static StackObject *Rebuild_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.CanvasUpdate @executing = (UnityEngine.UI.CanvasUpdate) typeof(UnityEngine.UI.CanvasUpdate).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Toggle instance_of_this_method = (UnityEngine.UI.Toggle) typeof(UnityEngine.UI.Toggle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Rebuild(@executing); return(__ret); }
int UnityEngineUIToggle_m_Rebuild(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); { UnityEngine.UI.CanvasUpdate _executing; translator.Get(L, 2, out _executing); gen_to_be_invoked.Rebuild(_executing); return(0); } }
static int _m_Rebuild(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle __cl_gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); try { { UnityEngine.UI.CanvasUpdate executing; translator.Get(L, 2, out executing); __cl_gen_to_be_invoked.Rebuild(executing); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }