コード例 #1
0
        static int _g_get_running(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.IntegratedSubsystem gen_to_be_invoked = (UnityEngine.IntegratedSubsystem)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.running);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
コード例 #2
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.IntegratedSubsystem gen_ret = new UnityEngine.IntegratedSubsystem();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.IntegratedSubsystem constructor!"));
        }
コード例 #3
0
        static int _m_Stop(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.IntegratedSubsystem gen_to_be_invoked = (UnityEngine.IntegratedSubsystem)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Stop(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }