static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.AnimatorOverrideController gen_ret = new UnityEngine.AnimatorOverrideController(); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <UnityEngine.RuntimeAnimatorController>(L, 2)) { UnityEngine.RuntimeAnimatorController _controller = (UnityEngine.RuntimeAnimatorController)translator.GetObject(L, 2, typeof(UnityEngine.RuntimeAnimatorController)); UnityEngine.AnimatorOverrideController gen_ret = new UnityEngine.AnimatorOverrideController(_controller); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AnimatorOverrideController constructor!")); }
public void ReplaceAnimatorController(UnityEngine.RuntimeAnimatorController newValue) { var index = GameComponentsLookup.AnimatorController; var component = (Code.Scenes.BattleScene.ECS.Components.Game.ViewComponents.AnimatorControllerComponent)CreateComponent(index, typeof(Code.Scenes.BattleScene.ECS.Components.Game.ViewComponents.AnimatorControllerComponent)); component.value = newValue; ReplaceComponent(index, component); }
static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.RuntimeAnimatorController(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _g_get_animationClips(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.RuntimeAnimatorController __cl_gen_to_be_invoked = (UnityEngine.RuntimeAnimatorController)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.animationClips); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static StackObject *get_animationClips_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.RuntimeAnimatorController instance_of_this_method = (UnityEngine.RuntimeAnimatorController) typeof(UnityEngine.RuntimeAnimatorController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.animationClips; return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *Ctor_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.RuntimeAnimatorController controller = (UnityEngine.RuntimeAnimatorController) typeof(UnityEngine.RuntimeAnimatorController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = new UnityEngine.AnimatorOverrideController(controller); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *CreateAnimatorControllerPlayable_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.RuntimeAnimatorController controller = (UnityEngine.RuntimeAnimatorController) typeof(UnityEngine.RuntimeAnimatorController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Experimental.Director.PlayableGraph graph = (UnityEngine.Experimental.Director.PlayableGraph) typeof(UnityEngine.Experimental.Director.PlayableGraph).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = UnityEngine.Experimental.Director.AnimationPlayableGraphExtensions.CreateAnimatorControllerPlayable(graph, controller); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.RuntimeAnimatorController __cl_gen_ret = new UnityEngine.RuntimeAnimatorController(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RuntimeAnimatorController constructor!")); }
static StackObject *set_runtimeAnimatorController_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.RuntimeAnimatorController value = (UnityEngine.RuntimeAnimatorController) typeof(UnityEngine.RuntimeAnimatorController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AnimatorOverrideController instance_of_this_method; instance_of_this_method = (UnityEngine.AnimatorOverrideController) typeof(UnityEngine.AnimatorOverrideController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.runtimeAnimatorController = value; return(__ret); }
/** [RuntimeAnimatorController]ランタイムコントローラ。設定。 */ public void SetRuntimeAnimatorController(UnityEngine.RuntimeAnimatorController a_animator_controller) { this.raw_animator.runtimeAnimatorController = a_animator_controller; }
static StackObject *PlayAnimatorController_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.Experimental.Director.PlayableGraph graph = (UnityEngine.Experimental.Director.PlayableGraph) typeof(UnityEngine.Experimental.Director.PlayableGraph).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.RuntimeAnimatorController controller = (UnityEngine.RuntimeAnimatorController) typeof(UnityEngine.RuntimeAnimatorController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Animator animator = (UnityEngine.Animator) typeof(UnityEngine.Animator).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = UnityEngine.Experimental.Director.AnimationPlayableUtilities.PlayAnimatorController(animator, controller, out graph); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.StackObjectReference: { var ___dst = *(StackObject **)&ptr_of_this_method->Value; object ___obj = graph; if (___dst->ObjectType >= ObjectTypes.Object) { if (___obj is CrossBindingAdaptorType) { ___obj = ((CrossBindingAdaptorType)___obj).ILInstance; } __mStack[___dst->Value] = ___obj; } else { ILIntepreter.UnboxObject(___dst, ___obj, __mStack, __domain); } } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = graph; } else { var ___type = __domain.GetType(___obj.GetType()) as CLRType; ___type.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, graph); } } break; case ObjectTypes.StaticFieldReference: { var ___type = __domain.GetType(ptr_of_this_method->Value); if (___type is ILType) { ((ILType)___type).StaticInstance[ptr_of_this_method->ValueLow] = graph; } else { ((CLRType)___type).SetStaticFieldValue(ptr_of_this_method->ValueLow, graph); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Experimental.Director.PlayableGraph[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = graph; } break; } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }