static int get_mode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystem.MinMaxGradient obj = (UnityEngine.ParticleSystem.MinMaxGradient)o; UnityEngine.ParticleSystemGradientMode ret = obj.mode; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mode on a nil value")); } }
static int set_mode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystem.MinMaxGradient obj = (UnityEngine.ParticleSystem.MinMaxGradient)o; UnityEngine.ParticleSystemGradientMode arg0 = (UnityEngine.ParticleSystemGradientMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.ParticleSystemGradientMode)); obj.mode = arg0; ToLua.SetBack(L, 1, obj); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mode on a nil value")); } }