コード例 #1
0
 static int QPYX_Stop_YXQP(IntPtr L_YXQP)
 {
     try
     {
         int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP);
         if (QPYX_count_YXQP == 1)
         {
             UnityEngine.ParticleSystem QPYX_obj_YXQP = (UnityEngine.ParticleSystem)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystem));
             QPYX_obj_YXQP.Stop();
             return(0);
         }
         else if (QPYX_count_YXQP == 2)
         {
             UnityEngine.ParticleSystem QPYX_obj_YXQP = (UnityEngine.ParticleSystem)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystem));
             bool QPYX_arg0_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 2);
             QPYX_obj_YXQP.Stop(QPYX_arg0_YXQP);
             return(0);
         }
         else if (QPYX_count_YXQP == 3)
         {
             UnityEngine.ParticleSystem QPYX_obj_YXQP = (UnityEngine.ParticleSystem)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystem));
             bool QPYX_arg0_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 2);
             UnityEngine.ParticleSystemStopBehavior QPYX_arg1_YXQP = (UnityEngine.ParticleSystemStopBehavior)ToLua.CheckObject(L_YXQP, 3, typeof(UnityEngine.ParticleSystemStopBehavior));
             QPYX_obj_YXQP.Stop(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
             return(0);
         }
         else
         {
             return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.ParticleSystem.Stop"));
         }
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
コード例 #2
0
    static int Stop2(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            var  obj  = (UnityEngine.ParticleSystem)ToLua.ToObject(L, 1);
            bool arg0 = LuaDLL.lua_toboolean(L, 2);
            UnityEngine.ParticleSystemStopBehavior arg1 = (UnityEngine.ParticleSystemStopBehavior)LuaDLL.lua_tonumber(L, 3);
            obj.Stop(arg0, arg1);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int Stop(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.ParticleSystem.Register");
#endif
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem));
                obj.Stop();
                return(0);
            }
            else if (count == 2)
            {
                UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem));
                bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
                obj.Stop(arg0);
                return(0);
            }
            else if (count == 3)
            {
                UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem));
                bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
                UnityEngine.ParticleSystemStopBehavior arg1 = (UnityEngine.ParticleSystemStopBehavior)ToLua.CheckObject(L, 3, typeof(UnityEngine.ParticleSystemStopBehavior));
                obj.Stop(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystem.Stop"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #4
0
    static int Stop(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem));
                obj.Stop();
                return(0);
            }
            else if (count == 2)
            {
                UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem));
                bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
                obj.Stop(arg0);
                return(0);
            }
            else if (count == 3)
            {
                UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem));
                bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
                UnityEngine.ParticleSystemStopBehavior arg1 = (UnityEngine.ParticleSystemStopBehavior)LuaDLL.luaL_checknumber(L, 3);
                obj.Stop(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystem.Stop"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #5
0
    static int Stop(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes <UnityEngine.ParticleSystem>(L, 1))
            {
                UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.ToObject(L, 1);
                obj.Stop();
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.ParticleSystem, bool>(L, 1))
            {
                UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.ToObject(L, 1);
                bool arg0 = LuaDLL.lua_toboolean(L, 2);
                obj.Stop(arg0);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.ParticleSystem, bool, UnityEngine.ParticleSystemStopBehavior>(L, 1))
            {
                UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.ToObject(L, 1);
                bool arg0 = LuaDLL.lua_toboolean(L, 2);
                UnityEngine.ParticleSystemStopBehavior arg1 = (UnityEngine.ParticleSystemStopBehavior)ToLua.ToObject(L, 3);
                obj.Stop(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystem.Stop"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }