ptr_of_this_method->Value; object ___obj = vertex; if (___dst->ObjectType >= ObjectTypes.Object) { if (___obj is CrossBindingAdaptorType) { ___obj = ((CrossBindingAdaptorType)___obj).ILInstance; } __mStack[___dst->Value] = ___obj; } else { ILIntepreter.UnboxObject(___dst, ___obj, __mStack, __domain); } } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = vertex; } else { var ___type = __domain.GetType(___obj.GetType()) as CLRType; ___type.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, vertex); } } break; case ObjectTypes.StaticFieldReference: { var ___type = __domain.GetType(ptr_of_this_method->Value); if (___type is ILType) { ((ILType)___type).StaticInstance[ptr_of_this_method->ValueLow] = vertex; } else { ((CLRType)___type).SetStaticFieldValue(ptr_of_this_method->ValueLow, vertex); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.UIVertex[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = vertex; } break; } return(__ret); }