コード例 #1
0
    static int set_particleRenderMode(IntPtr L)
    {
        UnityEngine.ParticleRenderer   obj  = (UnityEngine.ParticleRenderer)ToLua.ToObject(L, 1);
        UnityEngine.ParticleRenderMode arg0 = (UnityEngine.ParticleRenderMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.ParticleRenderMode));

        try
        {
            obj.particleRenderMode = arg0;
        }
        catch (Exception e)
        {
            return(LuaDLL.luaL_error(L, obj == null ? "attempt to index particleRenderMode on a nil value" : e.Message));
        }

        return(0);
    }
    static int get_particleRenderMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.ParticleRenderer   obj = (UnityEngine.ParticleRenderer)o;
            UnityEngine.ParticleRenderMode ret = obj.particleRenderMode;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index particleRenderMode on a nil value" : e.Message));
        }
    }
コード例 #3
0
    static int set_particleRenderMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.ParticleRenderer   obj  = (UnityEngine.ParticleRenderer)o;
            UnityEngine.ParticleRenderMode arg0 = (UnityEngine.ParticleRenderMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.ParticleRenderMode));
            obj.particleRenderMode = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index particleRenderMode on a nil value"));
        }
    }