static int _s_set_options(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Dropdown.OptionDataList gen_to_be_invoked = (UnityEngine.UI.Dropdown.OptionDataList)translator.FastGetCSObj(L, 1); gen_to_be_invoked.options = (System.Collections.Generic.List <UnityEngine.UI.Dropdown.OptionData>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.UI.Dropdown.OptionData>)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_options(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Dropdown.OptionDataList gen_to_be_invoked = (UnityEngine.UI.Dropdown.OptionDataList)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.options); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
public static int constructor(IntPtr l) { try { UnityEngine.UI.Dropdown.OptionDataList o; o=new UnityEngine.UI.Dropdown.OptionDataList(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
/// <summary> /// Read the data into the specified value. /// </summary> /// <param name="value">Value.</param> /// <param name="reader">Reader.</param> public override void ReadInto(object value, ISaveGameReader reader) { UnityEngine.UI.Dropdown.OptionDataList optionDataList = (UnityEngine.UI.Dropdown.OptionDataList)value; foreach (string property in reader.Properties) { switch (property) { case "options": optionDataList.options = reader.ReadProperty <System.Collections.Generic.List <UnityEngine.UI.Dropdown.OptionData> > (); break; } } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.UI.Dropdown.OptionDataList gen_ret = new UnityEngine.UI.Dropdown.OptionDataList(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.Dropdown.OptionDataList constructor!")); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.UI.Dropdown.OptionDataList optionDataList = new UnityEngine.UI.Dropdown.OptionDataList(); ReadInto(optionDataList, reader); return(optionDataList); }
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.UI.Dropdown.OptionDataList optionDataList = (UnityEngine.UI.Dropdown.OptionDataList)value; writer.WriteProperty("options", optionDataList.options); }