static int _m_SetPositions(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.TrailRenderer gen_to_be_invoked = (UnityEngine.TrailRenderer)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3[]>(L, 2)) { UnityEngine.Vector3[] _positions = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); gen_to_be_invoked.SetPositions(_positions); return(0); } if (gen_param_count == 2 && translator.Assignable <Unity.Collections.NativeArray <UnityEngine.Vector3> >(L, 2)) { Unity.Collections.NativeArray <UnityEngine.Vector3> _positions; translator.Get(L, 2, out _positions); gen_to_be_invoked.SetPositions(_positions); return(0); } if (gen_param_count == 2 && translator.Assignable <Unity.Collections.NativeSlice <UnityEngine.Vector3> >(L, 2)) { Unity.Collections.NativeSlice <UnityEngine.Vector3> _positions; translator.Get(L, 2, out _positions); gen_to_be_invoked.SetPositions(_positions); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.TrailRenderer.SetPositions!")); }
static int _m_SetPositions(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.TrailRenderer gen_to_be_invoked = (UnityEngine.TrailRenderer)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3[] _positions = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); gen_to_be_invoked.SetPositions(_positions); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }