static int set_shadows(IntPtr L) { try { UnityEngine.ShadowQuality arg0 = (UnityEngine.ShadowQuality)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowQuality)); UnityEngine.QualitySettings.shadows = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_shadowster(IntPtr L) { try { UnityEngine.ShadowQuality arg0 = (UnityEngine.ShadowQuality)LuaDLL.luaL_checknumber(L, 1); UnityEngine.QualitySettings.shadows = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static StackObject *set_shadows_11(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.ShadowQuality value = (UnityEngine.ShadowQuality) typeof(UnityEngine.ShadowQuality).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); UnityEngine.QualitySettings.shadows = value; return(__ret); }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.ShadowQuality instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.ShadowQuality[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static int set_shadows(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.QualitySettings.shadows"); #endif try { UnityEngine.ShadowQuality arg0 = (UnityEngine.ShadowQuality)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowQuality)); UnityEngine.QualitySettings.shadows = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }