static int get_mode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.ParticleSystem.MinMaxGradient obj = (UnityEngine.ParticleSystem.MinMaxGradient)o;
            UnityEngine.ParticleSystemGradientMode    ret = obj.mode;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mode on a nil value"));
        }
    }
    static int set_mode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.ParticleSystem.MinMaxGradient obj  = (UnityEngine.ParticleSystem.MinMaxGradient)o;
            UnityEngine.ParticleSystemGradientMode    arg0 = (UnityEngine.ParticleSystemGradientMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.ParticleSystemGradientMode));
            obj.mode = arg0;
            ToLua.SetBack(L, 1, obj);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mode on a nil value"));
        }
    }