static int _g_get_format(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.ProceduralTexture __cl_gen_to_be_invoked = (UnityEngine.ProceduralTexture)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.format); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.ProceduralTexture __cl_gen_ret = new UnityEngine.ProceduralTexture(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ProceduralTexture constructor!")); }
static int _m_GetProceduralOutputType(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ProceduralTexture __cl_gen_to_be_invoked = (UnityEngine.ProceduralTexture)translator.FastGetCSObj(L, 1); try { { UnityEngine.ProceduralOutputType __cl_gen_ret = __cl_gen_to_be_invoked.GetProceduralOutputType( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetGeneratedTexture(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ProceduralMaterial __cl_gen_to_be_invoked = (UnityEngine.ProceduralMaterial)translator.FastGetCSObj(L, 1); try { { string textureName = LuaAPI.lua_tostring(L, 2); UnityEngine.ProceduralTexture __cl_gen_ret = __cl_gen_to_be_invoked.GetGeneratedTexture(textureName); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }