static StackObject *Ctor_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 4); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @depthBufferBits = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.RenderTextureFormat @colorFormat = (UnityEngine.RenderTextureFormat) typeof(UnityEngine.RenderTextureFormat).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Int32 @height = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 4); System.Int32 @width = ptr_of_this_method->Value; var result_of_this_method = new UnityEngine.RenderTextureDescriptor(@width, @height, @colorFormat, @depthBufferBits); if (!isNewObj) { __ret--; WriteBackInstance(__domain, __ret, __mStack, ref result_of_this_method); return(__ret); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.RenderTextureDescriptor(); ins = (UnityEngine.RenderTextureDescriptor)o; return(ins); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); var gen_ret = new UnityEngine.RenderTextureDescriptor(_width, _height); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.RenderTextureFormat>(L, 4)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); UnityEngine.RenderTextureFormat _colorFormat; translator.Get(L, 4, out _colorFormat); var gen_ret = new UnityEngine.RenderTextureDescriptor(_width, _height, _colorFormat); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.RenderTextureFormat>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); UnityEngine.RenderTextureFormat _colorFormat; translator.Get(L, 4, out _colorFormat); int _depthBufferBits = LuaAPI.xlua_tointeger(L, 5); var gen_ret = new UnityEngine.RenderTextureDescriptor(_width, _height, _colorFormat, _depthBufferBits); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.RenderTextureDescriptor)); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTextureDescriptor constructor!")); }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.RenderTextureDescriptor instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.RenderTextureDescriptor[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @height = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 @width = ptr_of_this_method->Value; var result_of_this_method = new UnityEngine.RenderTextureDescriptor(@width, @height); if (!isNewObj) { __ret--; WriteBackInstance(__domain, __ret, __mStack, ref result_of_this_method); return(__ret); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }