コード例 #1
0
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.ProceduralMaterial o = (UnityEngine.ProceduralMaterial)obj;
     o.cacheSize           = cacheSize;
     o.animationUpdateRate = animationUpdateRate;
     o.isLoadTimeGenerated = isLoadTimeGenerated;
     o.preset     = preset;
     o.isReadable = isReadable;
     o.RebuildTexturesImmediately();
     return(o);
 }
コード例 #2
0
        static int _m_RebuildTexturesImmediately(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ProceduralMaterial __cl_gen_to_be_invoked = (UnityEngine.ProceduralMaterial)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.RebuildTexturesImmediately(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }