static int _m_Apply(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture2DArray __cl_gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 1) { __cl_gen_to_be_invoked.Apply( ); return(0); } if (__gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool updateMipmaps = LuaAPI.lua_toboolean(L, 2); __cl_gen_to_be_invoked.Apply(updateMipmaps); return(0); } if (__gen_param_count == 3 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { bool updateMipmaps = LuaAPI.lua_toboolean(L, 2); bool makeNoLongerReadable = LuaAPI.lua_toboolean(L, 3); __cl_gen_to_be_invoked.Apply(updateMipmaps, makeNoLongerReadable); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.Apply!")); }
static StackObject *Apply_14(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Texture2DArray instance_of_this_method = (UnityEngine.Texture2DArray) typeof(UnityEngine.Texture2DArray).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Apply(); return(__ret); }
static StackObject *Apply_12(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @makeNoLongerReadable = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Boolean @updateMipmaps = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Texture2DArray instance_of_this_method = (UnityEngine.Texture2DArray) typeof(UnityEngine.Texture2DArray).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Apply(@updateMipmaps, @makeNoLongerReadable); return(__ret); }