static int QPYX_Stop_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 1) { UnityEngine.ParticleSystem QPYX_obj_YXQP = (UnityEngine.ParticleSystem)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystem)); QPYX_obj_YXQP.Stop(); return(0); } else if (QPYX_count_YXQP == 2) { UnityEngine.ParticleSystem QPYX_obj_YXQP = (UnityEngine.ParticleSystem)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystem)); bool QPYX_arg0_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 2); QPYX_obj_YXQP.Stop(QPYX_arg0_YXQP); return(0); } else if (QPYX_count_YXQP == 3) { UnityEngine.ParticleSystem QPYX_obj_YXQP = (UnityEngine.ParticleSystem)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystem)); bool QPYX_arg0_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 2); UnityEngine.ParticleSystemStopBehavior QPYX_arg1_YXQP = (UnityEngine.ParticleSystemStopBehavior)ToLua.CheckObject(L_YXQP, 3, typeof(UnityEngine.ParticleSystemStopBehavior)); QPYX_obj_YXQP.Stop(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.ParticleSystem.Stop")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int Stop2(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); var obj = (UnityEngine.ParticleSystem)ToLua.ToObject(L, 1); bool arg0 = LuaDLL.lua_toboolean(L, 2); UnityEngine.ParticleSystemStopBehavior arg1 = (UnityEngine.ParticleSystemStopBehavior)LuaDLL.lua_tonumber(L, 3); obj.Stop(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Stop(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.ParticleSystem.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem)); obj.Stop(); return(0); } else if (count == 2) { UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.Stop(arg0); return(0); } else if (count == 3) { UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.ParticleSystemStopBehavior arg1 = (UnityEngine.ParticleSystemStopBehavior)ToLua.CheckObject(L, 3, typeof(UnityEngine.ParticleSystemStopBehavior)); obj.Stop(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystem.Stop")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Stop(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem)); obj.Stop(); return(0); } else if (count == 2) { UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.Stop(arg0); return(0); } else if (count == 3) { UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.ParticleSystemStopBehavior arg1 = (UnityEngine.ParticleSystemStopBehavior)LuaDLL.luaL_checknumber(L, 3); obj.Stop(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystem.Stop")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Stop(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes <UnityEngine.ParticleSystem>(L, 1)) { UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.ToObject(L, 1); obj.Stop(); return(0); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.ParticleSystem, bool>(L, 1)) { UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.ToObject(L, 1); bool arg0 = LuaDLL.lua_toboolean(L, 2); obj.Stop(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.ParticleSystem, bool, UnityEngine.ParticleSystemStopBehavior>(L, 1)) { UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.ToObject(L, 1); bool arg0 = LuaDLL.lua_toboolean(L, 2); UnityEngine.ParticleSystemStopBehavior arg1 = (UnityEngine.ParticleSystemStopBehavior)ToLua.ToObject(L, 3); obj.Stop(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystem.Stop")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }